All my equipment set mods are DLC and should not have conflicts with other mods, I have all my armor mods in my own game and it doesn't crash. You will need to make sure the folder inside the dlc folder (in this case dlcomegaknight) goes into your Witcher 3 dlc folder, and the folder inside the mods folder (in this case modOmegaKnight) goes into your Witcher 3 mods folder, the same goes for the other armor mods. Missing one or the other will cause crashing.
Yep. Did that. When I add any single armor, it works. Attempting to add a second causes crash on start up. This isn't a problem I recall encountering with other armor mods. I'm more just curious what your mod could be conflicting with. I probably won't do anymore testing to figure it out.
There is a possibility one of your installed mods' item names in Redkit had the same name as one of my mods' item name, the game couldn't comprehend which one to load when launched so it crashed instead. I'm not entirely sure, just my guess.
A writable area should appear if you have console command enabled when pressing ~, if it doesn't you will need to look up how to enable console command on Witcher 3, if it appears just type it like this and every item should appear in your inventory.
I had the same problem and that is because they are poorly written in the description, well not as such, only in the part where the quotation marks go, only one is shown, but there should be two. just like that: additem("Omega Knight Armor") additem("Omega Knight Pants") additem("Omega Knight Gloves") additem("Omega Knight Boots") additem("Omega Knight Helm") additem("Omega Knight Sword")
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additem("Omega Knight Armor")
additem("Omega Knight Pants")
additem("Omega Knight Gloves")
additem("Omega Knight Boots")
additem("Omega Knight Helm")
additem("Omega Knight Sword")
hey, maybe you can make Judge Gabranth from FF XII armor and sword too ?