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Franci04

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Franci04

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26 comments

  1. mestreyip
    mestreyip
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    Friend, do you still have the hair mod in image 1?
  2. londin
    londin
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    Can you please do a version of this for the grandmaster set of wolven armor! and thank you. this really is the best looking armor.
    1. drolhcet
      drolhcet
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      With working dyes =)
    2. funkmaster757
      funkmaster757
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      I want somebody to remove the undercoat of the grandmaster version and perhaps remove the spikes on the gauntlets as well. Because right now IMO the grandmaster version looks... hideous.
  3. jyes
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    Need a Grandmaster version
  4. Flauschekatze
    Flauschekatze
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    Oh yesss that`s a great one!
    It is dark and witchery, but not just some dark black mass without contours and contrast and details, no it`s the opposite - it brings out all the details, the spikes on the armor and the gauntlets, even the boots look awesome now and have some polished steel shin-bone protection!











    I hope you repaint the other Tiers in the same quality some day, because when Geralt is not fighting and only going for walks, he is wearing lighter armours (Level 1 Cat mostly, or in this repaint quality like you do, from now on Level 1 Wolf mostly).
  5. MorwenKY
    MorwenKY
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    My witcher looks brand new now, thanks!
  6. haldir307
    haldir307
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    It looks very awesome in your images, but in my game it looks..

    Mixed textures issue, only happens to me on every wolf armor mod. :(
    1. Franci04
      Franci04
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      You probably have reached the limit of texture mod...sincerly I hate this limit, since it slow the loading time and when you pass it you'll get...well...that...but luckily you can merge all your texture mods togheter with modkitchen look here: there's a tutorial http://forums.cdprojektred.com/threads/60760-Limit-of-texture-mods/page2
    2. haldir307
      haldir307
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      I tried once, but it gets errors and it crashes in the end.
    3. Franci04
      Franci04
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      Strange...do you have any other mod that modifie the wolf armor?
    4. haldir307
      haldir307
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      No, i never use two or more mods that edits the same items.
      Here is the error list, i have no idea about those things, if you know, could you help me with this?
      Please :)
      CodeBase: file:///C:/Users/***/Documents/MODS/The%20Witcher%203%20Wild%20Hunt/ModKitchen-v1.0.1-389-1-0-1/ModKitchen.exe
      ----------------------------------------
      System.Windows.Forms
      Assembly Version: 4.0.0.0
      Win32 Version: 4.6.81.0 built by: NETFXREL2
      CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
      ----------------------------------------
      System
      Assembly Version: 4.0.0.0
      Win32 Version: 4.6.81.0 built by: NETFXREL2
      CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
      ----------------------------------------
      System.Drawing
      Assembly Version: 4.0.0.0
      Win32 Version: 4.6.81.0 built by: NETFXREL2
      CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
      ----------------------------------------

      ************** JIT Debugging **************
      To enable just-in-time (JIT) debugging, the .config file for this
      application or computer (machine.config) must have the
      jitDebugging value set in the system.windows.forms section.
      The application must also be compiled with debugging
      enabled.

      For example:

      <configuration>
      <system.windows.forms jitDebugging="true" />
      </configuration>

      When JIT debugging is enabled, any unhandled exception
      will be sent to the JIT debugger registered on the computer
      rather than be handled by this dialog box.
    5. Franci04
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      Try this method: create a folder where you want called "Armor", then create two folders called "modArmor" and "Uncooked" inside "Armor"...put all your texture mods inside "modArmor", and with modkitchen uncook the files from "modArmor" into "Uncooked" (now you should have all your modified texture files inside "Uncooked")...then create a batch file called "cook_and_pack.bat" that looks like this:

      cd /d D:\The Witcher 3 Wild Hunt\Witcher 3 Mod Tools\bin\x64

      call wcc_lite cook -platform=pc -mod=D:\Witcher3Modding\Mods\Armors\Uncooked -basedir=D:\Witcher3Modding\Mods\Armors\Uncooked -outdir=D:\Witcher3Modding\Mods\Armors\Cooked

      call wcc_lite buildcache textures -basedir=D:\Witcher3Modding\Mods\Armors\Uncooked -platform=pc -db=D:\Witcher3Modding\Mods\Armors\Cooked\cook.db -out=D:\Witcher3Modding\Mods\Armors\Packed\modArmors\content\texture.cache

      call wcc_lite pack -dir=D:\Witcher3Modding\Mods\Armors\Cooked\ -outdir=D:\Witcher3Modding\Mods\Armors\Packed\modArmors\content\

      call wcc_lite metadatastore -path=D:\Witcher3Modding\Mods\Armors\Packed\modArmors\content\

      ...naturally you'll have to modifie these lines with the directory you have created...in my case, I have put the folder Uncooked inside "D:\Witcher3Modding\Mods\Armors\"...then run the batch file and you should have merged correctly your mods...just put the new "modArmor" into your mod folder if this doesn't work, well, I don't know anything else, but I hope it works

    6. haldir307
      haldir307
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      Trying to Uncook the files, but with ModKitchen i'm getting those errors, with ModKit GUI it does lot get the game directory, a problem with spaces.
      Is there a way to uncook those files like the "cook_and_pack.bat" method you mentioned?
    7. Franci04
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      Yes, to uncook the files try to use the batch file used in this video, you just have to change the directory, as usual...could you give me the list of the mod you're trying to merge? If I can I'll try to do something maybe some mod on the list changes some other files than textures and create some conflict with modkitchen

      link to the video: https://www.youtube.com/watch?v=GvaAT11nut8
    8. haldir307
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      I did not see anything in the video about creating the batch file with uncooking lines, but i found from other topic the lines, i did the batch file with the dir i have the folders on desktop, but it fails always..
      Edit:
      Anyway, i deleted few mods and now it works, i didn't know that the game has limit for mods :/
    9. haldir307
      haldir307
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      The main file "Dark and Shining Wolf Armor" has everything dark except undershirt and the optional file "Alt. Version - Dark Undershirt - no pants retexture" has everything dark with undershirt but now the pants are not dark? oO
      If so, could you please do an optional "Alt. Version - Dark Undershirt" which has dark pants with black scabbards and black sword hilts?
      Please :D

      The list i'm trying to merge:
      Autumn Flora Enhancement - modAutumnRed
      Recolored Outfit for Ciri - modCiriDarkOutfitNoScab
      Ciri witcher eyes - modCiriVerticalPupilsFrost
      Dandelion Purple Suit
      Dark and Shining Wolf Armor - main file
      Fera's Roach Variants - modFeradiera_RoachBaySabino and modFera_HorseMane-White1
      Lore-friendly Witchers - modGerskin
      The golden griffin-knight
      The Berserker - HD Ursine Set Concept Retexture - main file v1.4
      MKM Triss - modMKMtrissBodyfix_Texture
      MKM Yennefer - modMKMYenBodyfixTexture and modMKM_MainNpcFacetextureFix "MKM_Face_RetextureFix_ALL"
      Quen Alternate Colors - modQuenAlternateColorsYellow
      Real Witcher Eyes - modRealWolfEyes
      Green Eyed Triss
      yen intense purple eyes
      The Legendary Viper VGX Edition - main file
  7. fnexus
    fnexus
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    Looks good but could you make the undershirt darker? Doesn't seem to go with the rest of the outfit.
    1. AnimalMFer
      AnimalMFer
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      I agree, the same dark brown from the pants would make this better. Good job though.
    2. Franci04
      Franci04
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      Dark undershirt version released
    3. AnimalMFer
      AnimalMFer
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      Awesome with the quick reply OP, thanks.
  8. Szincza
    Szincza
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    I honestly think that more shininess is actually opposite of "dark and witcherish armor feeling". No offence.
    Erasing all steel/chainmal parts from the armor - that would slow any witcher down - would be closer to the books vision of Geralt's wardrobe. So it's not a matter of how shiny his armor is, or how dark it is coloured.
    So I guess you missed the point.

    Now - apart from your explanation - it's a good retexture, so nice work.
    1. Franci04
      Franci04
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      Well, it's a different vision I always imagined an ideal geralt's armor as a light dark leather armor with silver details, like spikes and studs, so this is my version of an ideal witcher armor ..and I also like the chainmail a lot, since it gives a good amount of contrast
      so..."de gustibus non disputandum est"
  9. fnexus
    fnexus
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    Im liking the full grey version a lot. Can you make a version where the grey is darker though? So it matches the rest of the pants and jacket.
  10. GG543364
    GG543364
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    Yeah I like Shining! THX