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This page was last updated on 16 October 2016, 1:39AM
- Changelogs
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Version 2.6
- Overhauled the combat skill "Flood of Anger". Please, refer to the in-game description for more details.
Silverspiked Blow will now apply its own type of bleeding effect (Lethal Bleeding).
Enemies cannot resist Lethal Bleeding, regardless of their strength and type.
Lethal Bleeding prevents any type of health regeneration.
Lethal Bleeding effect will be removed once the NPC gets out of combat.
Greatly increased the range of primary mode Yrden as to make the sign more useful.
Supercharged Glyphs will now drain the stamina of enemies instead of their health.
Fixed several vanilla bugs related to Yrden.
Overhauled the magic skill "Exploding Shield" into "Quen Recharge". Please, refer to the in-game description for more details.
Fixed damage dealt by Quen Discharge scaling with Geralt's Quen spell power (vanilla bug).
Crossbows will now gain bonus damage based on Geralt's level.
Fixed crossbows firing with great speed while Geralt is in a combat stance.
Fixed Wraith Decoction draining stamina when casting its related Quen shield (vanilla bug).
Fixed Glyph of Warding not applying the proper bonus value.
Fixed Glyph of Binding not applying the proper bonus value.
Improved responsiveness of several School of the Roach keys.
Greatly improved dodging for NPCs.
Removed NPC dodging on projectile, as it didn't work well in vanilla.
Removed NPC dodging on bombs, as it didn't work well in vanilla.
Human NPCs holding a sword have a chance to parry arrows or bolts. The chance depends on the skill of the NPC.
Human NPCs holding a sword have a chance to parry bombs. The chance depends on the skill of the NPC.
Wraith teleporting stagger attack will now only stagger Geralt if he is currently parrying.
NPCs will no longer attempt to dodge, parry or counter if they don't have enough stamina for them.
Stamina drains for dodge, parry and counter will now use proper values for NPCs.
NPCs will no longer attempt to cast signs if they don't have enough stamina for them.
Stamina drains for sign casting will now use proper values for NPCs.
NPCs holding large secondary weapons will no longer raise their guards, however, they can still counter.
Fixed NPCs not parrying in unarmed combat.
- Overhauled the combat skill "Flood of Anger". Please, refer to the in-game description for more details.
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Version 2.5e
- Improved some custom combat animations speeds... AGAIN!
Axii in dialog no longer requires the Delusion skill. However, having the Delusion skill level match that of the dialog will ensure an 100% chance for the Axii option to be available.
Axii in dialog chances (for when your Delusion skill level is lower than that of the dialog) are: 35% (if your level is just one level lower than the dialog's level), 15% (if your level is two levels lower than the dialog's level), 5% (if your level is three levels lower than the dialog's level).
- Improved some custom combat animations speeds... AGAIN!
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Version 2.5d
- Updated "Familiar Music Replacement" mod.
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Version 2.5c
- Fixed Roach spawning in the wrong position on a game (re)load.
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Version 2.5b
- Fixed a race condition within Quen (vanilla bug).
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Version 2.5a
- Random attribute bonus(es) for Master and Magic items will now always be maxed when crafted from a weaponsmith or armorsmith.
Further adjusted some custom combat animations and their speed.
Increased stamina cost for parry, dodge and roll.
When using a steel sword you will have a bonus stamina cost reduction from parrying, but a penalty stamina cost increase from dodging and rolling.
When using a silver sword you will have a bonus stamina cost reduction from dodging and rolling, but a penalty stamina cost increase from parrying.
You can no longer dodge or roll without the required stamina.
Increased movement and sprinting speeds while in combat when using a steel sword (+50% for basic movement and +15% for sprinting).
Increased movement and sprinting speeds while in combat when using a silver sword (+75% for basic movement and +25% for sprinting).
Geralt will no longer stagger when getting hit while dodging and with at least one level of Fleet Footed active.
Fixed "Chance to deflect projectiles with Quen" (Vanilla bug).
- Random attribute bonus(es) for Master and Magic items will now always be maxed when crafted from a weaponsmith or armorsmith.
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Version 2.5
- Fixed broken textures for some of The Witcher 2 armors.
Fixed horse spawn on (re)load implemented by 2.4b not actually triggering.
Half-swording on humans will now only trigger if the human enemy has plate armor covering his torso.
Half-swording will now always trigger on Wild Hunt warriors.
Added sound cues for the Special Attack toggle.
- Fixed broken textures for some of The Witcher 2 armors.
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Version 2.4b
- Roach will now always spawn in her last known position when (re)loading a savegame. This was added to prevent players from loading a game in the middle of nowhere with a missing Roach.
Potions from Tir ná Lia will now play the Drinking animation instead of the Eating animation.
Some small adjustments.
- Roach will now always spawn in her last known position when (re)loading a savegame. This was added to prevent players from loading a game in the middle of nowhere with a missing Roach.
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Version 2.4a
- Improved animation speed for all newly added animations for Realistic Combat Animations and Half-swording (boost speed ranges from 30% to 50% depending on the animation type).
Increased minimum distance for playing medium distance combat animations as to allow small distance combat animations to play more often.
Added a new Fast Attack and Strong Attack mode for keybinding. In this mode you cannot hold the key to perform specials, instead you perform specials by toggling it on through a newly added toggle key and then pressing and holding the aforementioned Fast Attack and Strong Attack buttons. This was added as to solve issues with the game's input system.
- Improved animation speed for all newly added animations for Realistic Combat Animations and Half-swording (boost speed ranges from 30% to 50% depending on the animation type).
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Version 2.4
- Added several new combat animations for Realistic Mode.
Added a half-swording mechanic. You can toggle it on/off via the School of the Roach/Combat Animations menu. Once turned on, the animations from strong attacks will turn into half-swording animations for heavily armored enemies.
Rebalanced ingredients and ingredient costs for some dilutors.
Reduced enemy stamina regeneration penalty from blocked one handed charge attacks from 8 seconds to 5 seconds.
Alchemy Table buff will now only apply for Potions, Oils and Bombs.
Updated Familiar Music Replacement mod.
Updated Pesky sword trails begone mod.
- Added several new combat animations for Realistic Mode.
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Version 2.3d
- Improved realistic combat animations for Geralt.
Removed "Human Behavior" mod as it doesn't suit School of the Roach.
Greatly improved human enemy AI.
Now only human enemies holding a sword will parry. All others will dodge.
Nerfed one-handed enemy charge attacks. By blocking the charge attack, you will both stagger aswell as deplete the enemy's stamina entirely. The enemy will start recovering his stamina after 8 seconds.
Mismatched weapon damage (e.g. steel on monsters) will now only apply for the player.
Fixed a possible bug while detecting fistfights.
- Improved realistic combat animations for Geralt.
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Version 2.3c
- (Friendly HUD) Fixed an issue which could prevent Witcher Sense modules from not being disabled when Witcher Sense was set as toggle.
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Version 2.3b
- Applied lastest version of Familiar Music Replacement mod.
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Version 2.3a
- Fixed an issue which could cause the game not to detect a fistfight.
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Version 2.3
- Adapted to work with The Witcher 3 patch 1.31.
Added a realistic set of combat animations for Geralt. This can be switched between vanilla and realistic in the School of the Roach's menu.
Included the Familiar Music Replacement mod.
- Adapted to work with The Witcher 3 patch 1.31.
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Version 2.2d
- Fixed AI behavior for Fiends and Chorts (vanilla bug).
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Version 2.2c
- Fixed not being able to switch bolts when bolt level was greater than the player's in the Radial Menu.
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Version 2.2b
- Speed bonus from not wearing any armor reduced from 35% to 10%.
Medium armor speed penalty increased from 1% to 5%.
Heavy armor speed penalty reduced from 20% to 10%.
Fast attack speed bonus from skills increased from a maximum of 27% to 36%.
Strong attack speed bonus from skills increased from a maximum of 21% to 30%.
Removed speed bonus/penalty from casting signs.
- Speed bonus from not wearing any armor reduced from 35% to 10%.
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Version 2.2a
- Reduced armor ingredient minimum player level drop for some monsters.
Rebuilt soundbanks as to prevent an issue with sounds.
- Reduced armor ingredient minimum player level drop for some monsters.
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Version 2.2
- Adapted to work with The Witcher 3 patch 1.30.
Rebalanced several aspects of the game (skills, enemies, foods, etc).
Hitting essence-based monsters with your steel sword will deal half the steel sword's damage (with the exception of cursed, vampire, magical and wraith creatures, which are immune to steel).
Hitting vitality-based enemies with your silver sword will deal 1/6 of the silver sword's damage.
Greatly decreased the buff values for human enemies with a significant greater level than the player.
Food and drink no longer provide health regeneration while in combat.
Acquired Tolerance skill now only applies for Potion, Decoction and Alcohol recipes.
Fixed the Undying skill (vanilla bug).
State of Rage and State of Focus skills no longer hide the HUD.
Alchemy table buff now allows for you to craft one additional alchemical item for an hour.
Fixed some impossible to beat fistfights.
Fixed Quen applying a minimum damage of 1 to the player.
Added four new music tracks to Gwent. Please refer to the FAQ section for more info.
- Adapted to work with The Witcher 3 patch 1.30.
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Version 2.1i
- Increased duration length of "Tavern at the End of the World" as to prevent engine enforced silences between loops.
New sounds no longer require quickbms or any special installation. Just unpack them like any other file within the mod.
- Increased duration length of "Tavern at the End of the World" as to prevent engine enforced silences between loops.
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Version 2.1h
- Preservation runeword now works with School of the Roach's custom weapon/armor enhancement system.
Fixed lower level alchemy items and recipes from being removed upon crafting a higher level version of the item.
The weapon damage/armor value display in the inventory's tooltip is now back to vanilla values to prevent confusion (before it also applied the bonus from enhancements). Enhancement condition can still be checked in the tooltip, next to weapon damage/armor value.
Replaced Gwent music with the song "Tavern at the End of the World" from the first The Witcher game.
- Preservation runeword now works with School of the Roach's custom weapon/armor enhancement system.
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Version 2.1g
- Improved settlement check while in Skellige.
Improved character panel screen for School of the Roach's changes.
(Random Encounters) Fixed player in forest check always failing.
(Random Encounters) Added Swamp and Swamp Forest conditionals for some monsters.
- Improved settlement check while in Skellige.
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Version 2.1f
- (Random Encounters) Erynias will now only spawn in Skellige.
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Version 2.1e
- Fixed Axii Ultimate being applied on secondary Axii cast.
Fixed Aard Ultimate not causing enemies to freeze (bug caused by 2.1d).
- Fixed Axii Ultimate being applied on secondary Axii cast.
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Version 2.1d
- Improved drinking animation.
Rebalanced adrenaline cost for Aard Ultimate (1 bar). Axii Ultimate (2 bars) and Yrden Ultimate (3 bars). You still need to have 3 bars to trigger any of them.
Improved some of the code.
- Improved drinking animation.
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Version 2.1c
- Oil applying animation will now only play if the oil is applied from the radial's quick item menu.
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Version 2.1b
- (Random Encounters) Added conditional checks for player in forest and near water. Some monsters will only spawn in encounters if certain conditions are met.
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Version 2.1a
- Fixed a vanilla bug where the game would make the effects of oils permanent upon removing the weapon from the player's inventory.
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Version 2.1
- Fixed damage values while fistfighting.
Fixed several mismatched armor models and icons.
Added an exception list for the bolts on Geralt's back (some armors will hide the bolts as to prevent clipping).
Fixed hair templates for several armor models.
Changed Grandmaster Manticore armor template to Legendary Manticore armor model as to look more medium than light armor.
- Fixed damage values while fistfighting.
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Version 2.0p
- As to deal with the new mechanic for Quen, secondary Quen shield health has been increased by 10 times.
Since secondary Quen shield health has been increased, now only 10% of the absorbed damage will be converted into health for Geralt.
- As to deal with the new mechanic for Quen, secondary Quen shield health has been increased by 10 times.
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Version 2.0o
- (Random Encounters) Fixed level fixes not being applied.
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Version 2.0n
- Fixed being able to whistle Roach anywhere while in Skellige.
(Random Encounters) Fixed encounters not triggering in Skellige.
(Random Encounters) Removed monsters that didn't scale well and those that were practically broken.
(Random Encounters) Split Vampires into Ekimmara and Katakan.
(Random Encounters) Fixed scaled levels for ekimmaras, katakans, werewolves and wolves.
(Random Encounters) Kikimores limited to two warriors per encounter.
(Random Encounters) Added level restriction to some monsters to prevent you from facing impossible powerful monsters while low-level.
- Fixed being able to whistle Roach anywhere while in Skellige.
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Version 2.0m
- Half-dodge mechanic implemented to simulate grazes. Dodging an enemy's attack 90 degrees away from the attack will apply a random damage reduction between 20% and 50% if the attack still lands after you dodge it.
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Version 2.0l
- Guard levels are now the same as Geralt.
(Random Encounters) Limited Archspore (Echinops) and Centipede spawn quantity to 2.
- Guard levels are now the same as Geralt.
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Version 2.0k
- Fixed some issues caused by hotfix 2.0j.
Fixed Fleet Footed still reducing dodge damage by 100% when maxed.
Dodge is now much harder to pull off. You need to completely avoid the enemy's attack to dodge (this makes Feet Flooted a lot more useful).
- Fixed some issues caused by hotfix 2.0j.
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Version 2.0j
- Base Quen shield health is 10 times greater than vanilla (from 200 to 2000), however, Quen no longer applies damage reduction from armors and other sources. This makes standard Quen a good skill to use at the beginning of the game (able to sustain more than one hit at a time where you are both skill and equipment weak), but if not upgraded, it will still be destroyed with a single hit later on.
- Base Quen shield health is 10 times greater than vanilla (from 200 to 2000), however, Quen no longer applies damage reduction from armors and other sources. This makes standard Quen a good skill to use at the beginning of the game (able to sustain more than one hit at a time where you are both skill and equipment weak), but if not upgraded, it will still be destroyed with a single hit later on.
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Version 2.0i
- Fixed duplicate bomb display on Radial Menu's Quick Items.
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Version 2.0h
- (Random Encounters) Further removed invincible quest related monsters from the encounter list.
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Version 2.0g
- Fixes Geralt being able to create campfires without any timber.
(Random Encounters) Further removed quest related monsters from the encounter list.
- Fixes Geralt being able to create campfires without any timber.
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Version 2.0f
- Increased the range for whistling Roach for when the mare is nearby.
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Version 2.0e
- Updated Thoughtful Roach to its lastest version.
Added Gwent Plus Plus.
- Updated Thoughtful Roach to its lastest version.
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Version 2.0d
- Fixed critical values for the Manticore armor.
Updated Polish translation.
- Fixed critical values for the Manticore armor.
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Version 2.0c
- Fixed broken skills caused by hotfix 2.0b.
Added polish translation.
- Fixed broken skills caused by hotfix 2.0b.
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Version 2.0b
- Improved the character stats screen.
You can now whistle roach if he is nearby
Implemented Thoughtful Roach mod.
- Improved the character stats screen.
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Version 2.0
- Compatibility with The Witcher 3 patch 1.22.
All included mods updated to their lastest versions.
All custom strings are now localized.
Greatly improved the code.
Added dyes to Yoanna (Crow's Perch) and Einhal (Outskirts of Novigrad).
Cloak and cape will be automatically toggled off when (un)equipping a new armor.
You can no longer toggle cloak and/or cape on without an armor.
Items on Geralt's back will be automatically hidden when using a cape.
You can now craft a Thunderbolt potion during the crafting tutorial without needing to meditate.
Greatly rebalanced the game and the mod.
Disabled set bonuses with the exception of Hen Gaidth set (SOTR adds a lot of customization through armor, set bonuses only limit the combinations you can do).
Trophies no longer provide bonuses. Instead, their prices have been increased as to sell them for more money now.
Heavy Artirelly now provides a 25% bomb damage bonus with no penalties.
Removed obsolete features.
- Compatibility with The Witcher 3 patch 1.22.
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- Author's activity
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October 2016
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16 Oct 2016, 1:39AM | Action by: robx99
Changelog added
Change log added for version 2.6
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16 Oct 2016, 1:08AM | Action by: robx99
File added
SOTR CSV
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16 Oct 2016, 1:00AM | Action by: robx99
Changelog added
Change log added for version 2.6
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16 Oct 2016, 12:59AM | Action by: robx99
File added
SOTR v2.6 for 1.31
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05 Oct 2016, 4:37AM | Action by: robx99
Changelog added
Change log added for version 2.5e
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05 Oct 2016, 4:29AM | Action by: robx99
Attribute change
file version changed to '2.5e'
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05 Oct 2016, 4:28AM | Action by: robx99
File added
SOTR v2.5e Hotfix for 1.31
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01 Oct 2016, 4:28PM | Action by: robx99
Changelog added
Change log added for version 2.5d
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01 Oct 2016, 4:26PM | Action by: robx99
Attribute change
file version changed to '2.5d'
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01 Oct 2016, 4:26PM | Action by: robx99
File added
SOTR v2.5d Hotfix for 1.31
September 2016
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30 Sep 2016, 5:52PM | Action by: robx99
Changelog added
Change log added for version 2.5c
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30 Sep 2016, 5:50PM | Action by: robx99
Attribute change
file version changed to '2.5c'
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30 Sep 2016, 5:49PM | Action by: robx99
File added
SOTR v2.5c Hotfix for 1.31
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29 Sep 2016, 2:51PM | Action by: robx99
Changelog added
Change log added for version 2.5b
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29 Sep 2016, 2:50PM | Action by: robx99
Attribute change
file version changed to '2.5b'
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29 Sep 2016, 2:49PM | Action by: robx99
File added
SOTR v2.5b Hotfix for 1.31
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28 Sep 2016, 11:30PM | Action by: robx99
Changelog added
Change log added for version 2.5a
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28 Sep 2016, 11:12PM | Action by: robx99
Attribute change
file version changed to '2.5a'
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28 Sep 2016, 11:12PM | Action by: robx99
File added
SOTR v2.5a Hotfix for 1.31
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25 Sep 2016, 6:55PM | Action by: robx99
Changelog added
Change log added for version 2.5
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May 2025
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