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Teamy

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Teamy88

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About this mod

This mod adds new custom designed bonuses for 3 and 6 piece sets to all non-Grandmaster Witcher sets.

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  • Polish
Hello, friends! This is my second big project that I've been working on for a few months. This mod adds new custom designed Witcher set bonuses to all non-Grandmaster Witcher sets. The idea of this mod is to make the game feels more progressive, interesting and increase the theorycrafting aspect for hardcore players. Although I have taken the time to balance the bonuses, I am open to discussion about further tweaking some values, but I will decline any suggestion involving partial or complete change/rework of any set bonus (nor swapping them). The reason for this is that about 40% of the time it took me to create this mod was actually spent designing the bonuses, and I'd say that was the biggest challenge for me.

Some set bonuses have interesting mechanics that cannot stack or work with other effects/mechanics (mostly for balancing purposes). Rather than give away all the mod secrets, I'll leave that job to you to enjoy.



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(3) - You gain 4% critical hit damage for each piece of the set. Current bonus: X%
(6) - For the duration of the fight, each time you critically hit with a sword attack, you gain 2% damage reduction. Stacks up to 10 times. When you are injured, you lose 4% of this bonus.


(3) - When you are injured in melee combat, you return to the attacker damage equal to 10%, for each piece of the set, of the damage of the currently held sword. Current bonus: X%
(6) - When you are wounded 8 times, you gain a protective shield that makes you invulnerable to the next attack.


(3) - Whenever your Vitality drops below 50%, for the next 6 seconds you gain 6% damage reduction for each piece of the set. The effect is cancelled if your Vitality reaches or exceeds 50%. Current damage reduction: X%
(6) - If your current health percentage is lower than the enemy's, for every 1% difference you gain 2% Attack Power.


(3) - Strong Attack heals you for 0.5%, for each piece of the set, from your total Vitality at the cost of 20 Stamina. Current bonus: X%
(6) - For each Adrenaline Point you have, Strong Attack consumes them to hit an additional enemy within 3 yards.




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(3) - You gain 3% critical hit chance for each piece of the set. Current bonus: X%
(6) - Each time you critically hit with Fast Attack, your next Crossbow Attack deals 100% more damage.



(3) - The damage of your crossbow is increased by 8 for each piece of the set. Current bonus: X damage
(6) - Crossbow attacks increase critical hit damage for 5 seconds by 60%.



(3) - Fast Attack deals up to 4% more damage, for each piece of the set, the less Stamina you have. Current bonus: up to X%
(6) - When you have full Stamina, Strong Attack uses it to increase its damage by 20%.


(3) - Strong Attack increases Aard Sign Intensity by 5% for each piece of the set. Using Signs against enemies cancels the bonus. Current bonus: X%
(6) - If you cast Aard or Igni against foes and then perform Fast Attack, the damage of the subsequent Strong Attack is increased by 30% and a critical hit is guaranteed.




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(3) - Bombs deal 5% more damage for each piece of the set. Current bonus: X%
(6) - When drawn, your sword increases bombs damage dealt by 30% of their own damage dealt.



(3) - While using oil on your blades against the corresponding enemy type, Fast Attack reduces their damage resistance by 3% for each piece of the set. Current resistance reduction: X%
(6) - The amount of Attack Power oils provide is doubled.



(3) - For each enemy affected by Bleeding, Burning or Poison effect, your damage increases by 0.5% for each piece of the set. Current bonus per affected enemy: X%
(6) - Strong Attacks apply Bleeding effect to all nearby foes causing them to lose a small amount of Vitality or Essence.


(3) - The range of Whirl is increased by 0.1 yards for each piece of the set. Current bonus: X yards
(6) - Whirl applies Bleeding effect. Affected enemies lose 75 Vitality or Essence per second.




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(3) - Your Sign Intensity is increased by 3% for each piece of the set. Current bonus: X%
(6) - Each time you cast Sign in its standard mode, for the next 3 seconds your Stamina regeneration is increased by 5/s.



(3) - Your Stamina regeneration is increased by 1/s for each piece of the set. Current bonus: X/s
(6) - At start of combat, for the next 20 seconds you gain bonus Sign Intensity and damage reduction. The bonus depends on the sum of your equipped Sign skill points. You gain 2% Sign Intensity and 0.5% damage reduction per point.



(3) - For each piece of the set, the effect of Alternative Axii (Puppet) cast on your enemies lasts 10% longer and they deal 10% more damage as allies. Current bonus: X%
(6) - During combat, if there is at least one target affected by your Alternative Axii (Puppet), your Signs deal 25% more damage.


(3) - Your Signs deal 5% more damage for each piece of the set. Current bonus: X%
(6) - Whenever you deal damage with Fast Attack or Strong Attack, your Stamina regeneration increases by 1/s. Stacks up to 10 times. The bonus is lost in 5 seconds. Upon reaching and maintaining 10 stacks, you gain 60% Sign Intensity.




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(3) - Hit from Alternative Yrden Sign (Magic Trap) has a 6% chance, for each piece of the set, to apply Bleeding, Poison or Burning effect. Affected enemies lose 50 Vitality or Essence per second. Current chance: X%
(6) - Alternative Yrden Sign (Magic Trap) can now hit two opponents and the number of charges is doubled.


(3) - When a Quen shield shatters, there is a 5% chance, for each piece of the set, to stun all foes within 5 yards for 5 seconds. Current chance: X%
(6) - Attacking stunned enemies causes them to lose an additional 15% of their current Vitality or Essence.




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(3) - For each potion or mutagen decoction effect on you, your chance to apply Poison effect from the Sword Attributes is increased by 0.5% for each piece of the set. Current chance per effect: X%
(6) - The Toxicity cost of drinking potions and mutagen decoctions is reduced by 20%.



Compatible:
- Brothers in Arms by MerseyRockoff
Thanks to the BiA Team for allowing me to incorporate one of their fixes in the mod, related to a problem with the incorrect calculation of chance for runestone effects when the weapon originally had the same stat.
- More Reasonable Damage (Lite) by Teamy
- More Reasonable Damage (No More Oils Cheating) by Teamy
- More Reasonable Damage (Upgradable Mutations) by Teamy

Not Compatible:
- Witcher School Set Rework and Balance by ElementaryLewis
- *Partially* More Reasonable Damage (All Set Bonuses Improved) by Teamy
To be honest, I have no plans to make them compatible. This mod was created and built around the idea of keeping the original Grandmaster Set bonuses.
- Any mod that does the same or similar job.

Recommended Mods:
- Progressive Scavenger Hunt for Witcher School Gear by ElementaryLewis (Most recommended)

The game files this mod edits:
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dlc\bob\data\gameplay\abilities\effects_ep2.xml
dlc\bob\data\gameplay\abilities_plus\effects_ep2.xml
dlc\dlc10\data\gameplay\items\dlc10_wolf_armor.xml
dlc\dlc10\data\gameplay\items\dlc10_wolf_swords.xml
dlc\dlc10\data\gameplay\items_plus\dlc10_wolf_armor.xml
dlc\dlc10\data\gameplay\items_plus\dlc10_wolf_swords.xml
dlc\ep1\data\gameplay\items\def_item_crafting_armor.xml
dlc\ep1\data\gameplay\items\def_item_crafting_boots.xml
dlc\ep1\data\gameplay\items\def_item_crafting_gloves.xml
dlc\ep1\data\gameplay\items\def_item_crafting_pants.xml
dlc\ep1\data\gameplay\items\def_item_crafting_weapons.xml
dlc\ep1\data\gameplay\items_plus\def_item_crafting_armor.xml
dlc\ep1\data\gameplay\items_plus\def_item_crafting_boots.xml
dlc\ep1\data\gameplay\items_plus\def_item_crafting_gloves.xml
dlc\ep1\data\gameplay\items_plus\def_item_crafting_pants.xml
dlc\ep1\data\gameplay\items_plus\def_item_crafting_weapons.xml
gameplay\abilities\effects.xml
gameplay\abilities_plus\effects.xml
gameplay\items\def_item_crafting_armor.xml
gameplay\items\def_item_crafting_boots.xml
gameplay\items\def_item_crafting_gloves.xml
gameplay\items\def_item_crafting_pants.xml
gameplay\items\def_item_crafting_weapons.xml
gameplay\items\def_item_weapons_crossbow.xml
gameplay\items\dlc18_netflix_armor.xml
gameplay\items\dlc18_netflix_swords.xml
gameplay\items_plus\def_item_crafting_armor.xml
gameplay\items_plus\def_item_crafting_boots.xml
gameplay\items_plus\def_item_crafting_gloves.xml
gameplay\items_plus\def_item_crafting_pants.xml
gameplay\items_plus\def_item_crafting_weapons.xml
gameplay\items_plus\def_item_weapons_crossbow.xml
gameplay\items_plus\dlc18_netflix_armor.xml
gameplay\items_plus\dlc18_netflix_swords.xml

scripts\game\actor.ws
scripts\game\definitionsManager.ws
scripts\game\gameParams.ws
scripts\game\components\inventoryComponent.ws
scripts\game\gameplay\ability\PlayerAbilityManager.ws
scripts\game\gameplay\actions\attackAction.ws
scripts\game\gameplay\damage\damageManagerProcessor.ws
scripts\game\gameplay\effects\effectManager.ws
scripts\game\gameplay\effects\effectTypes.ws
scripts\game\gameplay\effects\gameEffectManager.ws
scripts\game\gameplay\effects\effects\regen\regenEffect.ws
scripts\game\gameplay\effects\effects\skill\axiiGuardMe.ws
scripts\game\gameplay\items\spells\quenEntity.ws
scripts\game\gameplay\items\spells\yrdenEntity.ws
scripts\game\gui\_old\components\guiPlayerInventoryComponent.ws
scripts\game\gui\_old\components\guiTooltipComponent.ws
scripts\game\gui\hud\modules\hudModuleBuffs.ws
scripts\game\gui\popups\CharacterStatsPopup.ws
scripts\game\npc\npc.ws
scripts\game\player\playerTypes.ws
scripts\game\player\playerWeaponHolster.ws
scripts\game\player\playerWitcher.ws
scripts\game\player\r4Player.ws
scripts\game\player\states\combat.ws


Additional Information:
Be sure to join  Brothers in Arms and Wolven Workshop Discords if you have questions about modding.

Check out Essential Mods List - Next Gen 4.04 Guide by ElementaryLewis for a ready to use mod list.
Check out ULTIMATE MOD LIST (W3EER) - GUIDE by SP3CNAZ for a ready to use mod list.
Check out ULTIMATE MOD LIST - GUIDE by SP3CNAZ for a ready to use mod list.