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BL19

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BL19

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48 comments

  1. khimvingco04
    khimvingco04
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    • 0 kudos
    any update for nextgen
  2. Spitfire2103
    Spitfire2103
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    would like to report a bug, where the yrden is not correctly displayed (it use the alternate yrden display on normal yrden but the effect is still correct as in it still use the normal effect as intended) 
  3. Albawulfaz
    Albawulfaz
    • member
    • 2 kudos
    That is a GREAT mod. really wonderful, been searching for this for a long time. 
    I skilled franzy at level one, where the effect is still very powerful but somewhat subtle. very enjoyable, thx for the good work !!!
  4. Albawulfaz
    Albawulfaz
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    really a shame this never came for arrows, would have been so perfekt
  5. Umrzyj77
    Umrzyj77
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    It looks like to change toxicity level you have to edit *\modFrS\content\scripts\game\npc.ws and find line 303 of this script:
               // Frenzy Skill Mod++
    {

    if(GetTarget() == witcher && ( thePlayer.IsActionAllowed(EIAB_Dodge) || thePlayer.IsActionAllowed(EIAB_Roll) ) && witcher.GetStat(BCS_Toxicity) > 29 && witcher.CanUseSkill(S_Alchemy_s16))
    witcher.StartFrenzy();
    }
    // Frenzy Skill Mod--

    I think we have to change (BCS_Toxicity) > 29 to 0 (or 00) and it will work as we want. Have to try it. 
  6. Zuba18
    Zuba18
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    Cmon man pls tell us if we can change toxicity requirement
  7. MiLLerMan16
    MiLLerMan16
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    Any way to change the toxicity requirement? would like the effect to be permanent. thanks in advance.
  8. HASNOTALENT
    HASNOTALENT
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    • 0 kudos
    Could u make a version without the toxicity requirement pls?
  9. mithirienn
    mithirienn
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    Hey, meybe you can make mod that make Geralt have more 3xtime more stamina, co he can cast's 3 sign's one after one.
    I will be thankfull if you could do that
  10. RickThedope
    RickThedope
    • BANNED
    • 42 kudos
    One major problem with this mod, when fighting Sharlock, once it starts to spin in the ground...it takes about 5 minutes of Slow Mo before it stops.
    I also not recommend using it for the first playthrough....fantastic as it is, it makes fighting so much easier.
    What i would love to see as an optional version is Slow Mo on arrows, to dodge or deflect them would be phenomenal.
    1. BL19
      BL19
      • member
      • 3 kudos
      I haven't fought Sharlock yet but from what I understand, it could attack continuously; which is why you're experiencing constant slow motion effect. I'll think this through and try to find a way to avoid it.

      projectile attacks and counter attacks are also planned to be implemented for level 3 of the Frenzy. so stay tuned.
      apart from that, I'm open to suggestions. I'd appreciate any idea about balancing this skill.
    2. RickThedope
      RickThedope
      • BANNED
      • 42 kudos
      Fantastic, being able to dodge/block slow mo arrows would be an insane addition to this already fantastic mod.

      See if you can stop that Sharlock from putting Geralt into a perma slow mo.

      Awesome.