The Witcher 3
0 of 0

File information

Last updated

Original upload

Created by


Uploaded by


Virus scan

Safe to use

Tags for this mod

About this mod

Changes human AI combat style.

Permissions and credits
Tested on 1.22, should work on 1.30 and up.


10/27/16 NOTE: 

I've taken a break from the game for now to avoid burnout and if I do get back into modding after I revisit, I'm not 100% sure I'll be focusing on updating this mod. If the AI proves to be too difficult, you can try my other mod here aimed at improving/speeding up combat, which I've had installed almost the entire time I was working on this one:

Quicker Combat and misc animations



- No more taunting

- If an enemy blocks a 2nd consecutive hit, they'll attempt a counter-punch.

- They' now occasionally dodge your attacks.

- They can now dodge mid-attack in the same way the player can.

- Dodge/Block costs: 31/22. Default stamina pool is still 100. 

- Aside from dodging/blocking, enemy actions no longer consume stamina (to encourage more aggressiveness)

- 1 handed sword/axe/club/Bow/CrossbowMelee enemies now use a modified version of the Witcher combat style, using a few sped up version of the default npc attacks. Also changes dodging animation. Only a few Witcher heavy attacks were included.

- One of the attacks included is a damageless version of Rend which can break your guard.

- 2 handed enemies had their attack speeds increased by 40-70%.

- 2 handed hammer/polearm/axe types will raise their guard after 2 hits instead of 1 and will attempt a counter-punch after.

- 2 handed enemies can now run towards you instead of slowly walking.

- A small change to make monsters "taunt" just a tad bit less; might not even be that noticeable.

- AI "combat tactic" changed to one that should make them not move at too-far distances as they approach/surround you.



- Enemies that use the Witcher-style don't go into a scream/flailing frenzy when on fire (fixed in another version if I get around to it).

- 1hand-wep females are unable to attack (excludes Ciri). I have no solution here.


As usual, you'll stomp any human group with the right signs/build but they'll at least look a bit less stupid in the process and won't ever get stuck in taunt-loops. Keep in mind that this isn't meant to be a lore-friendly mod, in the sense that a peasant fights as well as knights along with borrowing attacks from the Witcher moveset. Then again, CDPR copy/pasted the same terrible AI across the board to every human. Pick your poison : p