Working well with Immersive Lighting 2.1 do net merge anything just give the high priority to this mod. The only thing that bothers me a little is that I see particles also in interiors as well and breaks the immersive in my opinion...
I test it using PLM 2 and Photorealisc Reshade, along with hunderd mods and it works just fine, not a single conflict, just put higher priority over other lighting mod!! Endorsed!!!
Super love the mod. It is just amazing. Although there are lots of conflicts with stlm. I haven't set any on priority. So far I haven't encountered any crashes yet. Anyway to fix/troubleshoot this?
Love the mod. I am using the latest version (version 7). Found a graphical bug. In Velen right now, just noticed a bubble-like dome effect around Geralt bug that causes any clouds within that bubble to disappear depending on where Geralt is looking. Bug did not occur in Skellige where I have been for hours now playing with this mod. The edge of the bubble-like dome effect is only visible in the sky and occurs roughly two inches or so on the screen around Geralt in a large semi-circle.
The bug is occurring in the daytime/dusk/dawn, no rain, and is only noticeable if there are clouds in the sky (because parts of them start to vanish once the edge of the bubble reaches them).
Not used this in years I recently started playing with Vanilla lighting again. I know it says it was supposed to be used alongside STLM initially, but does it work fine with vanilla?
Also, do I just need the DLCIce file from Skellige Ice Breath, not the ACTUAL mod itself along with it?
395 comments
I appreciate all answers.
Just give priority
The bug is occurring in the daytime/dusk/dawn, no rain, and is only noticeable if there are clouds in the sky (because parts of them start to vanish once the edge of the bubble reaches them).
the bug disappears when this mod is removed.
Gonna try an earlier version of this mod.
Also, do I just need the DLCIce file from Skellige Ice Breath, not the ACTUAL mod itself along with it?