When opening better minimap, I only see a square of the map and the rest of the circle has black background. However, icons are still present. How to fix this problem?
Late reply but for anyone else reading this, you just paste it underneath, no need to delete anything. Just tested it, you can change the shortcut in the key bindings menu.
If used with the minimap zoom mod there's a nice way to merge them so that the large minimap always has twice the zoom of the small one. that way the area the small one shows is almost exactly the same size on the big one, with the big one showing more of the surroundings. That's really nice
You basically can get rid of ALL the zoom code in better minimap, especially in the toggle function and instead add this to the public function GetMinimapZoom() : float in hud.ws after the Minimap Zoom code switch statement:
The problem is that the game only loads a small amount to map tiles because that's enough for the default minimap. This behaviour is hard-coded in the flash module and wasn't able to alter this yet.
There's a bug, the dotted line guiding you to your waypoint in the standard minimap disappears randomly after using the hotkey to bring up the larger minimap, but still remains in the larger minimap. Have to go to options to disable/re-enable the guided waypoint to bring it back, but it will just disappear again.
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What does it mean by "over"? Am I replacing it? Am I adding it "under" BASE_CharacterMovement? I don't quite understand.
That's really nice
You basically can get rid of ALL the zoom code in better minimap, especially in the toggle function and instead add this to the public function GetMinimapZoom() : float in hud.ws after the Minimap Zoom code switch statement:
// BetterMinimap +++
module = (CR4HudModuleMinimap2)GetHudModule("Minimap2Module");
if ( module && module.IsBetterMinimapActive())
{
m_minimapZoom *= 0.5;
}
// BetterMinimap ---
then you only need to add the function IsBetterMinimapActive() to to hudModuleMinimap2.ws
// BetterMinimap +++
public function IsBetterMinimapActive() : bool
{
return m_betterMinimapIsActive;
}
and it's done. Works great
like the location of files, exact coding to get rid of & add?
also, does this work well with friendly mod?
http://imgur.com/onc8Ups
Possible conflict with Hud Positioning and Scale Mod, because now i am unable to scale or move minimap at all. Any ideas?
Edit: No worries i changed a value in this line :BETTER_MINIMAP_ZOOM = 0.125f; // zoom multiplier for better minimap to 0.250f and it is gone.
Cant find it in mods txt files.
https://i.imgur.com/LuQl5FU.png
After i move a few meters it corrects itself but at first it's square.
Is it how it supposed to work or i did something wrong?