Either this doesn't work with 4.04 or it's not compatible with W3EE Redux
I installed No Enemy Dots And No Herbs - NGE and don't see any script conflicts. I give it the highest priority but but there are still herbs all over my mini map. This day couldn't get any worse.
I would like to make a 60 fps "NoEnemyDotsAndNoHerbs + Colored Map Markers + All Quest Objectives On Map" version for personal use... I already have the CMM + AQO + 60fps version... I have tried to find the way to edit this file to add your changes to make the "NoEnemyDotsAndNoHerbs + Colored Map Markers + All Quest Objectives On Map" because I already know how to make the file 60 fps. I think it would be very hard (or even you would not want to) to explain to me what changes you did to the redswf file to remove the enemies and herbs icons... so I just asked for the "NoEnemyDotsAndNoHerbs + Colored Map Markers + All Quest Objectives On Map" and then I would turn it into 60fps version.
If you know how to make things 60fps then just do it for CMM version of this one and use it with CMM + AQO NoEnemyDotsAndNoHerbs + Colored Map Markers + All Quest Objectives On Map still does not make sense for me because AQO does not change minimap so there are no conflicting changes which must be included here.
Oooooh now I understand, yes you are totally right, I remember now that I also added another mod that edits worldmap, that was leading me to misunderstanding things... only need to change the files that edit hud_minimap2 file so it is enough with your NoEnemyDotsAndNoHerbs + CMM file and then I can combine with the other 60fps sfw files that I have already.
You are so kind to take the time to answer and explain the things.
Thanks for the update for next gen. Just so many icons of herbs on the minimap that it seems cluttered. Seeing enemies is useful because sometimes I hear them but have no idea where they are. Geralt senses them.
After much testing, I found this specific mod is causing a problem no being able to choose items from the reel menu, where you can choose sings and bombs,lamps,torches, etc. Removing this mod makes this bug go away. So this great mod is right now next-gen NOT compatible.
Doesn't look like easy fix atm, next-gen patch massively changed hud.redswf which I tweaked here and now visibility controlled somewhere else. I'll try to find it but it will take some time
Okay I made a quick research, now AddMappin call moved to minimap module and it will conflict with my Colored Map Markers mod so I have to do six mod variations for NGE Maybe will upload some stuff in upcoming days
68 comments
I installed No Enemy Dots And No Herbs - NGE and don't see any script conflicts. I give it the highest priority but but there are still herbs all over my mini map. This day couldn't get any worse.
Would it be possible a version NoEnemyDotsAndNoHerbs + Colored Map Markers + All Quest Objectives On Map, please?
Many thanks in advance!
Cheers
I would like to make a 60 fps "NoEnemyDotsAndNoHerbs + Colored Map Markers + All Quest Objectives On Map" version for personal use... I already have the CMM + AQO + 60fps version... I have tried to find the way to edit this file to add your changes to make the "NoEnemyDotsAndNoHerbs + Colored Map Markers + All Quest Objectives On Map" because I already know how to make the file 60 fps. I think it would be very hard (or even you would not want to) to explain to me what changes you did to the redswf file to remove the enemies and herbs icons... so I just asked for the "NoEnemyDotsAndNoHerbs + Colored Map Markers + All Quest Objectives On Map" and then I would turn it into 60fps version.
Many thanks for your quick answer :)
You are so kind to take the time to answer and explain the things.
Thank you very much mate.
Cheers.
Caves, taverns, monster nests and others are now blue, orange and sometimes red.
On the large map they look as usual.
That's funny tbh, but I doubt it was intentional :D
"No Enemy Dots And No Herbs - NGE"
Thanks for the update for next gen.
+1