About this mod
This mod allows you to view additional active effects when the number of active effects exceeds the display limit, using a form of pagination controlled by a button.
- Permissions and credits
- Changelogs
Without the mod:
By default, The Witcher 3 only displays up to 16 active effects on the HUD. If you use mods that add new effects, modify effect behavior, or introduce new potions, the total number of active effects may surpass this limit. In such cases, any effects beyond the first 16 become invisible on the HUD.
For example, I am using Content Expansion - Time of the Sword and Axe and if I take many potions from this mod, they exceed the limit.
How This Mod Works:
Instead of modifying any .redswf files, this mod addresses the issue through scripting. It reuses the same HUD space by dynamically paginating through the list of active effects when necessary.
This mod doesn't add any new potions or effects.
Features:
Pagination for Active Effects:
- If you have more than 16 active effects, a button press will shift the displayed effects forward.
- Example: If effects 1-16 are visible but 20 effects are active, pressing the button once will display effects 5-20 instead.
- Pressing the button again will revert the view back to effects 1-16
Automatic Pagination on New Effects:
- When a new effect is added while at least 16 effects are already active, the mod automatically shifts the display to show the latest effect instead of hiding it.
Compatibility
The mod uses Next-Gen annotations to minimize conflicts. However, several unavoidable lines are still edited in hudModuleBuffs.ws.
It should be compatible with several mods that edit HUD scripts, including:
However, the script is very tricky, and compatibility isn't guaranteed with all mods. If a mod heavily edits the HUD, there may be bugs even if it merges without issues. If you find any incompatibilities, please report them to me.
Usage
Press a key to list the active effects. The keys I have added: 9 when not in radial menu, and Backspace when in radial menu.
OR using a gamepad, press Start button while in the radial menu.
These bindings would not work without adding to input.settings file.
Installation
1. Download and install the mod main file to Mods folder.
2. To initialize key bindings:
- Open both of the following files:
[Path To Your Documents Folder]\The Witcher 3\input.settings
[Path To The Witcher 3]\Mods\modOvercomeBuffDisplayLimit\input.settings.part.txt
- Copy the key bindings from input.settings.part.txt.
- Paste them at the beginning of input.settings.
Notes:
- [Path To Your Documents Folder] is typically "%UserProfile%\Documents" or "C:\Users\[User Name]\Documents"
- If you only want the effect list to update while the radial menu is open, you may choose to copy only the [RadialMenu] section
- This mod does not include an in-game menu to rebind keys, but you can manually edit input.settings to customize the key bindings.
Optional: Auto-Advance on Radial Menu Close
If you prefer the effect list to advance automatically each time you close the radial menu instead of by a key, you can enable this feature by uncommenting a specific section in the mod's script file:
[Path To The Witcher 3]\Mods\modOvercomeBuffDisplayLimit\content\scripts\local\modOvercomeBuffDisplayLimit_inject_hud.ws
Uncomment the following lines:
/*
// This I have tested - too unintuitive. But if you want, uncomment
@wrapMethod(CR4ScriptedHud)
function OnRadialClosed()
{
wrappedMethod();
ModOBDL_OnManualAdvance();
} */
To uncomment, simply remove /* and */. This feature is disabled by default because it may feel unintuitive, but you can enable it if desired.
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Menu and texutal tutorials in New Game Plus Restored (Next-Gen)
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