About this mod
This mod adds new custom designed bonuses for 3 and 6 piece sets to all non-Grandmaster Witcher sets.
- Requirements
- Permissions and credits
-
Translations
- Polish
Some set bonuses have interesting mechanics that cannot stack or work with other effects/mechanics (mostly for balancing purposes). Rather than give away all the mod secrets, I'll leave that job to you to enjoy.


(3) - You gain 4% critical hit damage for each piece of the set. Current bonus: X%
(6) - For the duration of the fight, each time you critically hit with a sword attack, you gain 2% damage reduction. Stacks up to 10 times. When you are injured, you lose 4% of this bonus.

(3) - When you are injured in melee combat, you return to the attacker damage equal to 10%, for each piece of the set, of the damage of the currently held sword. Current bonus: X%
(6) - When you are wounded 8 times, you gain a protective shield that makes you invulnerable to the next attack.

(3) - Whenever your Vitality drops below 50%, for the next 6 seconds you gain 6% damage reduction for each piece of the set. The effect is cancelled if your Vitality reaches or exceeds 50%. Current damage reduction: X%
(6) - If your current health percentage is lower than the enemy's, for every 1% difference you gain 2% Attack Power.

(3) - Strong Attack heals you for 0.5%, for each piece of the set, from your total Vitality at the cost of 20 Stamina. Current bonus: X%
(6) - For each Adrenaline Point you have, Strong Attack consumes them to hit an additional enemy within 3 yards.


(3) - You gain 3% critical hit chance for each piece of the set. Current bonus: X%
(6) - Each time you critically hit with Fast Attack, your next Crossbow Attack deals 100% more damage.

(3) - The damage of your crossbow is increased by 8 for each piece of the set. Current bonus: X damage
(6) - Crossbow attacks increase critical hit damage for 5 seconds by 60%.

(3) - Fast Attack deals up to 4% more damage, for each piece of the set, the less Stamina you have. Current bonus: up to X%
(6) - When you have full Stamina, Strong Attack uses it to increase its damage by 20%.

(3) - Strong Attack increases Aard Sign Intensity by 5% for each piece of the set. Using Signs against enemies cancels the bonus. Current bonus: X%
(6) - If you cast Aard or Igni against foes and then perform Fast Attack, the damage of the subsequent Strong Attack is increased by 30% and a critical hit is guaranteed.


(3) - Bombs deal 5% more damage for each piece of the set. Current bonus: X%
(6) - When drawn, your sword increases bombs damage dealt by 30% of their own damage dealt.

(3) - While using oil on your blades against the corresponding enemy type, Fast Attack reduces their damage resistance by 3% for each piece of the set. Current resistance reduction: X%
(6) - The amount of Attack Power oils provide is doubled.

(3) - For each enemy affected by Bleeding, Burning or Poison effect, your damage increases by 0.5% for each piece of the set. Current bonus per affected enemy: X%
(6) - Strong Attacks apply Bleeding effect to all nearby foes causing them to lose a small amount of Vitality or Essence.

(3) - The range of Whirl is increased by 0.1 yards for each piece of the set. Current bonus: X yards
(6) - Whirl applies Bleeding effect. Affected enemies lose 75 Vitality or Essence per second.


(3) - Your Sign Intensity is increased by 3% for each piece of the set. Current bonus: X%
(6) - Each time you cast Sign in its standard mode, for the next 3 seconds your Stamina regeneration is increased by 5/s.

(3) - Your Stamina regeneration is increased by 1/s for each piece of the set. Current bonus: X/s
(6) - At start of combat, for the next 20 seconds you gain bonus Sign Intensity and damage reduction. The bonus depends on the sum of your equipped Sign skill points. You gain 2% Sign Intensity and 0.5% damage reduction per point.

(3) - For each piece of the set, the effect of Alternative Axii (Puppet) cast on your enemies lasts 10% longer and they deal 10% more damage as allies. Current bonus: X%
(6) - During combat, if there is at least one target affected by your Alternative Axii (Puppet), your Signs deal 25% more damage.

(3) - Your Signs deal 5% more damage for each piece of the set. Current bonus: X%
(6) - Whenever you deal damage with Fast Attack or Strong Attack, your Stamina regeneration increases by 1/s. Stacks up to 10 times. The bonus is lost in 5 seconds. Upon reaching and maintaining 10 stacks, you gain 60% Sign Intensity.


(3) - Hit from Alternative Yrden Sign (Magic Trap) has a 6% chance, for each piece of the set, to apply Bleeding, Poison or Burning effect. Affected enemies lose 50 Vitality or Essence per second. Current chance: X%
(6) - Alternative Yrden Sign (Magic Trap) can now hit two opponents and the number of charges is doubled.

(3) - When a Quen shield shatters, there is a 5% chance, for each piece of the set, to stun all foes within 5 yards for 5 seconds. Current chance: X%
(6) - Attacking stunned enemies causes them to lose an additional 15% of their current Vitality or Essence.


(3) - For each potion or mutagen decoction effect on you, your chance to apply Poison effect from the Sword Attributes is increased by 0.5% for each piece of the set. Current chance per effect: X%
(6) - The Toxicity cost of drinking potions and mutagen decoctions is reduced by 20%.
Compatible:
- Brothers in Arms by MerseyRockoff
Thanks to the BiA Team for allowing me to incorporate one of their fixes in the mod, related to a problem with the incorrect calculation of chance for runestone effects when the weapon originally had the same stat.
- More Reasonable Damage (Lite) by Teamy
- More Reasonable Damage (No More Oils Cheating) by Teamy
- More Reasonable Damage (Upgradable Mutations) by Teamy
Not Compatible:
- Witcher School Set Rework and Balance by ElementaryLewis
- *Partially* More Reasonable Damage (All Set Bonuses Improved) by Teamy
To be honest, I have no plans to make them compatible. This mod was created and built around the idea of keeping the original Grandmaster Set bonuses.
- Any mod that does the same or similar job.
Recommended Mods:
- Progressive Scavenger Hunt for Witcher School Gear by ElementaryLewis (Most recommended)
The game files this mod edits:
dlc\bob\data\gameplay\abilities_plus\effects_ep2.xml
dlc\dlc10\data\gameplay\items\dlc10_wolf_armor.xml
dlc\dlc10\data\gameplay\items\dlc10_wolf_swords.xml
dlc\dlc10\data\gameplay\items_plus\dlc10_wolf_armor.xml
dlc\dlc10\data\gameplay\items_plus\dlc10_wolf_swords.xml
dlc\ep1\data\gameplay\items\def_item_crafting_armor.xml
dlc\ep1\data\gameplay\items\def_item_crafting_boots.xml
dlc\ep1\data\gameplay\items\def_item_crafting_gloves.xml
dlc\ep1\data\gameplay\items\def_item_crafting_pants.xml
dlc\ep1\data\gameplay\items\def_item_crafting_weapons.xml
dlc\ep1\data\gameplay\items_plus\def_item_crafting_armor.xml
dlc\ep1\data\gameplay\items_plus\def_item_crafting_boots.xml
dlc\ep1\data\gameplay\items_plus\def_item_crafting_gloves.xml
dlc\ep1\data\gameplay\items_plus\def_item_crafting_pants.xml
dlc\ep1\data\gameplay\items_plus\def_item_crafting_weapons.xml
gameplay\abilities\effects.xml
gameplay\abilities_plus\effects.xml
gameplay\items\def_item_crafting_armor.xml
gameplay\items\def_item_crafting_boots.xml
gameplay\items\def_item_crafting_gloves.xml
gameplay\items\def_item_crafting_pants.xml
gameplay\items\def_item_crafting_weapons.xml
gameplay\items\def_item_weapons_crossbow.xml
gameplay\items\dlc18_netflix_armor.xml
gameplay\items\dlc18_netflix_swords.xml
gameplay\items_plus\def_item_crafting_armor.xml
gameplay\items_plus\def_item_crafting_boots.xml
gameplay\items_plus\def_item_crafting_gloves.xml
gameplay\items_plus\def_item_crafting_pants.xml
gameplay\items_plus\def_item_crafting_weapons.xml
gameplay\items_plus\def_item_weapons_crossbow.xml
gameplay\items_plus\dlc18_netflix_armor.xml
gameplay\items_plus\dlc18_netflix_swords.xml
scripts\game\actor.ws
scripts\game\definitionsManager.ws
scripts\game\gameParams.ws
scripts\game\components\inventoryComponent.ws
scripts\game\gameplay\ability\PlayerAbilityManager.ws
scripts\game\gameplay\actions\attackAction.ws
scripts\game\gameplay\damage\damageManagerProcessor.ws
scripts\game\gameplay\effects\effectManager.ws
scripts\game\gameplay\effects\effectTypes.ws
scripts\game\gameplay\effects\gameEffectManager.ws
scripts\game\gameplay\effects\effects\regen\regenEffect.ws
scripts\game\gameplay\effects\effects\skill\axiiGuardMe.ws
scripts\game\gameplay\items\spells\quenEntity.ws
scripts\game\gameplay\items\spells\yrdenEntity.ws
scripts\game\gui\_old\components\guiPlayerInventoryComponent.ws
scripts\game\gui\_old\components\guiTooltipComponent.ws
scripts\game\gui\hud\modules\hudModuleBuffs.ws
scripts\game\gui\popups\CharacterStatsPopup.ws
scripts\game\npc\npc.ws
scripts\game\player\playerTypes.ws
scripts\game\player\playerWeaponHolster.ws
scripts\game\player\playerWitcher.ws
scripts\game\player\r4Player.ws
scripts\game\player\states\combat.ws
Additional Information:
Be sure to join Brothers in Arms and Wolven Workshop Discords if you have questions about modding.
Check out Essential Mods List - Next Gen 4.04 Guide by ElementaryLewis for a ready to use mod list.
Check out ULTIMATE MOD LIST (W3EER) - GUIDE by SP3CNAZ for a ready to use mod list.
Check out ULTIMATE MOD LIST - GUIDE by SP3CNAZ for a ready to use mod list.