This page was last updated on 04 August 2016, 10:37AM
Changelogs
Version 1.11.2Next
Fist fights are now not affected by the armor speed and resistance settings.
Slightly raised the default values for attack speeds with heavy armor.
Version 1.11
Fixed minor bug in armor resistance modificator. Thanks to Fnts for reporting this.
Version 1.2
- Added option to override currently used armor type, so game will see it as light/medium/heavy armor.
- Armor types are not altered anymore in files, so Blood and Wine is not needed.
- Added function that will load default options on first start, so adding values manually to user.settings is no longer needed.
- Animation speed is now based on all armor parts.
- Included Next version by Fnts (slightly changed)
- Small change in animations speed altering method, so -25% dodge/roll nerf will look better.
- Minimum/maximum values for speed nerfs/buffs limited to prevent unrealistic looking animations and other problems with them.
- Default speeds changed to slightly altered version from Next.