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RogerStarbuck

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RogerStarbuck

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81 comments

  1. henswii
    henswii
    • supporter
    • 3 kudos
    [DELETED]
  2. crunchthem
    crunchthem
    • member
    • 0 kudos
    To work with fcr3 mod you have to merge B+C ( First FCR3, second Catvision)
    1. bfra82
      bfra82
      • member
      • 10 kudos
      But FCR3 already has this functionality
    2. joejinis
      joejinis
      • member
      • 0 kudos
      Nope, only on certain area ( not a lot ). I will try this one maybe ^^
    3. Mozgil
      Mozgil
      • BANNED
      • 0 kudos
      No. With each click, it works for a couple of seconds and then darkens again.
  3. Zowbaid
    Zowbaid
    • premium
    • 106 kudos
    Ah man this works so well, it's practically perfect! The only thing I'd say it's missing is I wish it allowed you to automatically activate Cat vision when entering combat, if you were fighting in dark places or at night. Having to fight in caves with no way to see was an absolute pain. So yeah, just something I wish could've been added. Otherwise, fantastic mod.
  4. veganbattlecat
    veganbattlecat
    • member
    • 0 kudos
    Does this not work with the modular eyes mod? I get script compilation errors that I can't seem to solve...
    1. Zowbaid
      Zowbaid
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      • 106 kudos
      There were only like 1 or 2 tiny errors that were easily solved. 
  5. HollowMind000
    HollowMind000
    • member
    • 0 kudos
    Could we have a version where cat vision witcher sense can be triggered anytime and anywhere? This would solve the issue of compatibility with the time frame and specific areas where it does and does not work.
  6. talldevil321
    talldevil321
    • member
    • 0 kudos
    Seems like it doesn't work with Friendly HUD, even with Script Merger. Anyone get the two working together?

    EDIT: Never mind figured it out right after i post this. Just needed to place the conflicting scripts from this mod before the ones from Friendly HUD. Do it the other way around you get a bunch of errors.
    1. AlyxYork
      AlyxYork
      • member
      • 0 kudos
      How exactly did you do that, I'm struggling with this issue right now.

      EDIT: I put the Cat Sense mod in a higher priority and that seemed to do the trick.
    2. lukeschmdt
      lukeschmdt
      • member
      • 0 kudos
      i tried to put the cat sense mod in a higher priority but this way the Friendly Hud doesnt work in game, sad
    3. tnt83
      tnt83
      • member
      • 2 kudos
      It's very easy to merge. I don't need priority for this.
  7. smuggler09
    smuggler09
    • member
    • 1 kudos
    Thank you for this mod, this should have been the way Cat vision is implemented into the game, genius, and great job on altering its activation between night/day, inside/outside it basically got rid of what could have been a big flaw, really great mod, endorsed and voted.

    If I may add my suggestion tho, I tried to combine the usage of your mod with this one (Darker Cat by thechosen1) : www.nexusmods.com/witcher3/mods/325/? Since it reduces the Cat vision's brightness, but it didn't work, it worked only on Cat vision when I drink the potion, but NOT when I use witcher senses.

    Although your mod deactivates Cat vision during Daylight, sometimes Indoor places or places during Night time may have light sources that could be very bright on the eyes, I thought this could maybe fix it, so I have 2 questions:

    1- is there a way to combine that mod into your mod?
    2- if not, is there anyway to reduce the brightness of cat vision in your mod?

    Thanks again in advance
    1. RogerStarbuck
      RogerStarbuck
      • member
      • 3 kudos
      Yes but you'll have to do some work. The other mod probably has something like this :
      EnableCatViewFx( 1.0f );
      /*SetTintColorsCatViewFx(Vector(0.1f,0.12f,0.13f,0.6f),Vector(0.075f,0.1f,0.11f,0.6f),0.2f); */
      SetTintColorsCatViewFx(Vector(0.1f,0.12f,0.13f,0.0f),Vector(0.075f,0.1f,0.11f,0.0f),0.05f);

      My mod uses the games official tint colors :
      EnableCatViewFx( 1.0f );
      SetTintColorsCatViewFx(Vector(0.1f,0.12f,0.13f,0.6f),Vector(0.075f,0.1f,0.11f,0.6f),0.2f);

      Edit that line with the other mods version of CatViewFx. Or play around with the numbers till you get something you like. The first 3 numbers after both vectors change the tint and the last ones deal with brightness.

      Or I could stop being lazy and ask the other modder if I can use his mod to make the less bright version of mine.
    2. RogerStarbuck
      RogerStarbuck
      • member
      • 3 kudos
      Haven't checked this comment section in months. Sorry for the wait.
    3. ReconVirus1
      ReconVirus1
      • BANNED
      • 1 kudos
      Please, i really would love it if you havent already
  8. TheTrueSkywalker
    TheTrueSkywalker
    • member
    • 0 kudos
    Love it! Thx
  9. madmanasunder
    madmanasunder
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    • 20 kudos
    Hi all,

    RogerStarbuck gave me permission to upload an enhancement I made to the mod. It now checks cat conditions periodically instead of only on activation. The result is you could be outside and have witcher sense without cat. walk inside, and your view will automatically change to Cat effect without needing to exit and re-enter witcher sense. Another tweak is night hours changed to 8pm to 5am (due to how dark it can get) this was changed from 10pm-3am. This second change will likely affect quests where for instance a monster "only comes out at night"

    I will stick around here to help out with any questions/concerns with the tweak. If there are any drastic issues (shouldn't be, simple tweak) the old version was left in tact and will be brought back to main if 1.31.1 causes any major issue.

    Thanks,
    Adam
    1. deleted7584984
      deleted7584984
      • account closed
      • 4 kudos
      This adjustment is golden, thank you very much manmanasunder!
  10. AundiAundi
    AundiAundi
    • member
    • 1 kudos
    please update for 1.31. Not found.
    1. Godmezenger
      Godmezenger
      • supporter
      • 14 kudos
      Works with 1.31
    2. RogerStarbuck
      RogerStarbuck
      • member
      • 3 kudos
      I'll look into it. My bad. Haven't played in awhile.
    3. RogerStarbuck
      RogerStarbuck
      • member
      • 3 kudos
      Just Uploaded a new one. Lets see if it works.