You can use them on ReShade 3. https://reshade.me/forum/shader-discussion/3147-how-do-luts-work-in-reshade-3 I asked in this forum about these exact luts and was able to get it working.
Since Reshade 3+ uses a larger tile size I'd have to recompile them ALL, which I may or may not do...
In the meantime you can grab all of the luts,, paste them in ..Reshade-shaders\Textures\, and then edit LUT.fx within \..reshade-shaders\Shaders so that they can be properly rendered :
So I finally got to releasing (well should say updating) my preset Wild Hunt-Re-Imagined with using a LUT you have included here. I used Koji_Canon_DSLR. I made sure to say I got from you in my comment section.
But I got one "problem"...you say "bring up the reshad ui"....HOW? The "reshade assistant"? With that nothing changes ingame after painfully following your steps.
Thanks for sharing these. When I was creating my preset "Wild Hunt Re-Imagined" I was actually debating on using a LUT. They can have some nice effect if tuned right. Hmm I might have to mess around with these when I get the time and see what I can come up with.
Yeah, at some point in the next few hours I'll release a huge batch of screenshots showcasing the best luts in the collection with proper names and descriptions.
I was extremely hesitant sharing all of this, but I feel the TuningPallete is one of the most under-utilized features of ReShade which I believe makes it so strong...Perhaps after releasing this, much better presets will come to rise?
Totally agree lut are awesome they completely change the style of a game in good way. I sure hope that people start using lut's it produces results that are quite unique & awesome.
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Thanks!
Since Reshade 3+ uses a larger tile size I'd have to recompile them ALL, which I may or may not do...
In the meantime you can grab all of the luts,, paste them in ..Reshade-shaders\Textures\, and then edit LUT.fx within \..reshade-shaders\Shaders so that they can be properly rendered :
#ifndef fLUT_TextureName
#define fLUT_TextureName "insert_texture_name.png"
#endif
#ifndef fLUT_TileSizeXY
#define fLUT_TileSizeXY 16
#endif
#ifndef fLUT_TileAmount
#define fLUT_TileAmount 16
#endif
So I finally got to releasing (well should say updating) my preset Wild Hunt-Re-Imagined with using a LUT you have included here. I used Koji_Canon_DSLR. I made sure to say I got from you in my comment section.
http://www.nexusmods.com/witcher3/mods/1494/?
But I got one "problem"...you say "bring up the reshad ui"....HOW? The "reshade assistant"? With that nothing changes ingame after painfully following your steps.
And yes, I was referring to the UI of reshade_assitant.exe. =]
Food for thought, you'll want to take a screenshot and import whichever lut you go with into photoshop as a layer to do all of your major edits.
After you're done, just export it back out...
I mean, the purpose of using a lut is not only for a quick way to color grade but to also gain back performance that other filters in reshade suck up.
I was extremely hesitant sharing all of this, but I feel the TuningPallete is one of the most under-utilized features of ReShade which I believe makes it so strong...Perhaps after releasing this, much better presets will come to rise?