The Witcher 3
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Ray Crios

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criosray

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About this mod

Tired of damage sponge enemies? Now you can adjust from -150% to +150% damage boost to the player, to monsters and to humans separately with game Mods menu. Balance your own game with Fast And Deadly Combat!

Requirements
Permissions and credits
The mod is extremely simple and therefor compatible with everything. All it does is adjusting global damage variable by fixed multiplier. The current version with Mods menu allows to select from -150% to +150% incoming and outgoing damage boost for player and every other NPC. What that effectively mean is much faster combat with enemies dying in a few hits, but also enemies being able to kill you in a few hits, so no more left mouse button spamming to win - you have to think how to approach enemies, use signs, dodge, parry, use potions, food etc...


Installation

To install Main version use Witcher 3 Mod Manager or manually unzip the mod zip file to <path to Witcher 3>\Mods, and then manually copy bin folder from <path to Witcher 3>\Mods\FastAndDeadlyCombat\ to <path to Witcher 3> folder (you may have to manually merge d.

Co
mpatibility

Game version 4.04 with all available DLCs.
Use Script Merger to ensure compatibility with other scripted mods. It should be able to merge automatically with anything except for the mods that do the same thing.

My other mods

Insta Mount-Up


Changelog

1.21 (6/11/2016)
- Initial release (+50% incoming and outgoing version) and alternative (+50% incoming damage only)
1.21.1 (6/12/2016)
- Added an in-game Mods menu with sliders for granular adjustment of incoming and outgoing damage boost values separately.
- Moved initial release files to Optional section (no changes to them except version for consistency so you don't have to update unless you want a version with menu.
1.21.2 (6/13/2016)
- Fixed a mistype mistake in the Main file version of the mod (the one with Mods menu)
- Re-arranged the code for easier merging with mods such as More Blood and Immersive Camera. Let me know if you are having problems with manual merging with some another mod - I will try to re-arrange the code to make it easier.
- Now only Witcher dps and a dps against Witcher should be affected by the mod. Meaning that if you have companions, they will do unmodified amounts of DPS.
1.21.3 (6/14/2016)
- The mod will not be in effect during the fist fight minigame since on higher difficulties it may cause getting one hit knockdown and breaks a game balance
- I've split "NPCs and Monsters Damage Boost Pct" slider into 2 separate:
     Humans Damage Boost Pct
     Monsters Damage Boost Pct
It was done because on higher difficulties and later into the game human NPCs are reported to be much stronger than monsters.
Important! Upgrading notes: remove the previous version and follow the steps to install a new version, don't forget to copy bin folder to <Witcher 3 folder> and don't forget to run the Script Merger to ensure there are no conflicts with other mods that you have installed.
- Into the optional files added alternative menu config which allows to select boost percentage values from -50 to +150%. Unzip it to your
<Witcher 3 folder>\bin\config\r4game\user_config_matrix\pc\
1.22.0 (6/16/2016)
- Updated for game version 1.22.
- Changed all the mod menu sliders to -150..+150 boost percentages, so you can now choose whether you want more or less damage outputs for each category. Recommended values for DM difficulty +50, +35, +35 or even +50, +50, +50 - but play with it and decide for yourself depending on your build, equipment, other mods and tastes!
1.22.1 (6/18/2016)
- Main version (with Mod menu) updated. Fixed a bug when any slider values below 0 wouldn't work.
1.30
- Compatible with 1.31
4.04 (02/12/2024)
- Compatible with 4.04 (Next-Gen). Removed DoTs from scaling.