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rmemr and Ard Carraigh

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TheRealArdCarraigh

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37 comments

  1. kicker044
    kicker044
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    Looks nice
  2. Edg3runnr
    Edg3runnr
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    What s new in 1.2?
    1. TheRealArdCarraigh
      TheRealArdCarraigh
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      It's written in the changelog
    2. Edg3runnr
      Edg3runnr
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    3. TheRealArdCarraigh
      TheRealArdCarraigh
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      Hmm 
      Nexus a bit buggy with changelogs today
      Maybe it will show up now

      Either way, I managed to make the hi-res shadows permanent, even after exiting a scene
  3. Edg3runnr
    Edg3runnr
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    Somehow this mod fixes  for me semi-transparent shadows bug on objects in cutscenes and dialogues, if you dont know what i mean ProShadows at The Witcher 3 Nexus - Mods and community this mod was for old gen which fix this problem but i never find a solution for next gen. I use" tweaks mod" to adjust cascade shadows and it helps in gameplay but in dialogues this bug was still appears and after i download this mod the problem is completely gone in cutscenes. Is it possible cause of this mod? i little bit confused cause it is charachers shadows mod)
  4. JediGriss
    JediGriss
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    Hello. So I extracted and installed it in the mods folder, and gave the mod higher priority, but it didn't work, there was no difference in the shadows of the characters. Did I do something wrong?



    1. TheRealArdCarraigh
      TheRealArdCarraigh
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      It's not noticeable on every character. Best way to check I guess is to see the ones I show in the screenshots. Just to make sure that it is properly installed. And once it's confirmed, you don't have to worry about anything, it's installed and working, and working with any other mod
    2. ElementaryLewis
      ElementaryLewis
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      By the way, it's just a scripted mod. Putting priority on script does nothing. We even don't recommend to put priority number to all mods.
      All you need is Script Merger and merge all scripts.
    3. Yazker
      Yazker
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    4. TheRealArdCarraigh
      TheRealArdCarraigh
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      You may have talked to the npc.
      Unfortunately, for now the mod gets disabled on NPCs involved in a scene when you enter the said scene. I still haven't figured out a way to re-enable it dynamically at the scene end. For now it gets re-activated only when the said entities are unloaded then reloaded into the game. Basically when you are far away from them and when you come back.
  5. Grimmghost95
    Grimmghost95
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    Does this work for Hoods mod ? Because the cloak itself doesnt exactly have a good shadow Geralts face is light up. It works for other hoods which have proper shadows through your mod. Could you check it out to make a i dont know a patch for the hoods shadow to work properly with your mod ? 

    https://prnt.sc/jaeXCwj60of5
    1. TheRealArdCarraigh
      TheRealArdCarraigh
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      It won't work with this hood because it is a cloth simulation, and the game is bad at drawing shadows from cloth simulation meshes. (Which is totally understandable)
    2. Grimmghost95
      Grimmghost95
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      Damn 
    3. Grimmghost95
      Grimmghost95
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      Sorry im not a modder why is it understandable could you explain in short ? I really wish to know. Honest.
    4. TheRealArdCarraigh
      TheRealArdCarraigh
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      Calculating shadows is a costly process. Calculating shadows on a simulated mesh even more. So I guess there's a distance threshold at which you can approximate the shadows of simulated stuff with a good look/cost balance. And Geralt's face is below that threshold, so no proper shadows. I don't know if it's that for sure, but it sounds like a sensible explanation.
  6. inwcg2366
    inwcg2366
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    Can you make the shadow a little lighter
    1. TheRealArdCarraigh
      TheRealArdCarraigh
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      Absolutely not, this is how the game renders shadows.
      Also, these screenshots are taken on a HDR screen and look way darker than what the gameplay actually is. You can just try the mod and you'll see
  7. iATREES
    iATREES
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    What's the difference with today's update?
    1. MasterKing25
      MasterKing25
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      As in the written in changelog ''Updated to the proper 4.04 script version''
    2. iATREES
      iATREES
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      I didn't even know that tab existed lol. Thanks
    3. ElementaryLewis
      ElementaryLewis
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      You also get that when you prompt to the number version in the Files.
  8. Nazar22851
    Nazar22851
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    Thank you man, very good job👍
  9. AlinGeorgian
    AlinGeorgian
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    A must. I'm happy that it works with any other mods too.
    1. ESW77Eternal
      ESW77Eternal
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      +
  10. ShahrukhX70
    ShahrukhX70
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    More mods like this, PLEASE! 💯

    Thank You, Ard Carraigh! 👍
    1. ESW77Eternal
      ESW77Eternal
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