Any idea how to fix it : Error [mod0000_mergedfiles]game\player\playerwitcher.ws(14): syntax error, unexpected TOKEN_IDENT, expecting TOKEN_FUNCTION, near 'At'
I added this txt bellow "{"
varSFXPresetsManager: ModSFXPresetsManager; //DifferentSFXPresets At the end of event OnSpawned( spawnData : SEntitySpawnData ) find isInitialized = true; Add below: //DifferentSFXPresets SFXPresetsManager = new ModSFXPresetsManager in theGame; SFXPresetsManager.Init(); //DifferentSFXPresets
I have a problem with merging this mod with mod "slots slots slots". Both mods need to change file playerWitcher.ws. I tried with version 5.0 and 4.1 of "slots slots slots" but it still does not work. I think that playerWitcher.ws from sfx can't be merged with anything that changes the same parts for example: else if( IsMutationActive( EPMT_Mutation5 ) && GetStat( BCS_Focus ) >= 1.f ) -> if( IsMutationActive( EPMT_Mutation5 ) && GetStat( BCS_Focus ) >= 1.f ) //zur13 modSSS.
When i merged files together i can't load save file because game stop working.
is this reshade and associated mods working with present versions of reshade, witcher 3 (1.32) and various mods? I've tried installing this twice and it seriously destroyed my game to the point I had to do a fresh installed. I followed all directions in the video, did everything correctly, but the game would just not start and if I uninstalled everything, the HUD would disappear as well as all graphic menus.
Awesome idea. Does this work with Reshade 3? Or does it have to use the files packaged with the DefaultLocationPresets download? Seems like the file structure you've set up might make it incompatible with the latest Reshade.
Dont know if you still want to know but its reshade version 1.1. In the Wild Hunt Re-Engaged mod page you can find a link to all the old reshade versions.
I dont know if this a bug but, I get no longer on the left top the writing when i chance the view with "f10". it was always like that before. ist that a bug, or did i do something wrong?
Okay, then i went on a fast trip to white garden and pressed "f10" and the writing on the top left was there, just normal. then i traveled to velen again and i pressed "f10" again and the writing on the top left was there, thats normal but strange that before I did this fast trip was the writing on the top left not there. well nvm
So, it doesn't seem like the latest version of ReShade has a way to automatically reload stuff anymore. Changing CurrentPresetPath only does something when first launching the game, and changing the ini itself requires hitting the reload button/hotkey. I tried sending in simulated key presses of the hotkey, and ReShade does not respond in turn.The only other thing I can think of is forking the repo and adding this functionality into a modified ReShade executable. On the plus side, it would also be transparent to the user (no running a separate application in the background). However, given the lack of interest from others, and my inability to create nice presets, that seems like a waste of time. Does anyone else have any ideas for a workaround?
Just wanted to ask, when I run Different SFX Presets with Wild Hunt Re-Engaged reshade, the SFX stays on default preset, and won't change when I change locations... Any help would be appreciated.
Don't know if this a stupid question or not but with Different SFX or ReShade, can you use a different reshade for each area? i.e. Poppy for Velen & Kaer Morhen, Photorealistic for Novigrad, Apex Somber for Skellige, and Wild Hunt Re-Imagined ReShade or something for Toussaint? If so, how would I set that up? Or does Different SFX or ReShade simply tweak the one reshade for the different locals in the game? Sorry to bother if this is a stupid question, just couldn't seem to find a straight answer and reshades were always confusing for me.
Hm, I seem to be having an issue. i followed the install instructions on the adaptive shader mod page. installed this mod, installed his adaptive shader mod.. loaded a saved game, exited... the ran your mod but it gets caught in an endless loop of Location Changed: Current Location In Game: Changing preset... over and over.
Edit: Ok, that was my fault. I forgot to run script merger after installing the mod as there was one conflict that needed to be resolved... This seems to have fixed that repeating issue... however now a new problem it appears to just freeze on Loading Presets: Loading default presets...
185 comments
Error [mod0000_mergedfiles]game\player\playerwitcher.ws(14): syntax error, unexpected TOKEN_IDENT, expecting TOKEN_FUNCTION, near 'At'
I added this txt bellow "{"
varSFXPresetsManager: ModSFXPresetsManager; //DifferentSFXPresets
At the end of event OnSpawned( spawnData : SEntitySpawnData )
find
isInitialized = true;
Add below:
//DifferentSFXPresets
SFXPresetsManager = new ModSFXPresetsManager in theGame;
SFXPresetsManager.Init();
//DifferentSFXPresets
Version 1.31 Goty Steam
else if( IsMutationActive( EPMT_Mutation5 ) && GetStat( BCS_Focus ) >= 1.f ) -> if( IsMutationActive( EPMT_Mutation5 ) && GetStat( BCS_Focus ) >= 1.f ) //zur13 modSSS.
When i merged files together i can't load save file because game stop working.
Which problem your game had? maybe i can help you
Just wanted to ask, when I run Different SFX Presets with Wild Hunt Re-Engaged reshade, the SFX stays on default preset, and won't change when I change locations... Any help would be appreciated.
Thanks :)
Edit: Ok, that was my fault. I forgot to run script merger after installing the mod as there was one conflict that needed to be resolved... This seems to have fixed that repeating issue... however now a new problem it appears to just freeze on Loading Presets: Loading default presets...