would like to report a bug, where the yrden is not correctly displayed (it use the alternate yrden display on normal yrden but the effect is still correct as in it still use the normal effect as intended)
That is a GREAT mod. really wonderful, been searching for this for a long time. I skilled franzy at level one, where the effect is still very powerful but somewhat subtle. very enjoyable, thx for the good work !!!
Hey, meybe you can make mod that make Geralt have more 3xtime more stamina, co he can cast's 3 sign's one after one. I will be thankfull if you could do that
One major problem with this mod, when fighting Sharlock, once it starts to spin in the ground...it takes about 5 minutes of Slow Mo before it stops. I also not recommend using it for the first playthrough....fantastic as it is, it makes fighting so much easier. What i would love to see as an optional version is Slow Mo on arrows, to dodge or deflect them would be phenomenal.
I haven't fought Sharlock yet but from what I understand, it could attack continuously; which is why you're experiencing constant slow motion effect. I'll think this through and try to find a way to avoid it.
projectile attacks and counter attacks are also planned to be implemented for level 3 of the Frenzy. so stay tuned. apart from that, I'm open to suggestions. I'd appreciate any idea about balancing this skill.
48 comments
I skilled franzy at level one, where the effect is still very powerful but somewhat subtle. very enjoyable, thx for the good work !!!
// Frenzy Skill Mod++
{
if(GetTarget() == witcher && ( thePlayer.IsActionAllowed(EIAB_Dodge) || thePlayer.IsActionAllowed(EIAB_Roll) ) && witcher.GetStat(BCS_Toxicity) > 29 && witcher.CanUseSkill(S_Alchemy_s16))
witcher.StartFrenzy();
}
// Frenzy Skill Mod--
I think we have to change (BCS_Toxicity) > 29 to 0 (or 00) and it will work as we want. Have to try it.
I will be thankfull if you could do that
I also not recommend using it for the first playthrough....fantastic as it is, it makes fighting so much easier.
What i would love to see as an optional version is Slow Mo on arrows, to dodge or deflect them would be phenomenal.
projectile attacks and counter attacks are also planned to be implemented for level 3 of the Frenzy. so stay tuned.
apart from that, I'm open to suggestions. I'd appreciate any idea about balancing this skill.
See if you can stop that Sharlock from putting Geralt into a perma slow mo.
Awesome.