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This page was last updated on 03 May 2018, 9:29AM
- Changelogs
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Version 1.23
- +Realistic Burning version 1.02
Reworked base cast Igni burn apply chance function - it is now more flat, with higher burning chances on lower spellpowers and slightly lower on higher.
Igni firestream major change. Firestream is now shorter (more stamina cost) but more powerful. Also burning is applied always from firestream, unless the enemy is immune to burning, in which case stagger is applied. This way firestream is finally usable on lower spellpowers also and for higher spellpowers it gives better dynamics.
Yrden slowdown now scales from 30% to 55%, which is reached on spellpower 350%. So with Conductors of Magic mutation max is 60%.
Strengthened a bit Ekchidna decoction. Also in its stamina normalization it doesn't take armor into account, which means this mutagen is more effective the lighter the armor is.
Nerfed more both gryphon set bonuses, as gryphon build is generally the easiest. First set allows now extra cast at 60 stamina or 0.6 adrenaline cost. Second set bonus has lower bonuses.
Conductors of Magic mutation persistent Quen healing factor boost is removed - overpowered as the increased shield HP already gives more healing potential in one cast.
Igni Pyromaniac burn chance gain lowered to 3% per skill level, with new burning chance function, this value can be lower.
Lowered by 20% Melt Armor skill trigger with firestream time.
- +Realistic Burning version 1.02
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Version 1.22
- Adjusted stamina regeneration curve.
It is now regressive linear from 1 to 0.5 factor. On lower stamina regeneration values the change will be very small, then the higher the stamina regen is, the stronger nerf it will get. This way the griffon
builds won't be that OP with too high stamina regen, preventing excessive signs flood.
Fixed Ekchidna decoction, by normalizing its healing ration to current stamina regen. Also taking account of gryphon 1st set bonus, which greatly increases the number of this mutagen's healing triggers.
Adjustments in Conductors of Magic mutation.
Quen: Explosion trigger chance due to mutation is now independent from having actual Quen Explosion skill. Having that skills makes naturally the 100% chance of trigger when shield deplets. Channeled quen shield factor raised from 15% bonus to 20%. Quen explosion level 3 knockdown applicator chance boost reduced to 10% (from 15%).
Axied enemy damage amplifier now works on every Geralt's attack except Igni and any damage over time effect.
- Adjusted stamina regeneration curve.
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Version 1.21
- + Realistic Burning v 1.01 - update both.
Improved Igni firestream scaling. So that it is better on lower spellpowers and doesn't get much weaker on high levels.
Nerfed slightly Igni Melt Armor skill - max percentage resistances reduction is now 35% and critical burning increase is 30%.
- + Realistic Burning v 1.01 - update both.
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Version 1.20
- Condustors of Magic rework. The mutation enhances now all signs in different way. The vanilla effect
of mutation is now only for Igni. So it looks like this:
Aard: +40% spellpower
Igni: Adds 50% of currently held sword damage to Igni direct fire damage
Yrden: +1 base cast traps, +5% slowdown, Yrden shock have a chance to cause blindness effect
Quen: +15% shield health, Quen Explosion level 3 knockdown chance +15%, Quen Explosion has a chance to trigger even if the Quen is not depleted, channeled quen has a bit higher healing factor, Quen Discharge damage +15%
Axii: Confused enemy receives 2x player sword or crossbow damage, when Axii puppet cast is interupted, the enemy gets reflected confusion effect
Fixed a vanilla bug of missing Igni flames animation with Glyphword Rotation and Igni spellpower skill.
- Condustors of Magic rework. The mutation enhances now all signs in different way. The vanilla effect
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Version 1.19
- Improved Piercing Cold mutation logic and balancing.
Instant kill is possible when enemy HP is < 50%. Otherwise a frost health drain will be applied. The health drain effect is possible also for enemies immune to freeze or knockdown. The chance and the strength of the effect depends on following factors: Aard spellpower, enemy's force resistance, freeze immunity, special enemy capabilities such as being large or shielded.
Mutation damage is now equally divided between force damage and frost damage.
With those changes the mutation is sligthly weaker against small, group enemies and stronger against large or frost resistant or force resistant enemies. This change is mostly due to the fact that Aard with Piercing Cold obviously becomes main sign so should be more versatile.
Aard Shock Wave damage boosted with Geralt's per level scaling.
Small Quen discharge balancing - a bit stronger scaling with Geralt level.
Igni base cast and firestream spellpower scaling slightly boosted by raising logarithmic scaling threshold by 0.5.
- Improved Piercing Cold mutation logic and balancing.
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Version 1.18
- Fixed a vanilla bug of Rage Management vs. alternate casts.
Alternate casts can be performed properly now at the cost of adrenaline with this perk, providing that current adrenaline is >= 1. Increases a bit adrenaline cost for alternate casts, by about 30% for balance.
- Fixed a vanilla bug of Rage Management vs. alternate casts.
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Version 1.17
- Integrated Improved Axii version 1.06.
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Version 1.16.1
- Quen shield HP small adjustements - hotfix.
Base cast is now 400 + 2 * geraltLevel.
Persistent quen is stronger by 0.5% per Geralt level, up to 50% gain on level 100 as it was in Signs Overhaul pre 1.16 versions.
- Quen shield HP small adjustements - hotfix.
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Version 1.16
- Base cast quen rework and balancing.
Base cast quen will now absorb only exactly as much damage as the shield health multiplied by spellpower value. So any damage that exceeds the shield will be dealt to Geralt, taking his full armor into account. To counter that the base cast quen shield hp was increased significantly. Currently its value is 300 + 3 * geraltLevel. Any part of shield left will also eliminate Geralt's stagger on hit, thus breaking any action. This way the Quen will no longer be that OP on low spellpowers and will scale more smoothly with spellpower.
Quen Explosion damage slightly increased.
Channeled Quen per Geralt level scaling slightly boosted.
Quen Discharge scaling a bit nerfed - starting from level 30.
- Base cast quen rework and balancing.
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Version 1.15.1
- Lowered the Igni base cast spamming efficiency.
If the enemy is already burning and gets hit with base cast Igni, the damage is divied by 2. This way a griffon build won't be that effective with Igni base cast spamming.
- Lowered the Igni base cast spamming efficiency.
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Version 1.15
- Igni fire damage adjustments.
Base cast should have a bit more spellpower scaling nerfed - logarithmic scaling starts from 2.0. But per level damage slightly rised from 9 to 10.
Firestream fire damage (not burning damage) slightly nerfed on very high spellpowers also - logarithmic scaling starts from 3.0.
- Igni fire damage adjustments.
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Version 1.14
- Integrated Improved Axii version 1.05.
Added missing Katakan decoction description update in alchemy menu.
- Integrated Improved Axii version 1.05.
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Version 1.13
- Igni burning chance adjustments.
Increased burning chance a bit for large enemies. So now it is still lower than non-large enemies but higher than previous version.
Pyromaniac skill now again raised also burn chance. By 5% per skill level.
Burning chance on stats screen now shows better to actual average chance value.
- Igni burning chance adjustments.
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Version 1.12
- Updated to vanilla 1.30
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Version 1.11
- Nerfed knockdown effect duration, because of lower force resists. When applied from signs, logarithmic scaling above power 2.0.
Decreased igni burn chance for huge monsters.
Nerfed griffon set second bonus moderately - moved the change from equipment module of Grand Balance Repair.
- Nerfed knockdown effect duration, because of lower force resists. When applied from signs, logarithmic scaling above power 2.0.
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Version 1.10.2
- Integrated improved Axii version 1.04.1
Compatibility with Grand Balance Repair Enemy Scaling fix. Disregard if you're not using the afore mentioned, otherwise contains serious bug fix, included on GBR and Signs Overhaul page.
- Integrated improved Axii version 1.04.1
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Version 1.10.1
- Force resistances reduced even more.
Small adjustments in knockdown applicator logic.
- Force resistances reduced even more.
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Version 1.10
- Reworked witcher sign force knockdown applicator logic.
Aard and Quen Explosion level 3 force knockdown applicator is now better randomized and scales smoothly with sign power. This way extreme situations of very underpowered or overpowered force are no longer the case. Randomness gives better game feeling. Force per level resistances could be now really reduced, so that they act only as a kind of difficulty small increment on higher levels. Or to distinguish between enemy types that should be more force resistant.
Quen Explosion level 3 force effect application chance is now set to fixed value of 35%. Then there is randomness in applicator logic just as Aard has.
Piercing Cold mutation is now back to default 25% full freeze chance as the chance of a knockdown with Aard is no longer that much increased due to lower force resistances.
On stats screen, there is now more useful information of a chance of at least light knockdown with Aard on typical small enemy displayed. Note that Aard stagger is always 100% chance, then the effects are: long stagger, (light) knockdown, heavy knockdown.
- Reworked witcher sign force knockdown applicator logic.
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Version 1.09
- Igni base cast adjustments and Conductors of Magic unnerf a bit.
Re-introduced Igni base cast direct damage scaling on high spellpowers nerf - logarithm used. Single monsters fire resistances increased.
Conductors of Magic base value restored to 0.5, like vanilla. This mutation is supposed to be very strong, so nerfing too much was actually wrong idea. Yrden shock suffer now / 1.5 penalty from mutation and Quen Discharge with alt cast stays on / 2 pentalty.
- Igni base cast adjustments and Conductors of Magic unnerf a bit.
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Version 1.08
- Adjustments around sign mutations, sign crit damage and Igni.
Magic Sensibilities critical chance lowered a bit - this mutation is
supposed to be weaker and with most signs base damage increase more nerfing
was appropriate.
Magic Sensibilities strange bug (feature?) fix - overpowered burning effect
cumulation.
Conductors of Magic Yrden shock damage penalty reduced. Quen Discharge with
alternate cast suffers /2 damage penalty like base skill damage.
Removed base igni cast direct damage spellpower > 2.5 scaling factor.
Raised a bit back to old values base cast igni burning effect. Igni burning
damage logarithmic scaling now begins with > 2.0 spellpower (vanilla 2.5).
Katakan Decoction and Focus perk now also introduce sign critical hit
possibility - increases chance by 8% each and adds with the Magic
Sensibilities mutation. This part requires Blood and Wine naturally.
- Adjustments around sign mutations, sign crit damage and Igni.
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Version 1.07
- Small sign skills balancing.
Yrden health drain nerfed moderately. Focus perk strength increased - gives now +15% sign spell power per adrenaline point instead of 10%. Stamina regen bonus per any sign skill point slightly reduced (from 0.008 to 0.007).
- Small sign skills balancing.
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Version 1.06
- Integrated Improved Axii version 1.03.
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Version 1.05
- Firestream burning effect dmg per sec and duration increased by 20%.
Base cast burning effect dmg per sec and duration reduced by 10%.
Igni damage on stats screen displayed properly.
Fixed a bug where burning effect would be changed not only for igni base cast but for all other cases - that was unintended obviously and was my mistake.
- Firestream burning effect dmg per sec and duration increased by 20%.
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Version 1.04.1
- Added a missing change, without which the 3rd and 4th row sign skill requirements would not update in any loaded save.
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Version 1.04
- Lowered skill points requirements for signs skills rows 3rd and 4th.
3rd row: 18 -> 15
4th row: 28 -> 25
Note: this change required flash file change, because the values to unlock rows were hardcoded there, thus unfortunate mod archive size drastic increase.
Small balancing - quen discharge damage penalty for alt cast raised. Slightly weakened igni base cast, more on high spellpowers. Force resistances slightly raised, like back to ~1.01.
- Lowered skill points requirements for signs skills rows 3rd and 4th.
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Version 1.03
- Aard balancing bug fixing and improvements.
Circular Aard nerf calculation was bugged - fixed it to take full spell power into account and reduce it 45%/35%/25% depending on skill level. Piercing Cold is now balanced in better way - frost per level resistance was pointless in the current logic of that mutation, so it is removed. Instead toned down slightly full freeze chance - from 25% to 22% and slowdown is applied with 70% probability, instead of 100%.
Igni Pyromaniac burn duration increase lowered to 7% per skill level.
- Aard balancing bug fixing and improvements.
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Version 1.02
- Aard balancing - circular Aard is now really weaker (20% on 3rd level).
Increased Aard Shockwave damage a bit, reduced force resistances. Circular Aard stamina cost slightly increased from 60 to 65. So now circular Aard is an alternative, not substitute of base cast and is no more that overpowered.
Small balancing around shock and fire resistances.
- Aard balancing - circular Aard is now really weaker (20% on 3rd level).
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Version 1.01
- Bugfixing and balancing.
Aard damage wasn't scaling with sign power, concerns both Shock Wave and Piercing Cold mutation, so it is now fixed. Also toned down base values and per level scaling for balance.
Yrden supercharged glyphs boosted a bit.
Griffon set bonus 1 toned down greatly - now it allows to cast a sign with twice reduced cost and with adrenaline if needed, but no free cast anymore. Prolonged by 1 second the time of a reduced cost cast.
- Bugfixing and balancing.
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- Author's activity
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May 2018
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03 May 2018, 9:29AM | Action by: Fnts
Attribute change
Description changed.
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03 May 2018, 9:27AM | Action by: Fnts
Attribute change
Description changed.
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03 May 2018, 9:26AM | Action by: Fnts
Attribute change
Description changed.
October 2016
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18 Oct 2016, 1:35PM | Action by: Fnts
Attribute change
long description changed
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18 Oct 2016, 1:21PM | Action by: Fnts
Attribute change
long description changed
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18 Oct 2016, 12:52PM | Action by: Fnts
Attribute change
long description changed
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18 Oct 2016, 12:48PM | Action by: Fnts
Attribute change
long description changed
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18 Oct 2016, 12:43PM | Action by: Fnts
Attribute change
long description changed
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18 Oct 2016, 12:42PM | Action by: Fnts
Changelog added
Change log added for version 1.23
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18 Oct 2016, 12:40PM | Action by: Fnts
File added
signsOverhaul_1.23
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18 Oct 2016, 12:38PM | Action by: Fnts
File added
GBRRealisticBurning_1.02
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14 Oct 2016, 3:48AM | Action by: Fnts
Attribute change
long description changed
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14 Oct 2016, 3:22AM | Action by: Fnts
Attribute change
long description changed
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14 Oct 2016, 3:20AM | Action by: Fnts
Attribute change
long description changed
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14 Oct 2016, 3:20AM | Action by: Fnts
Attribute change
long description changed
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14 Oct 2016, 3:14AM | Action by: Fnts
Changelog added
Change log added for version 1.22
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14 Oct 2016, 3:12AM | Action by: Fnts
File added
signsOverhaul_1.22
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12 Oct 2016, 4:11PM | Action by: Fnts
Attribute change
long description changed
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12 Oct 2016, 4:09PM | Action by: Fnts
Attribute change
file visible to the public
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12 Oct 2016, 4:09PM | Action by: Fnts
Attribute change
long description changed
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