The Witcher 3
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DJ_Kovrik

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DJ_Kovrik

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68 comments

  1. Kulharin
    Kulharin
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    Either this doesn't work with 4.04 or it's not compatible with W3EE Redux

    I installed No Enemy Dots And No Herbs - NGE and don't see any script conflicts.  I give it the highest priority but but there are still herbs all over my mini map.  This day couldn't get any worse.
  2. Starrwave
    Starrwave
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    Could it be somehow compatible with Vladimir UI? I installed Vladimir UI which changes the map, and so enemy dots were back on the mini map
  3. tech9pc
    tech9pc
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    Thank you Sir!  .. No Herbs and Enemy Dots on Minimap CMM - NGE is now working correctly for me on v4.03
  4. ebbeh
    ebbeh
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    Your upload file names are wonky, the non CMM version leads to a file with CMM in the description, and vice versa.
  5. 1687361247
    1687361247
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    Strange, there were obviously No conflicts or errors, but no Herbs On Minimap-CMM-NGE did not work for me
    1. 1687361247
      1687361247
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      The minimap still shows herbs, but there are no little red arrows, it is not known if the mod is not fully working or if this is his feature
  6. Deepk
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    Hi mate!

    Would it be possible a version NoEnemyDotsAndNoHerbs + Colored Map Markers + All Quest Objectives On Map, please?

    Many thanks in advance!

    Cheers
    1. djkovrik
      djkovrik
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      It does not conflict with All Quest Objectives On Map so no separate version needed
    2. Deepk
      Deepk
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      Sorry I need to explain my request:

      I would like to make a 60 fps "NoEnemyDotsAndNoHerbs + Colored Map Markers + All Quest Objectives On Map" version for personal use... I already have the CMM + AQO + 60fps version... I have tried to find the way to edit this file to add your changes to make the "NoEnemyDotsAndNoHerbs + Colored Map Markers + All Quest Objectives On Map" because I already know how to make the file 60 fps. I think it would be very hard (or even you would not want to) to explain to me what changes you did to the redswf file to remove the enemies and herbs icons... so I just asked for the "NoEnemyDotsAndNoHerbs + Colored Map Markers + All Quest Objectives On Map" and then I would turn it into 60fps version.

      Many thanks for your quick answer :)
    3. djkovrik
      djkovrik
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      If you know how to make things 60fps then just do it for CMM version of this one and use it with CMM + AQO  NoEnemyDotsAndNoHerbs + Colored Map Markers + All Quest Objectives On Map still does not make sense for me because AQO does not change minimap so there are no conflicting changes which must be included here.
    4. Deepk
      Deepk
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      Oooooh now I understand, yes you are totally right, I remember now that I also added another mod that edits worldmap, that was leading me to misunderstanding things... only need to change the files that edit hud_minimap2 file so it is enough with your NoEnemyDotsAndNoHerbs + CMM file and then I can combine with the other 60fps sfw files that I have already.

      You are so kind to take the time to answer and explain the things.

      Thank you very much mate.

      Cheers.
  7. globox91
    globox91
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    After updating suddenly all generic white icons on the minimap became colored :D

    Caves, taverns, monster nests and others are now blue, orange and sometimes red.

    On the large map they look as usual. 

    That's funny tbh, but I doubt it was intentional :D
    1. djkovrik
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      It means that you installed CMM version of the mod, delete it and install the normal one
    2. globox91
      globox91
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      Hm, nope, I downloaded just the NG version oO

      "No Enemy Dots And No Herbs - NGE" 
    3. djkovrik
      djkovrik
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      Oh, I see. I messed up with archive names, fixed it now. You need the one which has modNoEnemyDotsAndNoHerbs folder, not modCMMNoEnemyDotsAndNoHerbs
  8. IAmTheRad
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    Thanks for the update for next gen. Just so many icons of herbs on the minimap that it seems cluttered. Seeing enemies is useful because sometimes I hear them but have no idea where they are. Geralt senses them.
    1. Clooney25
      Clooney25
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      Thanks for the update for next gen.

      +1
  9. dswp
    dswp
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    After much testing, I found this specific mod is causing a problem no being able to choose items from the reel menu, where you can choose sings and bombs,lamps,torches, etc. Removing this mod makes this bug go away. So this great mod is right now next-gen NOT compatible.
    1. djkovrik
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      Maybe, I'll check when I back from holidays
    2. azz1do
      azz1do
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      Happens for me as well
    3. djkovrik
      djkovrik
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      Doesn't look like easy fix atm, next-gen patch massively changed hud.redswf which I tweaked here and now visibility controlled somewhere else. I'll try to find it but it will take some time
    4. dswp
      dswp
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      Thank you for your time and effort, this mod for me is a must-have and it would be sad to not have it next gen ready. Good luck! :)
    5. Clooney25
      Clooney25
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      I second this!
    6. djkovrik
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      Okay I made a quick research, now AddMappin call moved to minimap module and it will conflict with my Colored Map Markers mod so I have to do six mod variations for NGE Maybe will upload some stuff in upcoming days
    7. dswp
      dswp
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      Thanks for that.
  10. k111a1a
    k111a1a
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    Тоже сломались диалоги на некст-ген версии. Очень надеюсь, что патч будет скоро, ибо мод годный.