The Witcher 3
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Zerschmetterlink

Uploaded by

Zerschmetterlink

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About this mod

Makes Bear school armor (ursine) use Griffin school stats and vice versa.
Made for Patch 1.12.1

Permissions and credits
Hey guys,


I didn't like how the Griffin School Armor looks like heavy (plate) armor but has medium armor stats and the Bear School Armor looks more like medium (leather) one but uses heavy armor characteristics. So I simply swapped the stats of them. Bear School (also called 'Ursine') armor now uses the stats of the Griffin School and vice versa.

The mod changes the normal stats only. NG/NG+ are not included.

Intended for the most recent patch, 1.12.1



<<<Installation>>>

Use NMM for easy installation and deinstallation.

For manual installation:
Simply paste the mod into your Witcher 3 Mods folder. If there is none yet, create one.

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Have fun and seize your Bear armor with sign-swinging Gryphon stats :)

Z.


PS: I'm not a native speaker and my time at school lies back more than just a decade. Treat me gently please :P


Usefull €dits:
You can safely use this mod with retextures to your liking. For Example:
Griffin Set Redesign
The Berserker - HD Ursine Set Concept Retexture
Concept Art Bear Armor

If you use Debug Console you can get the armor by pressing tilde or F4 and type in the following commands:

Basic Bear Armor
additem('Bear Armor')
additem('Bear Gloves 1')
additem('Bear Pants 1')
additem('Bear Boots 1')

Enhanced Bear Armor
additem('Bear Armor 1')
additem('Bear Gloves 2')
additem('Bear Pants 2')
additem('Bear Boots 2')

Superior Bear Armor
additem('Bear Armor 2')
additem('Bear Gloves 3')
additem('Bear Pants 3')
additem('Bear Boots 3')

Mastercrafted Bear Armor
additem('Bear Armor 3')
additem('Bear Gloves 4')
additem('Bear Pants 4')
additem('Bear Boots 4')

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Basic Gryphon Armor

additem('Gryphon Armor')
additem('Gryphon Gloves 1')
additem('Gryphon Pants 1')
additem('Gryphon Boots 1')

Enhanced Gryphon Armor
additem('Gryphon Armor 1')
additem('Gryphon Gloves 2')
additem('Gryphon Pants 2')
additem('Gryphon Boots 2')

Superior Gryphon Armor
additem('Gryphon Armor 2')
additem('Gryphon Gloves 3')
additem('Gryphon Pants 3')
additem('Gryphon Boots 3')

Mastercrafted Gryphon Armor

additem('Gryphon Armor 3')
additem('Gryphon Gloves 4')
additem('Gryphon Pants 4')
additem('Gryphon Boots 4')


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<<<Modding tutorial>>>
(For those interested in how I achieved my goal)


I managed to do so by switching their stats with this official tool. ModKitchen helps a lot. It simplifies the uncooking and repacking called processes by giving you a nice little GUI you can do it all in. 

If you want to update the mod to a newer patch (post 1.12.1) follow the instructions to uncook your game data. Head to the location of your uncooked game data.

Head to "XY"/uncooked/gameplay/items and copy 
def_item_crafting_armor.xml
def_item_crafting_boots.xml
def_item_crafting_gloves.xml

def_item_crafting_pants.xml
to a new folder. Call it modded. You can safely change the files inside this folder now. Open them with Notepad++.

Copy and paste the stats from: 
<!-- Gryphon armor -->

beginning at line 256 to:

<!-- Bear armor -->

and vice versa (tip: use a new file to safe the standard stats in, helps a lot while switching them out).
Remember to keep the original <ability name="Gryphon Armor _Stats"and <ability name="Bear Armor _Stats">,though!

Head to line 1071. Look for:

<!-- WITCHER GRYPHON -->

Change:
localisation_key_description="item_category_medium_armor_description"

to:
localisation_key_description="item_category_heavy_armor_description"

as well as the:
<tags>Armor, MediumArmor, GryphonSet, mod_armor, mod_legendary

to:
<tags>Armor, HeavyArmor, GryphonSet, mod_armor, mod_legendary


Repeat  this steps with the appropriate tags under
<!-- WITCHER BEAR -->
following reversing logic.

If you changed the stats in 
def_item_crafting_armor.xml
def_item_crafting_boots.xml
def_item_crafting_gloves.xml
 
and 
def_item_crafting_pants.xml

in your Modded folder, start to delete all the datas you did NOT touch.

Your folder should now look like this:
"Your Drive":/"Your desired modding path"/Modded/gameplay/items

Inside the items folder should only be this files:
def_item_crafting_armor.xml
def_item_crafting_boots.xml
def_item_crafting_gloves.xml
def_item_crafting_pants.xml

Start ModKitchen.

Head to the tab build a mod.

Choose a name for your mod and put it in.

Put in the directory to the folder containing your Modded folder, NOT to your Modded folder.

Click on Build!

At "Your desired modding path" you should find a folder called Packed

Open it.

Inside there should be another folder, called mod"YourModName"

Copy and paste this one to your Witcher 3 installation path Mods folder.
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