The Witcher 3
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HUNTER2K4

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hunter2k4

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87 comments

  1. Bikkelz
    Bikkelz
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    • 0 kudos
    Error [content0]game\gameplay\ability\abilitymanagertypes.ws(19): Structure 'SBlockedAbility' already defined.
    Error [content0]game\behavior_tree\aicombatstorage.ws(7): Cannot find class 'CAIStorageHandler' to import
    Error [content0]game\behavior_tree\aistorage.ws(6): Base class mismatch. Class 'CHorseRiderSharedParams' specifies 'CObject' as a base but native code uses 'IScriptable'
    Error [content0]game\behavior_tree\aistorage.ws(34): Base class mismatch. Class 'CAIStorageAnimalData' specifies 'CObject' as a base but native code uses 'IScriptable'
    Error [content0]game\behavior_tree\aistorage.ws(42): Base class mismatch. Class 'CAIStorageHorseData' specifies 'CObject' as a base but native code uses 'IScriptable'
    Error [content0]game\behavior_tree\aistorage.ws(50): Base class mismatch. Class 'CAIStorageRiderData' specifies 'CObject' as a base but native code uses 'IScriptable'
  2. guywholikesmods
    guywholikesmods
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    I'm getting this:

    Error [content0]game\behavior_tree\aicombatstorage.ws(7): Cannot find class 'CAIStorageHandler' to import
    Error [content0]game\behavior_tree\aistorage.ws(6): Base class mismatch. Class 'CHorseRiderSharedParams' specifies 'CObject' as a base but native code uses 'IScriptable'
    Error [content0]game\behavior_tree\aistorage.ws(34): Base class mismatch. Class 'CAIStorageAnimalData' specifies 'CObject' as a base but native code uses 'IScriptable'
    Error [content0]game\behavior_tree\aistorage.ws(42): Base class mismatch. Class 'CAIStorageHorseData' specifies 'CObject' as a base but native code uses 'IScriptable'
    Error [content0]game\behavior_tree\aistorage.ws(50): Base class mismatch. Class 'CAIStorageRiderData' specifies 'CObject' as a base but native code uses 'IScriptable''

    Any ideas?
    1. hunter2k4
      hunter2k4
      • member
      • 1 kudos
      Is there any mods you using ?
    2. NightTimeNoctis
      NightTimeNoctis
      • supporter
      • 3 kudos
      Hey dood i think i might have found the problem i sorted through all my mods and the problem was customlocalizationfix. Even after updateing it i still got the same problems kinda sucks.
    3. hunter2k4
      hunter2k4
      • member
      • 1 kudos
      try with scirpt merge yet ?
    4. pcsky
      pcsky
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      • 0 kudos
      it happens when the game conflict with some of your mods, try to disable them all and try to active them one by one( meaning active the first mod and then start the game if you reach to the game's main menu, exit the game and repeat the process to the second mod, an so on, until you find the mod(s) that conflict with the game)
  3. sightliersphinx
    sightliersphinx
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    Error game\behavior_tree\aistorage.ws(1): Base class mismatch. Class 'CHorseRiderSharedParams' specifies 'IScriptable' as a base but native code uses 'CObject'
    Error game\behavior_tree\aistorage.ws(29): Base class mismatch. Class 'CAIStorageAnimalData' specifies 'IScriptable' as a base but native code uses 'CObject'
    Error game\behavior_tree\aistorage.ws(37): Base class mismatch. Class 'CAIStorageHorseData' specifies 'IScriptable' as a base but native code uses 'CObject'
    Error game\behavior_tree\aistorage.ws(45): Base class mismatch. Class 'CAIStorageRiderData' specifies 'IScriptable' as a base but native code uses 'CObject'
    tried everything and i don't even have mods installed? what the f*#@ is wrong with this game?
  4. broneizzul
    broneizzul
    • member
    • 0 kudos
    Error [content0]engine\physicsworld.ws(9): Cannot find structure 'SCollisionInfo' to import
    Error [content0]game\behavior_tree\tasks\monsters\bttaskmaintainspeed.ws(10): Class 'CBTTaskMaintainSpeed' already defined.
    Error [content0]game\behavior_tree\tasks\monsters\bttaskmaintainspeed.ws(74): Class 'CBTTaskMaintainSpeedDef' already defined.
    Error [content0]game\behavior_tree\tasks\reactions\bttaskisman.ws(4): Class 'CBTCondIsMan' already defined.
    Error [content0]game\behavior_tree\tasks\reactions\bttaskisman.ws(15): Class 'CBTCondIsManDef' already defined.
    1. hunter2k4
      hunter2k4
      • member
      • 1 kudos
      Try downloading this
      http://www39.zippyshare.com/v/Hxoh07Rl/file.html
  5. eric7400
    eric7400
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    • 0 kudos
    Im getting this error with no other mods loaded other then this one.

    Error [content0]game\gui\menus\gwintgamemenu.ws(104): I dont know any 'TE_HERO_GWENT_MATCH_STARTED'
    Error [content0]game\gui\menus\gwintgamemenu.ws(120): I dont know any 'TE_HERO_GWENT_MATCH_ENDED'
    Error [content0]game\gui\menus\gwintgamemenu.ws(125): I dont know any 'TE_HERO_GWENT_MATCH_ENDED'

    Warning [mod0000_0telemetrykeyword]engine\telemetrykeyword.ws(10): Native function 'LogWithName' was not exported from class 'CR4TelemetryScriptProxy' in C++ code.
    Warning [content0]game\components\inventorycomponent.ws(190): Native function 'GetItemId' was not exported from class 'CInventoryComponent' in C++ code.
    Warning [content0]game\components\inventorycomponent.ws(193): Native function 'GetItemsIds' was not exported from class 'CInventoryComponent' in C++ code.
    Warning [content0]game\r4game.ws(73): Native function 'ShowSteamControllerBindingPanel' was not exported from class 'CR4Game' in C++ code.
    Warning [content0]game\gameplay\ability\abilitymanager.ws(25): Native function 'FixInitialStats' was not exported from class 'W3AbilityManager' in C++ code.

    1. hunter2k4
      hunter2k4
      • member
      • 1 kudos
      Very strange.... it usually cause by some HUD mod , but if you already sure there no mod in your folder then i will do some research..... @@
  6. broneizzul
    broneizzul
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    • 0 kudos
    Error [content0]game\behavior_tree\aicombatstorage.ws(7): Cannot find class 'CAIStorageHandler' to import
    Error [content0]game\behavior_tree\aistorage.ws(6): Base class mismatch. Class 'CHorseRiderSharedParams' specifies 'CObject' as a base but native code uses 'IScriptable'
    Error [content0]game\behavior_tree\aistorage.ws(34): Base class mismatch. Class 'CAIStorageAnimalData' specifies 'CObject' as a base but native code uses 'IScriptable'
    Error [content0]game\behavior_tree\aistorage.ws(42): Base class mismatch. Class 'CAIStorageHorseData' specifies 'CObject' as a base but native code uses 'IScriptable'
    Error [content0]game\behavior_tree\aistorage.ws(50): Base class mismatch. Class 'CAIStorageRiderData' specifies 'CObject' as a base but native code uses 'IScriptable'
  7. suomibossi
    suomibossi
    • member
    • 0 kudos
    so i'm getting this error while launching the game:

    Error [content0]game\replacers\ciri.ws(325): Function 'GetCriticalHitChance' takes 5 parameter(s) which is inconsistent with base function (3).
    Error [content0]game\player\playerwitcher.ws(162: Function 'ApplyOil' has different return type 'Bool' than base function (void).
    Error [content0]game\player\playerwitcher.ws(2033): Function 'GetCriticalHitChance' takes 5 parameter(s) which is inconsistent with base function (3).

    Warning [content0]engine\environment.ws(25): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
    Warning [content0]engine\environment.ws(27): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
    Warning [content0]engine\showflags.ws(9): Global native function 'DebugSetEShowFlag' was not exported from C++ code.

    never gotten it before, and i've had my mods installed/used for over 2 months now, without any errors... I just played the game yesterday and it started fine?
    (i haven't installed any new mods or changed anything else either for that matter)
    Any help is really appreciated, as i'm fairly new to mods and pc gaming
    1. suomibossi
      suomibossi
      • member
      • 0 kudos
      could it have something to do with new 1.21 update maybe?
    2. hunter2k4
      hunter2k4
      • member
      • 1 kudos
      Maybe .... Could you please test it for me ?
    3. cball
      cball
      • supporter
      • 0 kudos
      I'm getting the same "ciri.ws" perameter and also a "FinishQuen" issue, then a couple of warnings afterward. It absolutely has to do with this new patch. When I turn all mods off in NMM I'm getting:

      Error [mod0000_mergedfiles]game\player\playerwitcher.ws(1471): Cannot override function 'IsEquippedSwordUpgradedWithOil' declared 'final' in class 'CR4Player'.

      Warning [content0]engine\environment.ws(25): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
      Warning [content0]engine\environment.ws(27): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
      Warning [content0]engine\showflags.ws(9): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
  8. Unclepopeh
    Unclepopeh
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    Hello tried to use your files but it didn't work still receive the same error as before even with script merger it could not find it.

    Error [mod0000_mergedfiles]game\gui\menus\charactermenu.ws(53): syntax error, unexpected TOKEN_EVENT, expecting '{' or ';', near 'event'
    Error [mod0000_mergedfiles]game\player\playerwitcher.ws(7951): Unexpected end of file found after '{' at line 437
    Error [mod0000_mergedfiles]game\player\r4player.ws(12109): syntax error, unexpected TOKEN_PUBLIC, expecting '{' or ';', near 'public'
    1. hunter2k4
      hunter2k4
      • member
      • 1 kudos
      There are a new patch coming out last week , i think you should update to that version
  9. Ferdimage
    Ferdimage
    • BANNED
    • 0 kudos
    Will you be doing a fix for version 1.21?
    I get compiling errors even on a fresh reinstall with only Absolute Camera 2.0
    1. hunter2k4
      hunter2k4
      • member
      • 1 kudos
      Have you try without mod yet ?
      Sorry for make you disappointed.... but i`ve been very busy recently so i can only support with 1.12 version for now...
  10. dudeh8109
    dudeh8109
    • supporter
    • 5 kudos
    Wow, thanks for this. I finally downloaded 14+GB of data to finally be able to play HOS but none of my mods worked because I kept getting script compile errors. I ended up trying:

    // Class pointed to by "theTelemetry"
    // Do not instanciate directly
    import class CR4TelemetryScriptProxy extends CObject
    {
    import final function LogWithName( eventType : ER4TelemetryEvents );
    import final function LogWithLabel( eventType : ER4TelemetryEvents, label : String );
    import final function LogWithValue( eventType : ER4TelemetryEvents, value : int );
    import final function LogWithValueStr( eventType : ER4TelemetryEvents, value : String );

    import final function LogWithLabelAndValue( eventType : ER4TelemetryEvents, label : String, value : int );
    import final function LogWithLabelAndValueStr( eventType : ER4TelemetryEvents, label : String, value : String );

    import final function SetCommonStatFlt( statType: ER4CommonStats, value : float );
    import final function SetCommonStatI32( statType: ER4CommonStats, value : int );

    import final function SetGameProgress( value : float );

    import final function AddSessionTag( tag : String );
    import final function RemoveSessionTag( tag : String );

    import final function XDPPrintUserStats( statisticName : String );
    import final function XDPPrintUserAchievement( achievementName : String );
    }

    like you mentioned in a post below, and VOILA! I can start playing with mods now. Thanks again!
    1. hunter2k4
      hunter2k4
      • member
      • 1 kudos
      NICE xD