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88 comments

  1. ArjukKagrim
    ArjukKagrim
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    When opening better minimap, I only see a square of the map and the rest of the circle has black background. However, icons are still present. How to fix this problem?
  2. mad3ngr
    mad3ngr
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    Will this work for 1.32?
  3. Zarex08
    Zarex08
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    WHAT IS KEY?
  4. boxfreind
    boxfreind
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    Add the following lines over <!-- [BASE_CharacterMovement] --> in bin\config\r4game\user_config_matrix\pc\input.xml:

    What does it mean by "over"? Am I replacing it? Am I adding it "under" BASE_CharacterMovement? I don't quite understand.
    1. boxfreind
      boxfreind
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      It must not be working, I don't see any new options in the game settings :(
    2. Boneapart
      Boneapart
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      Yes I'm confused by this as well. What exactly does over mean, appreciate anyone telling us how they put it in.
    3. nazhuszero
      nazhuszero
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      Late reply but for anyone else reading this, you just paste it underneath, no need to delete anything. Just tested it, you can change the shortcut in the key bindings menu.
  5. KeldorKatarn
    KeldorKatarn
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    If used with the minimap zoom mod there's a nice way to merge them so that the large minimap always has twice the zoom of the small one. that way the area the small one shows is almost exactly the same size on the big one, with the big one showing more of the surroundings.
    That's really nice

    You basically can get rid of ALL the zoom code in better minimap, especially in the toggle function and instead add this to the public function GetMinimapZoom() : float in hud.ws after the Minimap Zoom code switch statement:

    // BetterMinimap +++
    module = (CR4HudModuleMinimap2)GetHudModule("Minimap2Module");
    if ( module && module.IsBetterMinimapActive())
    {
    m_minimapZoom *= 0.5;
    }
    // BetterMinimap ---

    then you only need to add the function IsBetterMinimapActive() to to hudModuleMinimap2.ws

    // BetterMinimap +++
    public function IsBetterMinimapActive() : bool
    {
    return m_betterMinimapIsActive;
    }

    and it's done. Works great
    1. Clayman648
      Clayman648
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      can you please elaborate in steps, i'm lost.

      like the location of files, exact coding to get rid of & add?

      also, does this work well with friendly mod?
    2. mallninjaz
      mallninjaz
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      Would you be able to post the files already changed? I'm no coder. Thanks!
  6. mallninjaz
    mallninjaz
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    Anyone got it working with newest friendly hud?
  7. 12Vader34
    12Vader34
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    Update for 1.32?
  8. ivanfabric
    ivanfabric
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    Very neat, endorsed. Any idea why my minimap is square with black background after zooming in?

    http://imgur.com/onc8Ups

    Possible conflict with Hud Positioning and Scale Mod, because now i am unable to scale or move minimap at all. Any ideas?

    Edit: No worries i changed a value in this line :BETTER_MINIMAP_ZOOM = 0.125f; // zoom multiplier for better minimap to 0.250f and it is gone.
    1. CptYouaredead
      CptYouaredead
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      The problem is that the game only loads a small amount to map tiles because that's enough for the default minimap. This behaviour is hard-coded in the flash module and wasn't able to alter this yet.
    2. deleted89775358
      deleted89775358
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      Where i can find this line? Which file?
      Cant find it in mods txt files.
  9. deleted89775358
    deleted89775358
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    When i use it it's like this:

    https://i.imgur.com/LuQl5FU.png

    After i move a few meters it corrects itself but at first it's square.

    Is it how it supposed to work or i did something wrong?
  10. jrguinan
    jrguinan
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    There's a bug, the dotted line guiding you to your waypoint in the standard minimap disappears randomly after using the hotkey to bring up the larger minimap, but still remains in the larger minimap. Have to go to options to disable/re-enable the guided waypoint to bring it back, but it will just disappear again.