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hilfazer

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hilfazer

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5 comments

  1. ucryan
    ucryan
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    • 4 kudos
    Thank you for this, it's exactly what I wanted for griffin + entanglement setup.
  2. Megasder
    Megasder
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    • 1 kudos
    so what this mod does is you can put a trap under your feet, and you put the alternative version, then hits a enemy and then it places a trap under the thing it hits, but the vanilla game removes the trap geralt used, even if you can have 2 or more thanks to the skill tree, and what this mod does is you put a trap and that trap its never used for the entanglement, it uses another one, and if you use again the trap under your feet then the first one you used dissapear and not the one wich the alternative version put under enemy feet right? sorry if its confusing but i dont know how to explain it better XD
    1. hilfazer
      hilfazer
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      Well, this is not something easy to explain. I also just realized that "removes most recent trap" is not always correct I'll update description with better explanation.
    2. Megasder
      Megasder
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      • 1 kudos
      okey i have a question but i dont know if you can answer me, i have a mod installed that let me use like 20 signs at the same time (10 for normal and 10 for alternative for a total of 20 at the same time) so how this mod will work? the same?
    3. hilfazer
      hilfazer
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      • 4 kudos
      Unfortunately it won't work properly with such a mod.
      That's because there is no function that returns maximum number of active yrdens. My mod can only recognize maximum from unmodded game which is 1 by default and 2 with appropriate talent.

      However if you have that talent active, most recent standard yrden set by the player will not be removed by Entaglement.