The Witcher 3
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KCS

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ksolberg

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118 comments

  1. ksolberg
    ksolberg
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    11/12/2016
    Updated the mod to version 1.2.

    * Removed the combat music bug fix. It was reported that this bug fix caused as many issues as it solved, so it had to go.
    * Tweaked the behavior of the illusion discovery comments. Now, Geralt will only comment on illusions when you activate Witcher Sense AND you are close to the illusion.
  2. ArcaneNckl
    ArcaneNckl
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    NG supported?
    1. ElementaryLewis
      ElementaryLewis
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      No. Someone should take care of that.
  3. mattymattias
    mattymattias
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    Is there any way to make the ambient background noise quieter? Without making all sfx quieter
  4. YeungChiLongtimyeung
    YeungChiLongtimyeung
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    em...
  5. mirellanmal
    mirellanmal
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    //Alt Horse Controls++
    Hmm...
  6. Azukene
    Azukene
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    Hello, can this mod fix combat music outro looping? Everytime i end combat outro is looped few times, usually around 5-6 and everytime its louder (last one is like 200% volume -_- ) it happend to me always after some point in storline when i come to skelliege and it stays till the end of main story or DLC.
  7. TierLesserEvil
    TierLesserEvil
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    Hello, does this mod fix an issue where unsheathing and sheathing your sword while on horseback renders no sound? I have no idea what is causing this. Has anyone else experienced this issue? There is no sound when I sheathe/unsheathe my sword on horseback. Could really use some help. thx! 
  8. DeepSpace93
    DeepSpace93
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    am I supposed to be downloading both main files? Script merger conflicts Immersive sound and Immersive sound BFO.
  9. geekylamb732
    geekylamb732
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    I really really want the author to update and fix some bugs
  10. kingpoptart
    kingpoptart
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    i downloaded it it works but for some reason i have no no music or sound effects in the cut sences like am i missing a file ?

  11. Wazeroth
    Wazeroth
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    for some reason geralt still comments about places of power even after he already did that... interestingly he does that only if i delete the interactive file that brings back the constant fx/sound of places of power if i leave that as it is the he wont comment on it for the second time. also small thing i've noticed which happens in vanilla version as well, even if the places of power have sound and visual effects turned on, which is kinda cool, once you interact with place of power and sound and visual effect kick in for few seconds after that whole thing is done the place of power will go back to being just a regular rock with this mod, mostly, there will be like weak, depending on which magic sign place of power it is, light in that circle like a weak reshade that will remain and which will exist for some time but after i would come back to that place of power later on it would be gone and place of power would look like it should. now even without this mod that does happen, it seems like some sort of weak light sourc that CDPR forgot to turn off or is just something that went inbetween crkacks of the code and is now just there without any specific reason just looking strange. best seen during night and with yrden sign place of power,, after you use it there will be a eak purple light ommiting from it, mostly from that circle area of place of power, without any visiable light source.