there are a bunch of script lines that got added in the next gen update that gets deleted if you use this mod i dont know if it will make issues at some point so its kinda risky to use this mod, i tried to update this mod without losing all the script lines but unfortunately i didn't manage..
I'm currently playing with NG 4.01 and this is what I've done to check if there are problems with this mod : as the mod is not up to date and originally made for preious W3 versions : there are 2 scripts in this mod
In script merger File/options, I added a tick to "review each merge in Kdiff3" to have the opportunity to check the code case by case manually
This led to a big piece of code at the end of about some quests & medallion functions that were already missing in my actual 000_merged file, without knowing which mod or why this code had been whiped out... weird Oo
There was also a variable declaration that I think related to this piece of code which was also missing in the same manner so, I selected the right options (A) to bring this code back like it is in vanilla content\scripts\game\quests\quest_function.ws
Then I compared the code with kdiff (script merger directory/tools --> associate with *.WS files...)
I wanted to extend my apologies the mod author, whose works I hosted on the 1.30 project update page. I have removed all works from the downloads area and transferred them to a dropbox mirror located at https://www.dropbox.com/sh/f53hcpgmz3nj6cb/AABPShv2ljfyTkBnPz6QPeo4a?dl=0. This is where you can find my version of the 1.30 update until the author is able to get an official one put out. Again, I never intended to infringe on the rights of the creators and I apologize.
I can confirm the version from the Dropbox works great on 1.31 goty. Got a Wild Hunt hound trophy from a contract and it *didn't* replace my existing trophy. I'm finding it impossible to understand why someone thought it was a good idea to forcibly swap the trophy chosen by the player with every single randomly acquired trophy like this. Shows a lack of common sense and lack of basic understanding of how game mechanics should work.
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as the mod is not up to date and originally made for preious W3 versions : there are 2 scripts in this mod
- In script merger File/options, I added a tick to "review each merge in Kdiff3" to have the opportunity to check the code case by case manually
- This led to a big piece of code at the end of about some quests & medallion functions that were already missing in my actual 000_merged file, without knowing which mod or why this code had been whiped out... weird Oo
- There was also a variable declaration that I think related to this piece of code which was also missing in the same manner so, I selected the right options (A) to bring this code back like it is in vanilla content\scripts\game\quests\quest_function.ws
Then I compared the code with kdiff (script merger directory/tools --> associate with *.WS files...)
- modIChooseTheTrophy\content\scripts\game\gameplay\containers\actorRemains.ws (modified file)
- The Witcher 3\content\content0\scripts\game\gameplay\containers\actorRemains.ws (original vanilla file)
The result is that they are almost identical except some pieces of code added in the new file that should'nt harm anything.This check was necessary to ensure everything is under control until further developpements in game (checking if everything is running ok...)
I always thought this automatic trophy swap sucked ! Thanks for this usefull mod ;)
PS @zsadik52 thanks for your efforts cause I'm using several of your mods and I enjoy playing with them :)
EDIT : yay ! It works like a charm.
I'm finding it impossible to understand why someone thought it was a good idea to forcibly swap the trophy chosen by the player with every single randomly acquired trophy like this. Shows a lack of common sense and lack of basic understanding of how game mechanics should work.
Thank you so much.
What a pity your account is closed.