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junicave

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junicave

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11 comments

  1. bigbanglsy2003
    bigbanglsy2003
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    • 0 kudos
    It's a good mod ,If possible, I hope to update to version 1.32.THX!!!!
    1. junicave
      junicave
      • member
      • 12 kudos
      Hi. Thank you for your feedback! 😊
      One thing I should explain: porting a mod made for next-gen version of the game to the old-gen version of the game isn't called 'update', it is called 'backport'. While I understand the demand and perfectly okay with the idea, I possess no skill to do so and I never have played the old-gen version. I am perfectly okay if someone else will backport the mod though.
  2. GuyVolker
    GuyVolker
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    • 12 kudos
    Hi - great mod and method! Is there anyway this can be adapted to old gen since it causes less conflicts than the original?
    1. junicave
      junicave
      • member
      • 12 kudos
      Thank you for your feedback! 😊 
      Regarding the possibility to adapt, it might be possible by someone experienced with the old gen, but certainly not by me. I have never played in old-gen version of the game and never even had one, as I came to The Witcher 3 in 2025 for the first time😊
      Also take note, that the amount of conflicts is greatly reduced by use of annotations, which I did use, and that annotations are not available in the old-gen.
  3. huahuaguoshan
    huahuaguoshan
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    • 0 kudos
    Wait for a long time, great mod.
    1. junicave
      junicave
      • member
      • 12 kudos
      Thank you! 😊

      I totally understand why the wait felt so long! The task was not easy to accomplish...

      The way hudModuleBuffs.ws handles buff ordering gave me such a headache that I almost gave up. No matter what I tested, the displayed durations kept mismatching the effects when trying to paginate. πŸ˜΅β€πŸ’« But thenβ€”pure luck! πŸ€ I finally caught one case where the duration lined up with the paged effects, and that was enough proof that it could work. From there, I just had to debug the logic until it behaved properly every time. 🎯 That said, if one would use other mods that modify the same system, things might still break.

      Feel free to share feedback, you are more than welcome! 😊
    2. huahuaguoshan
      huahuaguoshan
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      No wonder. I am always confused as to why the old-gen mod was not updated since this mod is clearly a must-have.
    3. junicave
      junicave
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      • 12 kudos
      The only old-gen mod I've seen didn't use pagination but instead increased the number of displayed buffs by editing the .redswf file and making a small script change. πŸ› οΈ This is definitely an easier solution, but the limit still exists (I believe it's 20? πŸ€”), and modifying .redswf makes the mod incompatible with others. 🚧 So I wasn't aiming to port that old-gen mod to next-gen but rather to find a more flexible approach. 😊
    4. huahuaguoshan
      huahuaguoshan
      • supporter
      • 0 kudos
      Got it. I am not a modder so I can't figure out the difference initially, but I can tell the work you have done.
  4. MrCementKnight
    MrCementKnight
    • member
    • 18 kudos
    Thank you for making it compatible with Place of Eternal Power.

    There was a comment on my mod page asking for a solution to the limit on the number of buffs that could be displayed, so I was thinking I had to come up with a solution.

    But you did it.
    Great job!
    1. junicave
      junicave
      • member
      • 12 kudos
      You're very welcome! 😊
      I'm really glad it turned out to be helpful! Honestly, I saw the issue and thought it would be a nice challenge to solve. I'm happy it worked out well and that it benefits players of your mod too! πŸ”₯✨
      Thank you for your kind words! 😊