This page was last updated on 09 August 2016, 7:37AM
Changelogs
Version 1.22.8
Additions/New stuff:
Most actions like Light/Heavy/Roll/Dodge could not be used if stamina is less then their stamina cost;
Armor type system with true multiplicative stamina regen (light for better regen, heavy for worse). body/pants +-10%,gloves +-2%,boots +-3%;
Knockdowns from signs and items can now be completely resisted (no effect at all vs Vanilla stagger every time);
Fixes:
Armor perks tooltips adjusted according to new stuff;
Every action stamina cost is affected by weared armor now;
Tweaks:
Yrden slowdown is shown vs monster of the same lvl as Geralt (lower level = more slowdown, higher level = less slowdown);
Yrden slowdown scaling 30% base + 0.25% for each 1% of spell power from 0-100, + 0.15% for each 1% of sp from 100-200 and + 0.1% for each sp from 200+;
Aard knockdown chance is shown vs monster of the same lvl as Geralt (lower level = more chance, higher level = less chance);
Aard knockdown chance is shown as a chance for ANY knockdown heavy chance + light chance;
Aard knockdown scaling 30% base + 0.25% for each 1% of spell power from 0-100, + 0.15% for each 1% of sp from 100-200 and + 0.1% for each sp from 200+;
Aard at Geralt level 1 30% chance for heavy knockdown, 21% chance for knockdown, 14,7% chance for heavy stagger, 10,3% chance for stagger, 24% chance for no effect at all;
Knockdown chance have no hardcap unlike slowdown, but it is almost impossible to get it over 100%,only with some other mod which increases total Sign Intensity available;
Fixes:
Added missing data for trophies tooltips(potion duration and heavy/light stamina cost);
"Better grammar" for armor schools tooltips;
Tweaks:
Yrden rebalanced;
Yrden caps out at 70% slowdown with a minimum of 10% slowdown;
Yrden scales with Sign Intensity by 10%(base)+20%(1st 100%SI)+25%(2nd 100%SI)+25%(3rd 100%SI)+33%(4th 100%SI);
Yrden tooltip in character stats tab shows slowdown with average monster resist already applied;
Aard knockdown chances rebalanced;
Aard knockdown chance scales with Sign Intensity by 10%(base)+20%(1st 100%SI)+25%(2nd 100%SI)+25%(3rd 100%SI)+33%(4th 100%SI);
Monster and bosses resists lowered to allow Aard and Yrden to do damage to level 50+ bosses and enemies;
Additions:
SafeDevelop optional added for uninstalling the mod/fixing other broken mods without installing BCEv;
Fixes:
Using clearing potion was giving "free" mutagens even with mutations locked or no mutagens spent here;
Fixative tooltip now allows numbers over 100%; - cosmetic
Aquired Tolerance tooltip provides correct values now; - cosmetic
Additions:
Auto-tagging for passive/default skills implemented, check out skill tooltips; - cosmetic