Q: How do I unlock skills, assign skills, repair items, upgrade items, add mutagens, brew alchemy, etc? A: Meditate near a campfire. If you've timber or hardened timber, you can create your own campfire (not allowed in interiors). Look for the next question on how to enter this meditation mode.
Q: How do I enter the mod's custom meditation mode? A: HOLD the meditation key (default N).
Q: How can I set enemies on fire with primary Igni? A: You need to buy the Pyromaniac skill.
Q: How do I open Roach's inventory (saddlebags)? A: Bind a key for it in the options and then while close to her press said key. You need to have a saddlebag equipped on her to be able to add items to her inventory.
Q: How do I use State of Rage Finisher Skill? A: Bind a key for the Finisher Skill in the options and then while in combat and with 3 bars of adrenaline press said key.
Q: Can you reduce the health on enemies? A: No. If you want this kinda of combat look for Brutal and Realistic Combat, Enhanced Edition, or similar mods. This is an RPG after all, invest in some skills and equipment if you want to deal high damage.
Q: Can I revert back to vanilla armors? A: Somehow. You can revert their models by deleting Mods/modSOTR_Armors, however, the icons, names and stats will remain from The Witcher 2 armors.
Q: Does this mod works with New Game Plus? A: No. Nor with Heart of Stones or Blood and Wine New Game options. You need to start a new game from scratch.
Q: Do I need to start a new game to use this mod? A: Yes. This also applies to those whom have been playing SOTR pre version 2.0.
Q: Can you make X feature modular? A: Short answer is no. Some features can be adjusted via the in-game School of the Roach menu while optional included features can be deleted from the Mods folder. If neither of these options apply for the said feature, you will either have to play the game with it or move to another mod that suits you better.
Q: Is this compatible with X mod? A: Most mods altering the game's scripts aren't compatible with School of the Roach. Texture mods should be compatible.
Q: How do I run this mod on the Game of the Year edition? A: Try this: http://www.nexusmods.com/witcher3/mods/1971/?
Q: I'm getting a script error with "IsAllDLCsAvailable". What can I do? A: This method is present within CDLCManager for 1.31 non-GOTY scripts. You can copy content/content0/scripts/game/dlcManager.ws to Mods/modSOTR_Scripts/content/scripts/game, and add the following line in the CDLCManager class: public function IsAllDLCsAvailable() : bool { return true; }
Q: Can I help with translations? A: Yes. Go to the files page and download the CSV file, translate each entry and send me the translated CSV file. Make sure the encoding format is UTF-8.
This is very likely the final version for School of the Roach.
Reasons being:
1) I don't care for the game anymore and plan to perform a full uninstall by next week. 2) The reason for me not caring anymore is because the game is a broken mess. I spend 2 weeks fixing and tweaking the game to only have a couple of hours to actually play it. 3) CD Projekt Red doesn't care for the game or its modding community, why should I care then? 4) The game is way too boring and the story is way too dull. 5) And finally, this mod went too underground compared to other overhaul mods. The amount of time I was spending improving and fixing the game is certainly not worth the half-dozen players running it. Mind you however, I do respect those half-dozen players enough to pack together everything I've been working for the past 2 weeks and release it as a new version, even though I won't be playing it.
Overall, by version 2.6 I feel School of the Roach is a pretty complete overhaul mod and relatively bugfree (not counting vanillas bugs, which I did fix a lot of them). If anyone in here actually played the original School of the Roach mod, you can clearly see the difference between what we have now and the broken half-implemented mess that it was.
Anyway, I do hope you guys enjoy all the new features I worked on 2.6 (which are quite a lot), and see you on Kingdom Come.
Thank you for your efforts! Waited for the final version to start my Witcher walkthrough. P.s. Didn't find any other unabandoned overhaul mod, as big as SotR.
Thank you kindly for your work. Only after I tried some other mods I found out how many things this mod gets right. The combat alone is a completely different (more fluid) experience. Not mentioning everything else. I should treasure it always ... Probably won't be able to play Witcher without it ever again.
This beautiful mod extends the life of The Witcher 3 many times over. If it weren’t for School of the Roach, there would be nothing to do in the game after the first few 2-3 passes. In the original, only the plot is of interest, and the gameplay is too simple. But everything changes with the installation of "School of Roach." Many thanks to all the authors of the mod for him. And first of all, to the authors of the edits of fencing, target selection and camera control - this is the most valuable component of the mod for me. Also I have a question. Although it is clear that there will hardly be an answer... But suddenly someone knows in which lines and what needs to be changed in order to increase the carrying capacity of the Roach saddle bags. I completely reviewed all the scripts, it’s already dark in my eyes from these rows of signs, but he never found. Or if anyone knows how to increase Geralt’s 'strong back' skill from 60 kg to 100 kg, please write. Thank
Weight problem was my headache as well since i couldnt use roach stash for some reason. I set up U letter to call roach stash but it never worked. Tried weight mods, over 9000 disable encumbered worked only. But i discovered the script to change Geralts weight!
Is there any chance to get rid off weight affecting speed of animations? I cant use saddlebags so i tried to increase weight limit, but this way my animations are always slowed
Thank you so much! This fixed these script errors I was having.
Error [content0]game\gui\commonmainmenubase.ws(73): Could not find function 'GetChosenMainMenuType' Error [content0]game\gui\main_menu\maincreditsmenu.ws(397): Could not find function 'GetChosenMainMenuType'
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
how do i use this?, do i just replace the old Script mod with ScriptsU mod. Do i merge them? how do i use this, please help. I'm also having those same exact script errors
How does this work? figured out how to do it somehow but i forget this overhall is actually not bad combat a little tedious early on but otherwise p fun
Hello. Sorry for Untopic question. I cant use saddlebags even though i tried to bind it in the game and in the file input.settings. Tried on 1.30 1.31 1.32 and nothing worked. Each time i deleted all files from documents and TW3 directory
Hi guys. Hopefully this topic is not dead yet. I was hoping to find a way to disable the animation of eating potions and food in battle. I already have a modkit installed and tried to check the mod files, but could not find the files responsible for these animations. I would like to know what I can edit or delete to get rid of the animations.
Guys im playing with SOTR mod and cant figure out how to het endrega drone plate segment. hunted them a lot, never got that part, but also cant get it by dismantling?
I want to forge enhanced/superior cat gear. The question also stands for other ingredients ill prolly need for other gears, where to get these specific ingredients and how?
Этот прекрасный мод продлевает жизнь "Ведьмак 3" во много раз. Если бы не School of the Roach, в игре нечего было бы делать после нескольких первых 2-3 прохождений. В оригинале интерес представляет только сюжет, а геймплей примитивный. Но всё меняется с установкой "Школы Плотвы". Огромное спасибо всем авторам мода за него. Особенно за правки фехтования, выбора цели и настроек камеры. Также у меня есть вопрос. Хотя понятно, что вряд ли будет ответ... Но вдруг кто-то знает в каких строках и что нужно изменить чтобы увеличить грузоподъемность седельных сумок Плотвы. Сам пересмотрел полностью все скрипты, уже в глазах темно от этих рядов знаков, но так и не нашел. Или если кто знает, как можно увеличить навык Геральта "сильная спина" от 60 кг до 100 кг, напишите, пожалуйста. Спасибо
604 comments
Q: How do I unlock skills, assign skills, repair items, upgrade items, add mutagens, brew alchemy, etc?
A: Meditate near a campfire. If you've timber or hardened timber, you can create your own campfire (not allowed in interiors). Look for the next question on how to enter this meditation mode.
Q: How do I enter the mod's custom meditation mode?
A: HOLD the meditation key (default N).
Q: How can I set enemies on fire with primary Igni?
A: You need to buy the Pyromaniac skill.
Q: How do I open Roach's inventory (saddlebags)?
A: Bind a key for it in the options and then while close to her press said key. You need to have a saddlebag equipped on her to be able to add items to her inventory.
Q: How do I use State of Rage Finisher Skill?
A: Bind a key for the Finisher Skill in the options and then while in combat and with 3 bars of adrenaline press said key.
Q: Can you reduce the health on enemies?
A: No. If you want this kinda of combat look for Brutal and Realistic Combat, Enhanced Edition, or similar mods. This is an RPG after all, invest in some skills and equipment if you want to deal high damage.
Q: Can I revert back to vanilla armors?
A: Somehow. You can revert their models by deleting Mods/modSOTR_Armors, however, the icons, names and stats will remain from The Witcher 2 armors.
Q: Does this mod works with New Game Plus?
A: No. Nor with Heart of Stones or Blood and Wine New Game options. You need to start a new game from scratch.
Q: Do I need to start a new game to use this mod?
A: Yes. This also applies to those whom have been playing SOTR pre version 2.0.
Q: Can you make X feature modular?
A: Short answer is no. Some features can be adjusted via the in-game School of the Roach menu while optional included features can be deleted from the Mods folder. If neither of these options apply for the said feature, you will either have to play the game with it or move to another mod that suits you better.
Q: Is this compatible with X mod?
A: Most mods altering the game's scripts aren't compatible with School of the Roach. Texture mods should be compatible.
Q: How do I run this mod on the Game of the Year edition?
A: Try this: http://www.nexusmods.com/witcher3/mods/1971/?
Q: I'm getting a script error with "IsAllDLCsAvailable". What can I do?
A: This method is present within CDLCManager for 1.31 non-GOTY scripts. You can copy content/content0/scripts/game/dlcManager.ws to Mods/modSOTR_Scripts/content/scripts/game, and add the following line in the CDLCManager class:
public function IsAllDLCsAvailable() : bool { return true; }
Q: Can I help with translations?
A: Yes. Go to the files page and download the CSV file, translate each entry and send me the translated CSV file. Make sure the encoding format is UTF-8.
Q: What are the Gwent replacement songs?
A:
Q: Where can I find a detailed changelog of pre-2.0 versions?
A: Older Versions Changelogs
ALL SCRIPTS ARE TESTED PRIOR TO RELEASE WITH THE BASE VERSION OF THE GAME, ALL DLCS AND BOTH EXPANSIONS.
SCRIPT ERROR POSTS WILL BE DELETED WITHOUT NOTICE AND CONTINUATION OF AFOREMENTIONED BEHAVIOR WILL HAVE YOU BLOCKED FROM THE FILE.
This is very likely the final version for School of the Roach.
Reasons being:
1) I don't care for the game anymore and plan to perform a full uninstall by next week.
2) The reason for me not caring anymore is because the game is a broken mess. I spend 2 weeks fixing and tweaking the game to only have a couple of hours to actually play it.
3) CD Projekt Red doesn't care for the game or its modding community, why should I care then?
4) The game is way too boring and the story is way too dull.
5) And finally, this mod went too underground compared to other overhaul mods. The amount of time I was spending improving and fixing the game is certainly not worth the half-dozen players running it. Mind you however, I do respect those half-dozen players enough to pack together everything I've been working for the past 2 weeks and release it as a new version, even though I won't be playing it.
Overall, by version 2.6 I feel School of the Roach is a pretty complete overhaul mod and relatively bugfree (not counting vanillas bugs, which I did fix a lot of them).
If anyone in here actually played the original School of the Roach mod, you can clearly see the difference between what we have now and the broken half-implemented mess that it was.
Anyway, I do hope you guys enjoy all the new features I worked on 2.6 (which are quite a lot), and see you on Kingdom Come.
P.s. Didn't find any other unabandoned overhaul mod, as big as SotR.
Also I have a question. Although it is clear that there will hardly be an answer... But suddenly someone knows in which lines and what needs to be changed in order to increase the carrying capacity of the Roach saddle bags. I completely reviewed all the scripts, it’s already dark in my eyes from these rows of signs, but he never found. Or if anyone knows how to increase Geralt’s 'strong back' skill from 60 kg to 100 kg, please write. Thank
SOTR Weight limit Change: modRoachInventoryConfig.ws
Mods\modSOTR_Scripts\content\scripts\game\mod\
find def geralt weight and change it. :-) i know its a cheat but i realy dont wanna deal with that problem since previous options werent working.
Error [content0]game\gui\commonmainmenubase.ws(73): Could not find function 'GetChosenMainMenuType'
Error [content0]game\gui\main_menu\maincreditsmenu.ws(397): Could not find function 'GetChosenMainMenuType'
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
figured out how to do it somehow but i forget this overhall is actually not bad
combat a little tedious early on but otherwise p fun
Your wish came true.
cant get it by dismantling?
I want to forge enhanced/superior cat gear. The question also stands for other ingredients ill prolly
need for other gears, where to get these specific ingredients and how?
Pics are bellow:
https://app.box.com/s/h3wst24kr7ak1jgn98ch1mfucx0fi1vu
Также у меня есть вопрос. Хотя понятно, что вряд ли будет ответ... Но вдруг кто-то знает в каких строках и что нужно изменить чтобы увеличить грузоподъемность седельных сумок Плотвы. Сам пересмотрел полностью все скрипты, уже в глазах темно от этих рядов знаков, но так и не нашел. Или если кто знает, как можно увеличить навык Геральта "сильная спина" от 60 кг до 100 кг, напишите, пожалуйста. Спасибо