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Nenad Pazanin

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MUPPETA

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41 comments

  1. YeungChiLongtimyeung
    YeungChiLongtimyeung
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    Good
  2. deleted33956140
    deleted33956140
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    Best reshade for a movie effect to my opinion, thank you very much.
  3. kalipsto
    kalipsto
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    Great mod MUPPETA. Which lut did you use in the first pic "goty1"?
    1. MUPPETA
      MUPPETA
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      Well it is in new debut extended version1.1a
      lut is DEBB1
      you are probably amazed with fog in distance, that can only happen if you fast travel from woesong bridge
      to start of the game (crossroads) only than it will apearr -maybe it's a glitch
    2. kalipsto
      kalipsto
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      " DEBUT extended " folder was my first option but I couldn't found the best " DEBB ". Thanks MUPPETA.
    3. MUPPETA
      MUPPETA
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      Download again, please only debut extended 1.1a version and copx them in reshade.sorry
    4. kalipsto
      kalipsto
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      You're right, I can fixed the purple color in the main menu, thanks.
  4. SunnyTheCat
    SunnyTheCat
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    Thank you MUPPETA. I was able to use one of your LUTs for my preset which used to have really messed up blacks. ReShade 1.0 came with CFX_ColorLUTDst.png by Ganossa and it looked really good with my preset, but for some reason the darkest colors tended to look messed up when used with Reshade 2. One of your LUTs looks really similar, but eliminates the problem with blacks. So thanks again.
    1. MUPPETA
      MUPPETA
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      My startup lut was CFX_ColorLUTDst from 2.0.3
      I adjusted first black levels in PS-CS6,
      than added gradient from different photo and movie adjustments cubes ,
      than adjusted selective white colors- (this one was to get yellow moon instead of white from vanilla for some presets- not all of them)
      than brightness, vibrance, tone, etc...

      For trailers -Same thing but I first pickup color from screenshot of trailer, gradient
      and than added adjustments cube layers for tone and color
      Annyway I'm glad you found a solution.
    2. MUPPETA
      MUPPETA
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      regarding your question in pm, CFX_ColorLUTDst.png black levels are no good at all, (black starts from 15_255 instead of 0_255)
      it serves me well for making VGX luts from start -but for others luts no.

      just use ColorLUTOrig.png (it starts from 0_255 but a bit weaker in contrast according to Witcher vanilla contrast)
      from reshade/texture folder, than adjust other effects in sweet fx.

      Soon I'll realese new colection of luts -black will be adjusted even more, so you can wait for that.
  5. siuan
    siuan
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    Thanks so much for these! I'm always looking for new LUTs to experiment with and I made a preset based off of one of them. If I give you credit, would I be allowed to add it to my page (I already have one ReShade config here on Nexus for TW3)?
    1. MUPPETA
      MUPPETA
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      Yes, you have my permission.
    2. siuan
      siuan
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      Thank you very much!
  6. TudorAdrian
    TudorAdrian
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    wow! they look very nice!
    1. MUPPETA
      MUPPETA
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      Thank you, I've spent many days and hours to test them,
      basically all you need is to find a perfect one for yourself,(dark, tone, hue, brigth, colorfull etc...)
      just by changing numbers and names from folders in custom cfg.

      There is so many variations among them.
      This shots posted here are enabled from start, others you pick from named folders.
      Hope no one gets lost, included read me file and everything needed in rar.
    2. TudorAdrian
      TudorAdrian
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      not to worry. thanks for sharing these!
  7. Nhed
    Nhed
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    Looks great but doesn't work, or i dont understand... i want to try debut trailer, so i place the reshade folder in x64, and paste the customfx.cfg + sweetfx.cfg into it. Here the line "#define TuningColorLUTDstTexture " DEBUT.png" //[undef] //-Needs to have 256x16 pixels" is already here so... i dont need to edit that right ? But i have a error, a yellow line when the reshade is loading, with "unable to load source for "ColorLUTDsText" " and the result is almost a black screen. What i dont understand ? (sorry my english is bad), thank you for your work.
    1. MUPPETA
      MUPPETA
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      It means that program can find source. You need to open folder DEBUT and copy all color luts in custom texture folder in reshade.
      Than it will work. If the name is correct and debut png is inside custom folder.
    2. Nhed
      Nhed
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      Oh ok, its works now thank you. I'm not a pro with this i didnt know about the color luts so i did not understand exactly what to do. Thank you again, endorsed !
    3. MUPPETA
      MUPPETA
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      No one is pro, glad that it worked for you, my manual was bad. Enjoy
  8. jeffjia1980
    jeffjia1980
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    Great work!Tried and really loved it!Endorsed!
    jus there are so many choices,will take some time to try them all.so far i like the
    Vampire ones.Could u tell me which Luts were u using for the previews?
    1. MUPPETA
      MUPPETA
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      E3fx on nexus page
      Others are
      Killing monsters
      Black nights_bright days
      Striga
      E3dream
      Novigrad
      Vampire
      HDR

      Thank you for endorsement
  9. minkj482
    minkj482
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    Great Thanks for release.
    Can I use this mod with other graphic mod like 'Super Turbo Lightning Mod' ?
    1. MUPPETA
      MUPPETA
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      Of course, but I didn't test it. STLM change to much vanilla light, my goal was to make a vanilla better.
      You have to find perfect lut, maybe luts from experimental folder.
  10. Derrame
    Derrame
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    • 9 kudos
    could you make one for the "Sword of Destiny" trailer?


    question:
    To change luts,

    open CustomFX.CFG file with notepad

    scroll to **TUNINGPALETTE**
    >Color LUT Settings<
    Find and CHANGE THE NAME OF LUT IN:

    Example

    #define TuningColorLUTDstTexture "XXXXX.png" //[undef] //-Needs to have 256x16 pixels

    #define TuningColorLUTDstTexture "DEBUT.png" //[undef] //-Needs to have 256x16 pixels

    here we have to write the name of the folder or name of the texture?

    does it need to be written two times or only one?

    i get the error unable to load color lut for texture ...etc
    1. MUPPETA
      MUPPETA
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      It is allready there. Under folder e3, that is sword of destiny it was just long name for lut
    2. MUPPETA
      MUPPETA
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      Just type name. Save and put lut in custom folder.
    3. Derrame
      Derrame
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      i put the folder E3-TRAILER inside CustomFX folder
      write #define TuningColorLUTDstTexture "E3-TRAILER.png"in customFX cfg file

      that's it?

      i get the same error unable to load source for texture 'colorlutSDTex'
    4. MUPPETA
      MUPPETA
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      No. Please there is manual in read me. Place luts from folder in reshade /customfx/textures
      Than open custom cfg file and type E3Dream; there is five luts a variations of first one. Folder name and lut name is not the same. Sorry
    5. Derrame
      Derrame
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      ok it works now
      it looks good but a bit dark and the "purple" bloom is weak
      but very good job, thanks
    6. firemanaf
      firemanaf
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      Usually when using a LUT in a reshade adjustment sometimes will have to be done to liftgammagain to fine tune brightness/darkness. Also these are LUT files and don't add in bloom. They just change color template a bit.
    7. MUPPETA
      MUPPETA
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      Sorry for trouble, and thanks for your patience
    8. MUPPETA
      MUPPETA
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      Don't forget to try others e3, luts,just add number2,3,4,at the end of e3dream, maybe it will be better for you