Error [content0]game\gameplay\ability\abilitymanagertypes.ws(19): Structure 'SBlockedAbility' already defined. Error [content0]game\behavior_tree\aicombatstorage.ws(7): Cannot find class 'CAIStorageHandler' to import Error [content0]game\behavior_tree\aistorage.ws(6): Base class mismatch. Class 'CHorseRiderSharedParams' specifies 'CObject' as a base but native code uses 'IScriptable' Error [content0]game\behavior_tree\aistorage.ws(34): Base class mismatch. Class 'CAIStorageAnimalData' specifies 'CObject' as a base but native code uses 'IScriptable' Error [content0]game\behavior_tree\aistorage.ws(42): Base class mismatch. Class 'CAIStorageHorseData' specifies 'CObject' as a base but native code uses 'IScriptable' Error [content0]game\behavior_tree\aistorage.ws(50): Base class mismatch. Class 'CAIStorageRiderData' specifies 'CObject' as a base but native code uses 'IScriptable'
Error [content0]game\behavior_tree\aicombatstorage.ws(7): Cannot find class 'CAIStorageHandler' to import Error [content0]game\behavior_tree\aistorage.ws(6): Base class mismatch. Class 'CHorseRiderSharedParams' specifies 'CObject' as a base but native code uses 'IScriptable' Error [content0]game\behavior_tree\aistorage.ws(34): Base class mismatch. Class 'CAIStorageAnimalData' specifies 'CObject' as a base but native code uses 'IScriptable' Error [content0]game\behavior_tree\aistorage.ws(42): Base class mismatch. Class 'CAIStorageHorseData' specifies 'CObject' as a base but native code uses 'IScriptable' Error [content0]game\behavior_tree\aistorage.ws(50): Base class mismatch. Class 'CAIStorageRiderData' specifies 'CObject' as a base but native code uses 'IScriptable''
Hey dood i think i might have found the problem i sorted through all my mods and the problem was customlocalizationfix. Even after updateing it i still got the same problems kinda sucks.
it happens when the game conflict with some of your mods, try to disable them all and try to active them one by one( meaning active the first mod and then start the game if you reach to the game's main menu, exit the game and repeat the process to the second mod, an so on, until you find the mod(s) that conflict with the game)
Error game\behavior_tree\aistorage.ws(1): Base class mismatch. Class 'CHorseRiderSharedParams' specifies 'IScriptable' as a base but native code uses 'CObject' Error game\behavior_tree\aistorage.ws(29): Base class mismatch. Class 'CAIStorageAnimalData' specifies 'IScriptable' as a base but native code uses 'CObject' Error game\behavior_tree\aistorage.ws(37): Base class mismatch. Class 'CAIStorageHorseData' specifies 'IScriptable' as a base but native code uses 'CObject' Error game\behavior_tree\aistorage.ws(45): Base class mismatch. Class 'CAIStorageRiderData' specifies 'IScriptable' as a base but native code uses 'CObject' tried everything and i don't even have mods installed? what the f*#@ is wrong with this game?
Im getting this error with no other mods loaded other then this one.
Error [content0]game\gui\menus\gwintgamemenu.ws(104): I dont know any 'TE_HERO_GWENT_MATCH_STARTED' Error [content0]game\gui\menus\gwintgamemenu.ws(120): I dont know any 'TE_HERO_GWENT_MATCH_ENDED' Error [content0]game\gui\menus\gwintgamemenu.ws(125): I dont know any 'TE_HERO_GWENT_MATCH_ENDED'
Warning [mod0000_0telemetrykeyword]engine\telemetrykeyword.ws(10): Native function 'LogWithName' was not exported from class 'CR4TelemetryScriptProxy' in C++ code. Warning [content0]game\components\inventorycomponent.ws(190): Native function 'GetItemId' was not exported from class 'CInventoryComponent' in C++ code. Warning [content0]game\components\inventorycomponent.ws(193): Native function 'GetItemsIds' was not exported from class 'CInventoryComponent' in C++ code. Warning [content0]game\r4game.ws(73): Native function 'ShowSteamControllerBindingPanel' was not exported from class 'CR4Game' in C++ code. Warning [content0]game\gameplay\ability\abilitymanager.ws(25): Native function 'FixInitialStats' was not exported from class 'W3AbilityManager' in C++ code.
Error [content0]game\behavior_tree\aicombatstorage.ws(7): Cannot find class 'CAIStorageHandler' to import Error [content0]game\behavior_tree\aistorage.ws(6): Base class mismatch. Class 'CHorseRiderSharedParams' specifies 'CObject' as a base but native code uses 'IScriptable' Error [content0]game\behavior_tree\aistorage.ws(34): Base class mismatch. Class 'CAIStorageAnimalData' specifies 'CObject' as a base but native code uses 'IScriptable' Error [content0]game\behavior_tree\aistorage.ws(42): Base class mismatch. Class 'CAIStorageHorseData' specifies 'CObject' as a base but native code uses 'IScriptable' Error [content0]game\behavior_tree\aistorage.ws(50): Base class mismatch. Class 'CAIStorageRiderData' specifies 'CObject' as a base but native code uses 'IScriptable'
so i'm getting this error while launching the game:
Error [content0]game\replacers\ciri.ws(325): Function 'GetCriticalHitChance' takes 5 parameter(s) which is inconsistent with base function (3). Error [content0]game\player\playerwitcher.ws(162: Function 'ApplyOil' has different return type 'Bool' than base function (void). Error [content0]game\player\playerwitcher.ws(2033): Function 'GetCriticalHitChance' takes 5 parameter(s) which is inconsistent with base function (3).
Warning [content0]engine\environment.ws(25): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [content0]engine\environment.ws(27): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(9): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
never gotten it before, and i've had my mods installed/used for over 2 months now, without any errors... I just played the game yesterday and it started fine? (i haven't installed any new mods or changed anything else either for that matter) Any help is really appreciated, as i'm fairly new to mods and pc gaming
I'm getting the same "ciri.ws" perameter and also a "FinishQuen" issue, then a couple of warnings afterward. It absolutely has to do with this new patch. When I turn all mods off in NMM I'm getting:
Error [mod0000_mergedfiles]game\player\playerwitcher.ws(1471): Cannot override function 'IsEquippedSwordUpgradedWithOil' declared 'final' in class 'CR4Player'.
Warning [content0]engine\environment.ws(25): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [content0]engine\environment.ws(27): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(9): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Hello tried to use your files but it didn't work still receive the same error as before even with script merger it could not find it.
Error [mod0000_mergedfiles]game\gui\menus\charactermenu.ws(53): syntax error, unexpected TOKEN_EVENT, expecting '{' or ';', near 'event' Error [mod0000_mergedfiles]game\player\playerwitcher.ws(7951): Unexpected end of file found after '{' at line 437 Error [mod0000_mergedfiles]game\player\r4player.ws(12109): syntax error, unexpected TOKEN_PUBLIC, expecting '{' or ';', near 'public'
Wow, thanks for this. I finally downloaded 14+GB of data to finally be able to play HOS but none of my mods worked because I kept getting script compile errors. I ended up trying:
// Class pointed to by "theTelemetry" // Do not instanciate directly import class CR4TelemetryScriptProxy extends CObject { import final function LogWithName( eventType : ER4TelemetryEvents ); import final function LogWithLabel( eventType : ER4TelemetryEvents, label : String ); import final function LogWithValue( eventType : ER4TelemetryEvents, value : int ); import final function LogWithValueStr( eventType : ER4TelemetryEvents, value : String );
import final function LogWithLabelAndValue( eventType : ER4TelemetryEvents, label : String, value : int ); import final function LogWithLabelAndValueStr( eventType : ER4TelemetryEvents, label : String, value : String );
import final function SetCommonStatFlt( statType: ER4CommonStats, value : float ); import final function SetCommonStatI32( statType: ER4CommonStats, value : int );
import final function SetGameProgress( value : float );
import final function AddSessionTag( tag : String ); import final function RemoveSessionTag( tag : String );
import final function XDPPrintUserStats( statisticName : String ); import final function XDPPrintUserAchievement( achievementName : String ); }
like you mentioned in a post below, and VOILA! I can start playing with mods now. Thanks again!
87 comments
Error [content0]game\behavior_tree\aicombatstorage.ws(7): Cannot find class 'CAIStorageHandler' to import
Error [content0]game\behavior_tree\aistorage.ws(6): Base class mismatch. Class 'CHorseRiderSharedParams' specifies 'CObject' as a base but native code uses 'IScriptable'
Error [content0]game\behavior_tree\aistorage.ws(34): Base class mismatch. Class 'CAIStorageAnimalData' specifies 'CObject' as a base but native code uses 'IScriptable'
Error [content0]game\behavior_tree\aistorage.ws(42): Base class mismatch. Class 'CAIStorageHorseData' specifies 'CObject' as a base but native code uses 'IScriptable'
Error [content0]game\behavior_tree\aistorage.ws(50): Base class mismatch. Class 'CAIStorageRiderData' specifies 'CObject' as a base but native code uses 'IScriptable'
Error [content0]game\behavior_tree\aicombatstorage.ws(7): Cannot find class 'CAIStorageHandler' to import
Error [content0]game\behavior_tree\aistorage.ws(6): Base class mismatch. Class 'CHorseRiderSharedParams' specifies 'CObject' as a base but native code uses 'IScriptable'
Error [content0]game\behavior_tree\aistorage.ws(34): Base class mismatch. Class 'CAIStorageAnimalData' specifies 'CObject' as a base but native code uses 'IScriptable'
Error [content0]game\behavior_tree\aistorage.ws(42): Base class mismatch. Class 'CAIStorageHorseData' specifies 'CObject' as a base but native code uses 'IScriptable'
Error [content0]game\behavior_tree\aistorage.ws(50): Base class mismatch. Class 'CAIStorageRiderData' specifies 'CObject' as a base but native code uses 'IScriptable''
Any ideas?
Error game\behavior_tree\aistorage.ws(29): Base class mismatch. Class 'CAIStorageAnimalData' specifies 'IScriptable' as a base but native code uses 'CObject'
Error game\behavior_tree\aistorage.ws(37): Base class mismatch. Class 'CAIStorageHorseData' specifies 'IScriptable' as a base but native code uses 'CObject'
Error game\behavior_tree\aistorage.ws(45): Base class mismatch. Class 'CAIStorageRiderData' specifies 'IScriptable' as a base but native code uses 'CObject'
tried everything and i don't even have mods installed? what the f*#@ is wrong with this game?
Error [content0]game\behavior_tree\tasks\monsters\bttaskmaintainspeed.ws(10): Class 'CBTTaskMaintainSpeed' already defined.
Error [content0]game\behavior_tree\tasks\monsters\bttaskmaintainspeed.ws(74): Class 'CBTTaskMaintainSpeedDef' already defined.
Error [content0]game\behavior_tree\tasks\reactions\bttaskisman.ws(4): Class 'CBTCondIsMan' already defined.
Error [content0]game\behavior_tree\tasks\reactions\bttaskisman.ws(15): Class 'CBTCondIsManDef' already defined.
http://www39.zippyshare.com/v/Hxoh07Rl/file.html
Error [content0]game\gui\menus\gwintgamemenu.ws(104): I dont know any 'TE_HERO_GWENT_MATCH_STARTED'
Error [content0]game\gui\menus\gwintgamemenu.ws(120): I dont know any 'TE_HERO_GWENT_MATCH_ENDED'
Error [content0]game\gui\menus\gwintgamemenu.ws(125): I dont know any 'TE_HERO_GWENT_MATCH_ENDED'
Warning [mod0000_0telemetrykeyword]engine\telemetrykeyword.ws(10): Native function 'LogWithName' was not exported from class 'CR4TelemetryScriptProxy' in C++ code.
Warning [content0]game\components\inventorycomponent.ws(190): Native function 'GetItemId' was not exported from class 'CInventoryComponent' in C++ code.
Warning [content0]game\components\inventorycomponent.ws(193): Native function 'GetItemsIds' was not exported from class 'CInventoryComponent' in C++ code.
Warning [content0]game\r4game.ws(73): Native function 'ShowSteamControllerBindingPanel' was not exported from class 'CR4Game' in C++ code.
Warning [content0]game\gameplay\ability\abilitymanager.ws(25): Native function 'FixInitialStats' was not exported from class 'W3AbilityManager' in C++ code.
Error [content0]game\behavior_tree\aistorage.ws(6): Base class mismatch. Class 'CHorseRiderSharedParams' specifies 'CObject' as a base but native code uses 'IScriptable'
Error [content0]game\behavior_tree\aistorage.ws(34): Base class mismatch. Class 'CAIStorageAnimalData' specifies 'CObject' as a base but native code uses 'IScriptable'
Error [content0]game\behavior_tree\aistorage.ws(42): Base class mismatch. Class 'CAIStorageHorseData' specifies 'CObject' as a base but native code uses 'IScriptable'
Error [content0]game\behavior_tree\aistorage.ws(50): Base class mismatch. Class 'CAIStorageRiderData' specifies 'CObject' as a base but native code uses 'IScriptable'
Error [content0]game\replacers\ciri.ws(325): Function 'GetCriticalHitChance' takes 5 parameter(s) which is inconsistent with base function (3).
Error [content0]game\player\playerwitcher.ws(162: Function 'ApplyOil' has different return type 'Bool' than base function (void).
Error [content0]game\player\playerwitcher.ws(2033): Function 'GetCriticalHitChance' takes 5 parameter(s) which is inconsistent with base function (3).
Warning [content0]engine\environment.ws(25): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(27): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(9): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
never gotten it before, and i've had my mods installed/used for over 2 months now, without any errors... I just played the game yesterday and it started fine?
(i haven't installed any new mods or changed anything else either for that matter)
Any help is really appreciated, as i'm fairly new to mods and pc gaming
Error [mod0000_mergedfiles]game\player\playerwitcher.ws(1471): Cannot override function 'IsEquippedSwordUpgradedWithOil' declared 'final' in class 'CR4Player'.
Warning [content0]engine\environment.ws(25): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(27): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(9): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Error [mod0000_mergedfiles]game\gui\menus\charactermenu.ws(53): syntax error, unexpected TOKEN_EVENT, expecting '{' or ';', near 'event'
Error [mod0000_mergedfiles]game\player\playerwitcher.ws(7951): Unexpected end of file found after '{' at line 437
Error [mod0000_mergedfiles]game\player\r4player.ws(12109): syntax error, unexpected TOKEN_PUBLIC, expecting '{' or ';', near 'public'
I get compiling errors even on a fresh reinstall with only Absolute Camera 2.0
Sorry for make you disappointed.... but i`ve been very busy recently so i can only support with 1.12 version for now...
// Class pointed to by "theTelemetry"
// Do not instanciate directly
import class CR4TelemetryScriptProxy extends CObject
{
import final function LogWithName( eventType : ER4TelemetryEvents );
import final function LogWithLabel( eventType : ER4TelemetryEvents, label : String );
import final function LogWithValue( eventType : ER4TelemetryEvents, value : int );
import final function LogWithValueStr( eventType : ER4TelemetryEvents, value : String );
import final function LogWithLabelAndValue( eventType : ER4TelemetryEvents, label : String, value : int );
import final function LogWithLabelAndValueStr( eventType : ER4TelemetryEvents, label : String, value : String );
import final function SetCommonStatFlt( statType: ER4CommonStats, value : float );
import final function SetCommonStatI32( statType: ER4CommonStats, value : int );
import final function SetGameProgress( value : float );
import final function AddSessionTag( tag : String );
import final function RemoveSessionTag( tag : String );
import final function XDPPrintUserStats( statisticName : String );
import final function XDPPrintUserAchievement( achievementName : String );
}
like you mentioned in a post below, and VOILA! I can start playing with mods now. Thanks again!