The Witcher 3
0 of 0

File information

Last updated

Original upload

Created by

Murzinio

Uploaded by

Murzinio

Virus scan

Safe to use

186 comments

  1. Murzinio
    Murzinio
    • member
    • 41 kudos
    Locked
    Sticky
    I moved bug reports to bugs section, from now if you want to report a new problem do it in the bugs section, not in comments.
  2. GetxREKT420
    GetxREKT420
    • member
    • 0 kudos
    Any idea how to fix it :
    Error [mod0000_mergedfiles]game\player\playerwitcher.ws(14): syntax error, unexpected TOKEN_IDENT, expecting TOKEN_FUNCTION, near 'At'

    I added this txt bellow "{" 

    varSFXPresetsManager: ModSFXPresetsManager; //DifferentSFXPresets
    At the end of event OnSpawned( spawnData : SEntitySpawnData ) 
    find 
    isInitialized = true;
    Add below:
    //DifferentSFXPresets
    SFXPresetsManager = new ModSFXPresetsManager in theGame; 
    SFXPresetsManager.Init();
    //DifferentSFXPresets

    Version 1.31 Goty Steam
  3. kupiasty1
    kupiasty1
    • member
    • 0 kudos
    I have a problem with merging this mod with mod "slots slots slots". Both mods need to change file playerWitcher.ws. I tried with version 5.0 and 4.1 of "slots slots slots" but it still does not work. I think that playerWitcher.ws from sfx can't be merged with anything that changes the same parts for example:
    else if( IsMutationActive( EPMT_Mutation5 ) && GetStat( BCS_Focus ) >= 1.f ) -> if( IsMutationActive( EPMT_Mutation5 ) && GetStat( BCS_Focus ) >= 1.f ) //zur13 modSSS.

    When i merged files together i can't load save file because game stop working.
  4. lirao
    lirao
    • supporter
    • 0 kudos
    is this reshade and associated mods working with present versions of reshade, witcher 3 (1.32) and various mods? I've tried installing this twice and it seriously destroyed my game to the point I had to do a fresh installed. I followed all directions in the video, did everything correctly, but the game would just not start and if I uninstalled everything, the HUD would disappear as well as all graphic menus.
    1. Sakatsuky
      Sakatsuky
      • member
      • 20 kudos
      i'm playing with it installed together with Wild Hunt Re-Engaged + 100 mods, working just fine.
      Which problem your game had? maybe i can help you
  5. Darkstorne
    Darkstorne
    • supporter
    • 47 kudos
    Awesome idea. Does this work with Reshade 3? Or does it have to use the files packaged with the DefaultLocationPresets download? Seems like the file structure you've set up might make it incompatible with the latest Reshade.
    1. Murzinio
      Murzinio
      • member
      • 41 kudos
      It's for older version only.
    2. geekylamb732
      geekylamb732
      • member
      • 0 kudos
      Murzinio, for which old version, write plz! And do you have an archive with the old version?
    3. Gera1tOfVengerberg
      Gera1tOfVengerberg
      • supporter
      • 1 kudos
      Dont know if you still want to know but its reshade version 1.1. In the Wild Hunt Re-Engaged mod page you can find a link to all the old reshade versions.
  6. ProfDrEbers
    ProfDrEbers
    • member
    • 0 kudos
    I dont know if this a bug but, I get no longer on the left top the writing when i chance the view with "f10". it was always like that before. ist that a bug, or did i do something wrong?
    1. ProfDrEbers
      ProfDrEbers
      • member
      • 0 kudos
      Okay, then i went on a fast trip to white garden and pressed "f10" and the writing on the top left was there, just normal. then i traveled to velen again and i pressed "f10" again and the writing on the top left was there, thats normal but strange that before I did this fast trip was the writing on the top left not there. well nvm
  7. Dr3wgazmik
    Dr3wgazmik
    • supporter
    • 13 kudos
    CAN I USE THE SOURCE CODE FOR SKYRIM?????????????????
  8. vinkrogel
    vinkrogel
    • supporter
    • 0 kudos
    So, it doesn't seem like the latest version of ReShade has a way to automatically reload stuff anymore. Changing CurrentPresetPath only does something when first launching the game, and changing the ini itself requires hitting the reload button/hotkey. I tried sending in simulated key presses of the hotkey, and ReShade does not respond in turn.The only other thing I can think of is forking the repo and adding this functionality into a modified ReShade executable. On the plus side, it would also be transparent to the user (no running a separate application in the background). However, given the lack of interest from others, and my inability to create nice presets, that seems like a waste of time. Does anyone else have any ideas for a workaround?
  9. ZaRaZoRzA
    ZaRaZoRzA
    • member
    • 0 kudos
    Hey guys,

    Just wanted to ask, when I run Different SFX Presets with Wild Hunt Re-Engaged reshade, the SFX stays on default preset, and won't change when I change locations... Any help would be appreciated.

    Thanks :)
  10. NeoBambi
    NeoBambi
    • member
    • 0 kudos
    Don't know if this a stupid question or not but with Different SFX or ReShade, can you use a different reshade for each area? i.e. Poppy for Velen & Kaer Morhen, Photorealistic for Novigrad, Apex Somber for Skellige, and Wild Hunt Re-Imagined ReShade or something for Toussaint? If so, how would I set that up? Or does Different SFX or ReShade simply tweak the one reshade for the different locals in the game? Sorry to bother if this is a stupid question, just couldn't seem to find a straight answer and reshades were always confusing for me.
  11. Kulharin
    Kulharin
    • premium
    • 602 kudos
    Hm, I seem to be having an issue. i followed the install instructions on the adaptive shader mod page. installed this mod, installed his adaptive shader mod.. loaded a saved game, exited... the ran your mod but it gets caught in an endless loop of Location Changed: Current Location In Game: Changing preset... over and over.

    Edit: Ok, that was my fault. I forgot to run script merger after installing the mod as there was one conflict that needed to be resolved... This seems to have fixed that repeating issue... however now a new problem it appears to just freeze on Loading Presets: Loading default presets...