There is a bug in the current version 1.22 (since 1.21) of the game that prevents the music streaming system to play the combat music properly. In areas like Velen, Skellige and Kaer Morhen some combat tracks (like "Silver For Monsters") start playing but they always will stay in "idle mode", which means in the track "Silver For Monsters" the drums start playing but it always stays there and repeats without the vocals from Percival. So this mod fixes this bug and lets the combat music play properly. Sadly CDPR didn't fix this annoying bug with patch 1.22 what i really can not understand because it is just a small fix.
Furthermore the exploration music in Toussaint is still buggy like hell and we have to deal with a lot of silent moments in this area. Fortunately the combat music in Toussaint works fine.
Here is a video of this mod which shows it: https://www.youtube.com/watch?v=z5JTrT3LbIQ
And here is the track how it should be: https://www.youtube.com/watch?v=z6fyS_yS228
This track is affected by this annoying bug too (and more tracks in Skellige and Kaer Morhen): https://www.youtube.com/watch?v=qck-tdJFe6o
So this mod just makes everything as it should be (except the Toussaint exploration music bugs, which have to be fixed by CDPR as soon as possible)!
The only time I left Toussaint since Blood and Wine is to see the runewright for 20 seconds then traveled back, so I haven't experienced this... but I imagine that would be pretty annoying.
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you can choose a file, music for story line and fight or story line and exploration
The only difference I noticed in the video was that in the first half, the violin part didn't play. Is that what you fixed?
Furthermore the exploration music in Toussaint is still buggy like hell and we have to deal with a lot of silent moments in this area. Fortunately the combat music in Toussaint works fine.
Here is a video of this mod which shows it: https://www.youtube.com/watch?v=z5JTrT3LbIQ
And here is the track how it should be: https://www.youtube.com/watch?v=z6fyS_yS228
This track is affected by this annoying bug too (and more tracks in Skellige and Kaer Morhen): https://www.youtube.com/watch?v=qck-tdJFe6o
So this mod just makes everything as it should be (except the Toussaint exploration music bugs, which have to be fixed by CDPR as soon as possible)!
The only time I left Toussaint since Blood and Wine is to see the runewright for 20 seconds then traveled back, so I haven't experienced this... but I imagine that would be pretty annoying.