Well it is in new debut extended version1.1a lut is DEBB1 you are probably amazed with fog in distance, that can only happen if you fast travel from woesong bridge to start of the game (crossroads) only than it will apearr -maybe it's a glitch
Thank you MUPPETA. I was able to use one of your LUTs for my preset which used to have really messed up blacks. ReShade 1.0 came with CFX_ColorLUTDst.png by Ganossa and it looked really good with my preset, but for some reason the darkest colors tended to look messed up when used with Reshade 2. One of your LUTs looks really similar, but eliminates the problem with blacks. So thanks again.
My startup lut was CFX_ColorLUTDst from 2.0.3 I adjusted first black levels in PS-CS6, than added gradient from different photo and movie adjustments cubes , than adjusted selective white colors- (this one was to get yellow moon instead of white from vanilla for some presets- not all of them) than brightness, vibrance, tone, etc...
For trailers -Same thing but I first pickup color from screenshot of trailer, gradient and than added adjustments cube layers for tone and color Annyway I'm glad you found a solution.
regarding your question in pm, CFX_ColorLUTDst.png black levels are no good at all, (black starts from 15_255 instead of 0_255) it serves me well for making VGX luts from start -but for others luts no.
just use ColorLUTOrig.png (it starts from 0_255 but a bit weaker in contrast according to Witcher vanilla contrast) from reshade/texture folder, than adjust other effects in sweet fx.
Soon I'll realese new colection of luts -black will be adjusted even more, so you can wait for that.
Thanks so much for these! I'm always looking for new LUTs to experiment with and I made a preset based off of one of them. If I give you credit, would I be allowed to add it to my page (I already have one ReShade config here on Nexus for TW3)?
Thank you, I've spent many days and hours to test them, basically all you need is to find a perfect one for yourself,(dark, tone, hue, brigth, colorfull etc...) just by changing numbers and names from folders in custom cfg.
There is so many variations among them. This shots posted here are enabled from start, others you pick from named folders. Hope no one gets lost, included read me file and everything needed in rar.
Looks great but doesn't work, or i dont understand... i want to try debut trailer, so i place the reshade folder in x64, and paste the customfx.cfg + sweetfx.cfg into it. Here the line "#define TuningColorLUTDstTexture " DEBUT.png" //[undef] //-Needs to have 256x16 pixels" is already here so... i dont need to edit that right ? But i have a error, a yellow line when the reshade is loading, with "unable to load source for "ColorLUTDsText" " and the result is almost a black screen. What i dont understand ? (sorry my english is bad), thank you for your work.
It means that program can find source. You need to open folder DEBUT and copy all color luts in custom texture folder in reshade. Than it will work. If the name is correct and debut png is inside custom folder.
Oh ok, its works now thank you. I'm not a pro with this i didnt know about the color luts so i did not understand exactly what to do. Thank you again, endorsed !
Great work!Tried and really loved it!Endorsed! jus there are so many choices,will take some time to try them all.so far i like the Vampire ones.Could u tell me which Luts were u using for the previews?
Of course, but I didn't test it. STLM change to much vanilla light, my goal was to make a vanilla better. You have to find perfect lut, maybe luts from experimental folder.
No. Please there is manual in read me. Place luts from folder in reshade /customfx/textures Than open custom cfg file and type E3Dream; there is five luts a variations of first one. Folder name and lut name is not the same. Sorry
Usually when using a LUT in a reshade adjustment sometimes will have to be done to liftgammagain to fine tune brightness/darkness. Also these are LUT files and don't add in bloom. They just change color template a bit.
41 comments
lut is DEBB1
you are probably amazed with fog in distance, that can only happen if you fast travel from woesong bridge
to start of the game (crossroads) only than it will apearr -maybe it's a glitch
I adjusted first black levels in PS-CS6,
than added gradient from different photo and movie adjustments cubes ,
than adjusted selective white colors- (this one was to get yellow moon instead of white from vanilla for some presets- not all of them)
than brightness, vibrance, tone, etc...
For trailers -Same thing but I first pickup color from screenshot of trailer, gradient
and than added adjustments cube layers for tone and color
Annyway I'm glad you found a solution.
it serves me well for making VGX luts from start -but for others luts no.
just use ColorLUTOrig.png (it starts from 0_255 but a bit weaker in contrast according to Witcher vanilla contrast)
from reshade/texture folder, than adjust other effects in sweet fx.
Soon I'll realese new colection of luts -black will be adjusted even more, so you can wait for that.
basically all you need is to find a perfect one for yourself,(dark, tone, hue, brigth, colorfull etc...)
just by changing numbers and names from folders in custom cfg.
There is so many variations among them.
This shots posted here are enabled from start, others you pick from named folders.
Hope no one gets lost, included read me file and everything needed in rar.
Than it will work. If the name is correct and debut png is inside custom folder.
jus there are so many choices,will take some time to try them all.so far i like the
Vampire ones.Could u tell me which Luts were u using for the previews?
Others are
Killing monsters
Black nights_bright days
Striga
E3dream
Novigrad
Vampire
HDR
Thank you for endorsement
Can I use this mod with other graphic mod like 'Super Turbo Lightning Mod' ?
You have to find perfect lut, maybe luts from experimental folder.
question:
To change luts,
open CustomFX.CFG file with notepad
scroll to **TUNINGPALETTE**
>Color LUT Settings<
Find and CHANGE THE NAME OF LUT IN:
Example
#define TuningColorLUTDstTexture "XXXXX.png" //[undef] //-Needs to have 256x16 pixels
#define TuningColorLUTDstTexture "DEBUT.png" //[undef] //-Needs to have 256x16 pixels
here we have to write the name of the folder or name of the texture?
does it need to be written two times or only one?
i get the error unable to load color lut for texture ...etc
write #define TuningColorLUTDstTexture "E3-TRAILER.png"in customFX cfg file
that's it?
i get the same error unable to load source for texture 'colorlutSDTex'
Than open custom cfg file and type E3Dream; there is five luts a variations of first one. Folder name and lut name is not the same. Sorry
it looks good but a bit dark and the "purple" bloom is weak
but very good job, thanks