I did my best to synchronize the controller vibrations with the action and to avoid constant rumble. Only next gen.
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Changelogs
Version 0.5
Fixed and cleaned dodge roll
Added dodge
Improved slide
Version 0.4
Changed evade roll vibe timing
Added playerSwiming
Added playerSliding
Renamed playerMovement to playerOnFoot
Version 0.3
Added horse dsimount vibes
Splitted vibes so you can remove some
Lowered slightly the default vibe attack (start of the vibe)
Version 0.2
Added horse riding vibes
Version 0.1
Initial release
Since 0.3 (see changelog) the vibes are split in files so you can keep what you want. To update to 0.4 you need to delete the modVibeItVibeIt folder first or see changelog and make your mod content.
needed.ws Don't delete this one, it's needed by other files.
custom vibrate controller method
horse.ws
riding > WALK_SPEED => Custom light
dismount => Very Light (when the player hits the ground)
playerCombat.ws
Player inflicts melee critical => Custom medium
Player inflicts melee hit => Custom extra light
playerLand.ws
Landing without roll => Very light
Dodging by rolling => Light (like vanilla exploration roll landing, when the player hits the ground)
Dodging => Very ligh
playerOnFoot.ws
Player moving > speedWalkingMax => Custom extra light
playerSwiming.ws
Custom extra light
playerSliding.ws
Player HardSliding => Custom progressive
Player Sliding => Custom light
I'm playing with a classic Xbox one controller.
Just unzip and put in mod folder. I used annotations so no merge needed. You can delete the modVibeItVibeIt folder fearlessly but with regret.