The Witcher 3

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SkacikPL

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skacikpl

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� 2015 CD PROJEKT S.A. All rights reserved.
THE WITCHER� is a trademark of CD PROJEKT S. A.
The Witcher game is based on the prose of Andrzej Sapkowski.

Ansel is a property of NVIDIA Corporation
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Commands list:
anselactoranimation(aname : name)
anselactorappearance(nam : name)
anselactordestroy()
anselactoreffect(enam : CName)
anselactoreffectstop()
anselactorenablemimics()
anselactorfollowplayer(optional AIID : int)
anselactorlookatcamera(dur : float)
anselactorlookattarget(targ : name, dur : float)
anselactormimic(anim : name)
anselactorplayerdoppler(hostile : bool)
anselactorrotate(deg : float)
anselactorscale(X : float, Y : float, Z : float)
anselactorshift(x : float, y : float, z : float)
anselactorspawn(path : string, isHostile : bool )
anselactorteleporttoplayer()
anselenvironmentdisable(val : int)
anselenvironmentload(path : String)
anselgetplayerpositionandrotation()
anselgreenscreendestroy()
anselgreenscreenrotate(Pi : float, Ya : float, Ro : float)
anselgreenscreenscale(SX : float, SY : float, SZ : float)
anselgreenscreenshift(SX : float, SY : float, SZ : float)
anselgreenscreenspawn()
anselhelp()
ansellightbrightness(tag : name,brightness : float)
ansellightcolor(tag : name,Red, Green, Blue, Alpha : byte)
ansellightdestroy(tag : name)
ansellightenable(tag : name,en : bool)
ansellightradius(tag : name,rad : float)
ansellightsetpositionandrotation(tag : name,X,Y,Z,Pi,Ya,Ro : float)
ansellightshadowenabled(tag : name,val : ELightShadowCastingMode)
ansellightspawn(tag : name)
ansellightspotbrightness(tag : name,brightness : float)
ansellightspotcolor(tag : name,Red, Green, Blue, Alpha : byte)
ansellightspotenable(tag : name,en : bool)
ansellightspotinnerangle(tag : name,rad : float)
ansellightspotouterangle(tag : name,rad : float)
ansellightspotradius(tag : name,rad : float)
ansellightspotshadowenabled(tag : name,val : ELightShadowCastingMode)
ansellightspotsoftness(tag : name,val : float)
ansellightspotspawn(tag : name)
ansellightspottrackingspawn(tag : name,target : name, height : float)
anselobjectdestroy(tag : name)
anselobjecteffect(tag : name, enam : CName)
anselobjecteffectstop(tag : name)
anselobjectrotate(tag : name, Pi,Ya,Ro : float)
anselobjectscale(tag : name, W : float, D : float, H : float)
anselobjectshift(tag : name, x,y,z : float)
anselobjectspawn(path : string, tag : name)
anselplayeranimation(nam : name)
anselplayerappearance(nam : name)
anselplayereffect(enam : CName)
anselplayereffectstop()
anselplayerlookatcamera(dur : float)
anselplayermimic(anim : name)
anselplayerrotate(deg : float)
anselplayerscale(X : float, Y : float, Z : float)
anselplayershift(x : float, y : float, z : float)
anselplayerwalktype(val : float)
anselsyncedanim( master : name, masteranim : name, mastermimic : name, slave : name, slaveanim : name, slavemimic : name )

To load variables which require path, like animations, environment definitions, entities (objects/npcs) and effects you need to use Sarcen's Mod Editor
to browse game's archives and acquire path to files. You can acquire Mod Editor from following link:
https://drive.google.com/file/d/0B3axqSlhNHOOYmpkWk83TXRkZmM/view?usp=sharing

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