The Witcher 3
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wghost81 aka Wasteland Ghost

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  1. wghost81
    wghost81
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    Read the readme!

    Important information, please, read before posting!

    When you start downloading the mod, a window pops up, informing you that this mod requires Community Patch - Base to work properly. This message does indeed mean that you need to install Community Patch - Base, so do it before posting compilation error messages.

    Read this Basic guide to installing TW3 mods, Troubleshooting section in particular. Make sure you've read it and followed install/update instructions from the readme closely before reporting a problem. When asking for support, please, write what you've done already to attempt to fix your issue.

    Also, if you have troubles installing the mod, try reading this - kudos to stefan3372 and his awesome Mod Manager.

    On real time meditation health regen:
    1. Buffs work in real time, not game time, this is why default natural health regen of 1 hp/sec is almost unnoticeable. If you wait like for half an hour in REAL time, you'll see Geralt's health regenerating. Worth a try, if you don't believe in natural regen on DM. :)
    2. Meditation menu pauses the game, advances time, clears all buffs and effects, refills all potions and restores health (on lower difficulties). Even though all the effects are cleared at the end of meditation, they still won't work no matter for how long you meditate, because the game is paused.
    3. Real time meditation works in real time scaled by acceleration factor. Acceleration factor affects both game time and real time (still in game, don't try it at home :) ), so real time minutes become seconds and you see everything updated faster. No additional health regeneration is performed by meditation itself, all you see is natural health regen happening in accelerated time.
  2. wghost81
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    If you're playing with controller and have problems with campfire spawn on/off message constantly popping up, delete this line from your "input.settings" file inside your "My Documents\The Witcher 3" folder:

    IK_Pad_A_CROSS=(Action=ToggleSpawnCampFire,State=Duration,IdleTime=0.4)

    Obviously, assigning it to A was a bad idea, but I simply forgot to test it properly and I'm very sorry for this.
  3. wghost81
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    NGE version is uploaded to Nexus: https://www.nexusmods.com/witcher3/mods/7343

    Please, move NGE questions and discussions there.

    Classic version of the mod will stay here for everyone who prefers the good-old classic.
  4. sylwestreczek
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    Does anyone know a way to prevent all buffs and potion effects from ending after meditation?
  5. custard274
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    Hi, I have the option to Not remove campfire after meditation on and it works but not after I load the save again. So basically I can spawn multiple campfires and they all stayed but then all disappear the next time I load the save. Is this normal? (Using with preparation mod) Thank you for the mod and any help
  6. CorsicanaXV
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    after meditating, camera settings from Immersive Cam is overridden. It gets very close to geralt.
  7. portgasDace08
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    Still active? Got stuck, been kneeling almost half day and nothin' happens. Thanks
  8. Sacrart
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    The mod works perfectly with the new update, just one thing I'd like to report. I have the map hidden in the HUD options and when I meditate it shows up and starts flickering like crazy. I don't know if that's the product of some incompatibility but I think it's worth mentioning.
    1. wghost81
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      Make sure you disabled NGE dynamic minimap.
    2. Bententenen
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      Did you find the solution for this? I'm on Next Gen and have the minimap disabled in everything but this flickering happens to me too whenever I meditate. Maybe it's worthy to note I'm also using Friendly HUD but I have the minimap disabled in that too.

      Note: Oh and I'm using the Next Gen version of this mod too, it's just that this is where I saw a post with a similar issue

      PROBLEM SOLVED. It was due to FriendlyHUD's "Enable Meditation module", turning it off solved the problem. My apologies and thanks for this mod!
  9. deaconOsaintOjohn
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    Error [mod0000_mergedfiles]game\player\playerinput.ws(2758): syntax error, unexpected TOKEN_VAR, near 'var'
    Warning [modsharedimports]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
    Warning [modsharedimports]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
    Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.

    I have community patch base installed  and all merges were automatic so it couldn't have been a merge error by me and I have checked a thousand times and the community patch base was installed correctly 
    1. Lobuno
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      I'm experiencing exactly the same issue under the same circunstances.

      This are the errors at script compilation:

      Error [mod0000_mergedfiles]game\player\r4player.ws(4477): syntax error, unexpected TOKEN_ELSE, near 'else'
      Error [mod0000_mergedfiles]game\player\r4player.ws(4490): syntax error, unexpected '}', expecting $end, near '}'
      Error [mod0000_mergedfiles]game\player\playerinput.ws(2903): syntax error, unexpected TOKEN_VAR, near 'var'
      Error [mod0000_mergedfiles]game\player\states\meditation\meditationwaiting.ws(84): Could not find function 'FinalHack_GetSimulateBuffTime'

      Warning [modbettericons2020tiers_english_original]game\mod\hudefaulticons.ws(15): Native function 'GetItemIconPathByUniqueID' was not exported from class 'HUDefaultIcons' in C++ code.
      Warning [modsharedimports]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
      Warning [modsharedimports]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
      Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
  10. Phonenexusaccount
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    Vortex seems to be saying this one and friendly meditation are conflicting. Is there a way to fix this or do I need to manually install?
  11. Routinues
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    Does this mod work properly with v4.02?
    1. ElementaryLewis
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      There is a reason of why "Classic Edition" is on the title.
    2. Routinues
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      Ohh. Thanks
  12. adxbell
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    - fixed a bug with refill interval being two hours instead of one.

    This was fixed in ver 2.2. I installed the latest version but refill interval still 2 hours instead of one. I have FCR3 mod installed, maybe it has something to do with "FCR3 - fix for rare timescale bug"? I remember solving this merge conflict manually when installing FriendlyMeditation mod. Anyone else has the same issue? Or maybe it has something to do with settings? What is Per second time acceleration?
    1. MarcDwonn
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      I have exactly the same problem. Latest version (2.3), but refilling potions needs two hours of meditation. I don't use big gameplay altering mods like FCR3 or Ghost Mode though.

      Does anyone have a fix for this? Or maybe a setting in the INI?
  13. xFeltEndMe
    xFeltEndMe
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    Error [modfriendlymeditation]game\player\states\meditation\meditationbase.ws(34): Could not find function 'fmedRequestCameraHeading'
    1. zacpahec111
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      Hi, it is very easy to solve, just solve the script conflicts with Script Merger. In most cases, they are resolved automatically. In the other two, just click yes. For me personally, it worked like that.
    2. smogkami
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      Already tried the script merger.
      There's no merge option for "game\player\states\meditation\meditationbase.ws".
      Closest one is "game\player\states\combatsword.ws".
      This is the last obstacle. What went wrong? What to do?
    3. AzeeRou
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      I know this is a bit late but make sure your mergedfiles are at the top of your load order. That's what I did to solve this issue.
    4. slumpgod04
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      Hello, I unfortunately is currently facing the same problem as yours. Have you found the solution already?