This mod has to be updated to next gen, I want to use your mods such as Custom Skills Framework, Phoenix Rage and Reflexes (Reflex Blast and Witcher Reflex), can you port these mods to Next Gen please?
This mod completely fucked up a lot of my mods script. No offence but if you're not gonna take care of this mod you should have put the word outdated at the name.
Unfortunately I wasn't getting enough traction when I was actively working on these so I won't be devoting much time into this at this point in time. Perhaps in the future at a later date. All I can suggest for you right now is to try it on an older version of Witcher. Sorry.
Witcher 3 desperately needs some kinda sneaking skill, it is insane that at night in pitch darkness the enemy (especially bandits) can see Geralt from miles away, always before he seems them, you only get to know they're there when an arrow is sticking our of your ass.
Witcher 2 had that implemented but it was rarely used and only in certain missions(real shame).
I tried that before but I can't get it to work. It needs to be after a certain amount of time has passed. Like when you're typing and you use the arrow keys to move the insert cursor, holding the arrow keys for a certain amount of time moves it continuously. I have the single move done, but the other part...
Hey great tool but regarding the hold modifier, I would like to know whether its possible to for example bound the shift modifier that already exist in game to the Esc key so that IngameMenu would be accessed by pressing Shift Esc. Is this possible and if so how would I do it? thank you.
The purpose of this framework is not for rebinding keys. You'll have to program any rebinds that use two key strokes. I only provide two suggestions for other mod authors on potential key binds they can use for their own skills, but ultimately it is up to the author to choose how they want their skill activated.
This looks super awesome & well-documented. Great work!
The Witcher 3 modding ecosystem needs more frameworks like this. If we had a comprehensive script injection framework & mod-makers actually used it instead of trampling all over the vanilla scripts & any other mods that touch them... that would be way more helpful than Script Merger for mod-users. The less we need Script Merger, the better.
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Can't even be merge with Slots Slots Slots.
Good idea though. Hopefully you or someone else can take this idea to the next level and have more compatible fixes in the lastest and last patch.
Thanks anyways!
Witcher 2 had that implemented but it was rarely used and only in certain missions(real shame).
https://github.com/cvax/modCustomSkillsFramework/wiki/Development-Process#step-7-key-bindings
See how it is done for the PhoenixRageModifier.
if (theInput.IsActionPressed('PhoenixRageModifier'))
The Witcher 3 modding ecosystem needs more frameworks like this. If we had a comprehensive script injection framework & mod-makers actually used it instead of trampling all over the vanilla scripts & any other mods that touch them... that would be way more helpful than Script Merger for mod-users. The less we need Script Merger, the better.