I updated it but discovered it was implemented in the Next Gen Edition via the input.settings. IK_Home=(Action=ToggleHud) , so when I press ''Home'' , HUD completely disappear and reappear.
You probably all disappeared but I would have an idea to improve this, like an alternative function. Making every hud element to appear when you activate your witcher senses, so you could explore with a better immersion and search more efficiently.
I tried to bind the minimap to one of the keys on the keyboard but it just didn't work. I installed the mod and changed the input.settings file so the minimap is toggled by pressing key "P" on the keyboard but once I load the game minimap is still there and doesn't change by pressing the key.What am I doing wrong?
Hello, I love the idea! I installed everything like explained but I think I could've made a mistake, I appear in the game and there is NO HUD at all, that's very cool because that's what I expected but the problem is that the HUD do not appear again when I press the left joystick :/ Edit : I'm trying to solve this, I think I found why Edit 2 : Nevermind, I found my mistake and everything work perfectly, thank you !! My screenshots will be epic, I wish I could've found this before
Great mod mate!! I wonder if in a near future you could also add scripts to wipe everything else on the screen, so it could be totally "clean":
- top left of the screen: wolf medallion / stamina / toxicity (hudModuleWolfHead.ws) - bottom left of the screen: potions / bombs (hudModuleItemInfo.ws) - bottom right of the screen: controller feedback (hudModuleControlsFeedback.ws)
That's a good idea @rotchild. I wanna make sure I totally understand you. Are you saying that those three modules should just be disabled when you start the game and left off or should they have toggle options that you can attach to a keybinding? I'm guessing the prior, but want to make sure.
If you just want them turned off, maybe I could just create a clean user.settings file that could be copied to the %userpath%Documents\The Witcher 3 directory? That way you can choose to:
1. Copy the file and get a nice clean (i.e. empty) HUD 2. Leave it alone and pick and choose your mods from Options -> Video -> HUD Configuration
The other nice thing about the settings file is that you can change the settings later without having the mod make unexpected changes for you.
Hey mate! Thanks for the quick reply! I was suggesting that you make similar script changes to include those other components, in a way that when you press L3 (once) on the gamepad, besides the already implemented minimap and quests, you'd also toggle on/off the other 3 elements that are always present (by default) on the screen, which are the ones I cited on my original post.
That way, after editing the 3 other scripts properly ("hudModuleWolfHead.ws", "hudModuleItemInfo.ws" and "hudModuleControlsFeedback.ws"), you would maybe just need to make the proper changes to the input.settings file (not sure about user.settings, though), so it would look something like your example in the readme file:
Very clear I think you were clear in the first place, my bad on that I just uploaded v2.1 with all those actions present. Thanks for the recommendation!
Thanks A LOT hans!! Wonder if it would be good to put that under "optional files", since only I requested it. Like, maybe other users wouldn't think it's the best option (having everything toggled off, instead of just the minimap and the quests), though... Thanks again!!
25 comments
IK_Home=(Action=ToggleHud) , so when I press ''Home'' , HUD completely disappear and reappear.
I installed the mod and changed the input.settings file so the minimap is toggled by pressing key "P" on the keyboard but once I load the game minimap is still there and doesn't change by pressing the key.What am I doing wrong?
Is it possible that this mod doesn't work anymore with the new game version?
Edit: Never mind. Forgot to merge the scripts...
Edit : I'm trying to solve this, I think I found why
Edit 2 : Nevermind, I found my mistake and everything work perfectly, thank you !! My screenshots will be epic, I wish I could've found this before
- top left of the screen: wolf medallion / stamina / toxicity (hudModuleWolfHead.ws)
- bottom left of the screen: potions / bombs (hudModuleItemInfo.ws)
- bottom right of the screen: controller feedback (hudModuleControlsFeedback.ws)
Endorsed!
If you just want them turned off, maybe I could just create a clean user.settings file that could be copied to the %userpath%Documents\The Witcher 3 directory? That way you can choose to:
1. Copy the file and get a nice clean (i.e. empty) HUD
2. Leave it alone and pick and choose your mods from Options -> Video -> HUD Configuration
The other nice thing about the settings file is that you can change the settings later without having the mod make unexpected changes for you.
That way, after editing the 3 other scripts properly ("hudModuleWolfHead.ws", "hudModuleItemInfo.ws" and "hudModuleControlsFeedback.ws"), you would maybe just need to make the proper changes to the input.settings file (not sure about user.settings, though), so it would look something like your example in the readme file:
...
[Exploration]
IK_Pad_LeftThumb=(Action=ToggleMinimap)
IK_Pad_LeftThumb=(Action=ToggleQuests)
IK_Pad_LeftThumb=(Action=ToggleWolfhead)
IK_Pad_LeftThumb=(Action=ToggleItemInfo)
IK_Pad_LeftThumb=(Action=ToggleControlsFeedback)
...
[Horse]
IK_Pad_LeftThumb=(Action=ToggleMinimap)
IK_Pad_LeftThumb=(Action=ToggleQuests)
IK_Pad_LeftThumb=(Action=ToggleWolfhead)
IK_Pad_LeftThumb=(Action=ToggleItemInfo)
IK_Pad_LeftThumb=(Action=ToggleControlsFeedback)
...
Hope I've made myself clear... take care mate!