I changed the FOV settings from 55 to 70 and tweaked the zoom levels of each category to match the E3 2014 Camera and replicate what the mod does on 55 FOV. Aimed at people looking for a wider FOV, with matching zoom levels. The rest is left untouched, thx dvirzigel1.
I did everything as written, but the camera and everything else remains vanilla. Immersive Cam set. Maybe there should be something to adjust, to deal with that sooner than when not have.
58 comments
http://imgur.com/a/wPqGA
[ImmersiveCam]
hlDepth=0
wsDistance=2.15
igniSlowMoFactor=0.5
eWSDepth=1.95
atHeight=0.25
medOffset=-0.6
sailDepth=-2
atRotate=true
aardSlowMoFactor=0.5
intDepth=2
medPitch=-1
hbFOV=55
CritSloMoCam=false
medRotSpeed=0.2
dodgeRollSlowMoFactor=1
hlHeight=-0.25
comLock=false
criticalHitSlowMoFactor=0.2
clueHeight=0.0
hbDistance=4.19
hlOffset=0.1
iWSHeight=0.05
WitcherSenseZoom=true
criticalHitSlowMoChance=50
fsDepth=1.45
hbDepth=0
sprintAutoRot=true
expAutoRot=true
medHeight=0.6
hbGallopDis=4.19
hbHeight=0
hbOffset=0
medEndFacing=240
intHTDis=2.5
eWSOffset=-0.85
Headtracking=true
atOffset=0.35
medDepth=1.5
hbCanterDis=4.19
eWSHeight=0.35
sailHeight=1
fsOffset=1
comOffset=0.1
medHPS=1
expOffset=0.35
clueDepth=0.0
expDepth=0.7
intOffset=1.3
noInteriorCamChange=false
dismemberSlowMoFactor=0.2
clueOffset=0.7
sprintDepth=0
v22Initialized=true
atDepth=0.45
evadeStepSlowMoFactor=1
extHTDis=4
iWSDepth=2
v42Initialized=true
fsHeight=-0.15
comHeight=-0.25
iWSOffset=0.95
sailAutoRot=true
expHeight=0.55
intHeight=0
sailOffset=0.35
counterAttackSlowMoFactor=0.5
comDepth=0.7
sprintOffset=0
intDistance=2.5
v3Initialized=true
sailPitch=25
expFOV=55
sprintHeight=0
hbCombatDis=4.19
I changed the FOV settings from 55 to 70 and tweaked the zoom levels of each category to match the E3 2014 Camera and replicate what the mod does on 55 FOV. Aimed at people looking for a wider FOV, with matching zoom levels. The rest is left untouched, thx dvirzigel1.
http://imgur.com/0CZRVdm
Your MOD
http://imgur.com/sXQZaed
To my mind, your FOV doesn't correspond to the original FOV
Maybe try asking on the Immersive cam page.