Hello! 😊 This mod was created for the Next-Gen v4.04 version of The Witcher 3, so unfortunately, it won’t work on 1.31. 😕 I only came to play The Witcher 3 for the first time in 2025, so I never had the older versions and likely won’t be able to port it. However, if anyone else wants to give it a try, they’re more than welcome to! 👍✨
The origin of the bug are from "q001_beginning.w2phases" and "q602_wedding.w2phase". The first check if you are on New Game Plus so it automatically adds KM set in your inventory (or auto equip), whatever which armour you start using. The devs forgot to check Steel Sword in that case. The second is about the quest "Dead Man's Party" where Geralt will auto wear the Ornate Robe, Ornate Boots and... the Starting Pant. So because you have twice the same pants, the game think you already have it, so it doesn't add in your inventory. I fixed that for my Witcher School Set Rework and Balance where I replace with Skellige Breeze during this quest.
Thank you so much for sharing your insights! I really appreciate the detailed breakdown of the issue and your work on fixing it. 💙
I’ve already taken a deep dive into q001_beginning.w2phases and analyzed the conditions. My conclusion was that if the specific NG+ checks weren’t in place and the game simply followed the same logic as a regular New Game, this issue wouldn’t have occurred in the first place. My fix works by reenabling those conditions—but since that causes the silver sword to be added twice, I filter it out only in NG+ to prevent duplication. ⚔️✨
However, there’s another issue: the silver sword wouldn’t get auto-equipped due to a separate NG+ check. To resolve this, I unequip any existing silver sword before not giving a new one. This way, the quest logic still works as intended without modifying the w2phases file. 🚀 I’m also working on restoring some cut content during the NG+ prologue, so this approach aligns with my broader goals. That said, I truly appreciate all fixes addressing this issue and may take time to compare different solutions. 🧐💡
Thanks again for your work and for reporting this to Brothers In Arms! It’s always great to collaborate on making the game even better. 🎉🔧
4 comments
This mod was created for the Next-Gen v4.04 version of The Witcher 3, so unfortunately, it won’t work on 1.31. 😕
I only came to play The Witcher 3 for the first time in 2025, so I never had the older versions and likely won’t be able to port it. However, if anyone else wants to give it a try, they’re more than welcome to! 👍✨
The first check if you are on New Game Plus so it automatically adds KM set in your inventory (or auto equip), whatever which armour you start using. The devs forgot to check Steel Sword in that case.
The second is about the quest "Dead Man's Party" where Geralt will auto wear the Ornate Robe, Ornate Boots and... the Starting Pant. So because you have twice the same pants, the game think you already have it, so it doesn't add in your inventory. I fixed that for my Witcher School Set Rework and Balance where I replace with Skellige Breeze during this quest.
I already report that to Brothers In Arms.
Thank you so much for sharing your insights! I really appreciate the detailed breakdown of the issue and your work on fixing it. 💙
I’ve already taken a deep dive into q001_beginning.w2phases and analyzed the conditions. My conclusion was that if the specific NG+ checks weren’t in place and the game simply followed the same logic as a regular New Game, this issue wouldn’t have occurred in the first place. My fix works by reenabling those conditions—but since that causes the silver sword to be added twice, I filter it out only in NG+ to prevent duplication. ⚔️✨
However, there’s another issue: the silver sword wouldn’t get auto-equipped due to a separate NG+ check. To resolve this, I unequip any existing silver sword before not giving a new one. This way, the quest logic still works as intended without modifying the w2phases file. 🚀
I’m also working on restoring some cut content during the NG+ prologue, so this approach aligns with my broader goals. That said, I truly appreciate all fixes addressing this issue and may take time to compare different solutions. 🧐💡
Thanks again for your work and for reporting this to Brothers In Arms! It’s always great to collaborate on making the game even better. 🎉🔧