The Witcher 3
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Ivan9807

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ivan9807

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23 comments

  1. Createaccount1212
    Createaccount1212
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    no description? 
  2. YeungChiLongtimyeung
    YeungChiLongtimyeung
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    em..
  3. Wazeroth
    Wazeroth
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    is this still needed in 1.32 or have they fixed this bug?
    1. FrodosNuts
      FrodosNuts
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      i tried it out for a bit and it seems to be an issue in 1.32 from my experience. It happens at higher levels or in ng+
  4. srokoszst
    srokoszst
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    Please mod without music in the fight! only music in exploration on Skellige & Kaer Mohren
    1. Lynxman54
      Lynxman54
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      http://www.nexusmods.com/witcher3/mods/2044/?


      you can choose a file, music for story line and fight or story line and exploration
  5. bschwartz525
    bschwartz525
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    ...did you want to post a description, or...?
  6. Drummer08
    Drummer08
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    If you could an actual description in the future that would be greatly appreciated.
  7. srokoszst
    srokoszst
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    Please turn off the music battle! or turn it into a music exploration!
  8. cptnfuzzbuckk
    cptnfuzzbuckk
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    is this a trap!,i'm out here...
  9. Sayne
    Sayne
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    Sorry can you please explain in words what this is doing?

    The only difference I noticed in the video was that in the first half, the violin part didn't play. Is that what you fixed?
    1. Yesin
      Yesin
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      There is a bug in the current version 1.22 (since 1.21) of the game that prevents the music streaming system to play the combat music properly. In areas like Velen, Skellige and Kaer Morhen some combat tracks (like "Silver For Monsters") start playing but they always will stay in "idle mode", which means in the track "Silver For Monsters" the drums start playing but it always stays there and repeats without the vocals from Percival. So this mod fixes this bug and lets the combat music play properly. Sadly CDPR didn't fix this annoying bug with patch 1.22 what i really can not understand because it is just a small fix.

      Furthermore the exploration music in Toussaint is still buggy like hell and we have to deal with a lot of silent moments in this area. Fortunately the combat music in Toussaint works fine.

      Here is a video of this mod which shows it: https://www.youtube.com/watch?v=z5JTrT3LbIQ

      And here is the track how it should be: https://www.youtube.com/watch?v=z6fyS_yS228

      This track is affected by this annoying bug too (and more tracks in Skellige and Kaer Morhen): https://www.youtube.com/watch?v=qck-tdJFe6o

      So this mod just makes everything as it should be (except the Toussaint exploration music bugs, which have to be fixed by CDPR as soon as possible)!
    2. Sayne
      Sayne
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      Ohh OK I see.

      The only time I left Toussaint since Blood and Wine is to see the runewright for 20 seconds then traveled back, so I haven't experienced this... but I imagine that would be pretty annoying.
  10. conlon187
    conlon187
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    what visual effects do you have installed?