The Witcher 3

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Syynx

Uploaded by

Syynx

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222 comments

  1. Phaz42
    Phaz42
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    • 76 kudos
    See here for a Next Gen compatible version!
    All credits to Syynx for the original mod!
    1. LoneWolfy2
      LoneWolfy2
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      • 8 kudos
      thanks brother
  2. taibro12
    taibro12
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    • 0 kudos
    hello, this mod is working great but the "cast with torch" doesn't work for me, how can I fix it?
    1. Nazarriors
      Nazarriors
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      • 0 kudos
      same
  3. Vaelore1
    Vaelore1
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    • 1 kudos
    Crashing my game in Update 4.04, had to re-enable all my mods 1 by 1 to remove the problem ones.
    1. ElementaryLewis
      ElementaryLewis
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      There is the tag Next Gen Incompatible for a reason!!
  4. Routinues
    Routinues
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    • 3 kudos
    Does this mod work properly with v4.02?
    1. ElementaryLewis
      ElementaryLewis
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      No.
  5. abrancruz
    abrancruz
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    Endorsed
  6. aTalkingslug
    aTalkingslug
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    Could you please update the mod to work with the new 4.0 update?
  7. Dosukenshiro
    Dosukenshiro
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    Update possible pls? ;o
  8. Yami51
    Yami51
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    For people who wants to heavy attack , it actually doesn't break the animation , you will just perform a slower one handed attack.
    Just install the mod normally (drag it manually on your Mods folder and run script merger for potential conflicts solving),
    then go into your TW3 main folder ;
    Mods/modBetterTorches131/content/scripts/game/gameplay/items
    open your itemEntity.ws with notepad or notepad++ .
    Look for "class W3LightSource extends W3UsableItem" (should be line 235 on notepad++).
    just put 2 "/" in front of Heavy Attacks blocked actions like this:
    //blockedActions.PushBack( EIAB_HeavyAttacks );
    //blockedActions.PushBack( EIAB_SpecialAttackHeavy );
    save ; done.
    1. DecadentDescent
      DecadentDescent
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      • 0 kudos
      You wouldn't also happen to know how to alter the files to keep Geralt's torch lit during cutscenes, would you?
    2. mattcat
      mattcat
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      I second this question. There are mods in which you can keep your torch out while climbing ladders but not for cutscenes.
  9. xpoverzion
    xpoverzion
    • BANNED
    • 5 kudos
    Does anybody know if it's possible to edit this mod so that torches stay lit during cutscenes? Or, at least to keep a torchlight effect going when Geralt enters a cutscene with the torch lit?

    Anybody who uses a lighting mod like PLM knows that nights and caves become really dark. It's often hard to see character faces during cutscenes in these environments. Yes, there are work arounds like toggling cat effect, KNG light wisp, Menschfiend13's bell of many things light source, but these solutions are cumbersome and less than ideal.

    It would make a world of difference for those of us that use torches a lot with these lighting mods, if torches/torch light effect could stay lit going into cutscenes.

    Does anybody have any ideas about how to do this by editing this mod, or making a stand alone mod?
    1. lethe1977
      lethe1977
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      I second this! So immersion breaking when you rock up to someone at night and suddenly the light source disappears and you can't see their face in the cutscene...
    2. DecadentDescent
      DecadentDescent
      • supporter
      • 0 kudos
      This has been bugging me for the longest too.  Wish there was a fix for this. 
    3. lethe1977
      lethe1977
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      • 0 kudos
      Anyone???
  10. LenneDalben
    LenneDalben
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    • 33 kudos
    Thanks for such a wonderful mod! It's working great :)