0 of 0

File information

Last updated

Original upload

Created by

Akatoshka7

Uploaded by

Akatoshka7

Virus scan

Safe to use

33 comments

  1. shauny321
    shauny321
    • supporter
    • 0 kudos
    I'm unable to launch the game with this mod active. I do have others active, tried merging it with their conflicts and unable to launch. I tried disabling the ones that it conflicts with (ActionLogCustomisation and Balanced Damage and Scaling) and was still unable to launch. Could possibly be an issue with my mod list but this is the only one causing me problems currently.
    Below is the error received with all the mods active and tried to merge them together.
    Error [mod0000_mergedfiles]game\gameplay\damage\damagemanagerprocessor.ws(938): I dont know any 'aardDamage'
    Error [mod0000_mergedfiles]game\gameplay\damage\damagemanagerprocessor.ws(938): I dont know any 'spNetflix'
    Error [mod0000_mergedfiles]game\gameplay\damage\damagemanagerprocessor.ws(939): I dont know any 'aardDamage'
    Error [mod0000_mergedfiles]game\gameplay\damage\damagemanagerprocessor.ws(939): I dont know any 'aardDamage'
    Error [mod0000_mergedfiles]game\gameplay\damage\damagemanagerprocessor.ws(939): I dont know any 'aardDamage'
    Error [mod0000_mergedfiles]game\gameplay\damage\damagemanagerprocessor.ws(939): I dont know any 'aardDamage'
    Error [mod0000_mergedfiles]game\gameplay\damage\damagemanagerprocessor.ws(1682): To few params in call to function 'SetArmorReducedDamageToZero'

    This error here is what I only have this mod active:
    Error [modsuperiorblackbloodredesign]game\gameplay\damage\damagemanagerprocessor.ws(1574): To few params in call to function 'SetArmorReducedDamageToZero'
    Warning [modsharedimports]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
    Warning [modsharedimports]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
    Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.


    
    1. 01DarkLord04
      01DarkLord04
      • member
      • 25 kudos
      Are you sure you've installed NG version from the archive? Reinstall and merge scripts again
    2. Akatoshka7
      Akatoshka7
      • member
      • 70 kudos
      What the person above said. You have explicitly installed a version that doesn't match your version of the game. Jesus, people, start reading the descriptions!
    3. ElementaryLewis
      ElementaryLewis
      • premium
      • 647 kudos
      You're using an outdated mod on Next Gen 404. Or as Dark Lord said.
      So reinstall the mod by taking its Next Gen version and make sure each mod confirm to work on 4.04 in the description/mod files. Or was updated since 19th July 2023.
  2. 01DarkLord04
    01DarkLord04
    • member
    • 25 kudos
    Вампиры и трупоеды "получают отравление" как-то не очень звучит, может быть вместо:

    Вампиры и трупоеды получают отравление, когда ранят ведьмака, и у них начинается кровотечение.

    лучше вот так:

    У вампиров и трупоедов начинается кровотечение, когда они ранят ведьмака.

    И кстати теряется фраза "ведьмачья кровь наносит им раны" из оригинала, не знаю специально по задумке или нет
    1. Akatoshka7
      Akatoshka7
      • member
      • 70 kudos
      Что ж, я изменил описание для соответствия второму и первому уроням... но сейчас уже и сам думаю, что описание изначально кривое. Я уже собирался переписать описания для всех трёх уровней.

      Например, "Раня ведьмака, вампиры и трупоеды сами получают раны (и отбрасываются (и у них начинается кровотечение))".

      Или более сухое и чёткое описание, в стиле третьей части: "Часть нанесённого вампирами и трупоедами урона возвращается обратно им, (их отрасывает (и у них начинается кровотечение))".
    2. 01DarkLord04
      01DarkLord04
      • member
      • 25 kudos
      То, что это из оригинала описание я понял)
      (просто меня всегда триггерило "получают отравление")

      По поводу правки - ну если без скобок, то нормально:

      "Раня ведьмака, вампиры и трупоеды сами получают часть (нанесённого?) урона, к тому же их отбрасывает и у них начинается кровотечение".

      "Часть нанесённого вампирами и трупоедами урона возвращается обратно (им?), а также их отбрасывает и у них начинается кровотечение"

      Лично мне 1ый вариант больше нравится
    3. Akatoshka7
      Akatoshka7
      • member
      • 70 kudos
      Скобками я просто имел в виду описания для разных уровней. А в целом да, думаю, ваш первый вариант, как сплав моих двух, выглядит хорошо.
    4. 01DarkLord04
      01DarkLord04
      • member
      • 25 kudos
      Отлично, спасибо)
  3. WitchercestBanditX
    WitchercestBanditX
    • member
    • 6 kudos
    as a russky native well dun comrade
  4. xuruthor
    xuruthor
    • supporter
    • 8 kudos
    thanks a lot for this mod! though, may i suggest a little improvement in grammar for the english description of the potion item?

    currently, it reads like: "Witcher's blood injures, knocks back and makes bleed vampires and necrophages when they wound him."

    with fixed grammar, it would read like: "Witcher's blood injures, knocks back, and causes bleeding to vampires and necrophages when they wound him."
    1. Akatoshka7
      Akatoshka7
      • member
      • 70 kudos
      Thank you. I'll add this. I mostly use program translation, and although I understand very little English, grammatical errors are more than possible.
  5. Zowbaid
    Zowbaid
    • premium
    • 105 kudos
    So, Just wanna make sure I understand how this works. For Superiod Black Blood to work, does Geralt just have to get hurt, or does he have to be "bleeding"? And as long as Geralt is bleeding then the enemies will take continuous dmg? If it's the latter, then I recommend that maybe you make a submod to go with this that makes all necrophages and Vampires always trigger bleeding when they attack Geralt in order to get the effects of this potion to work on them. What do you think?
    1. Akatoshka7
      Akatoshka7
      • member
      • 70 kudos
      I don't know what made you think that my mod makes enemies bleed along with Geralt's bleed, because it doesn't. Bleed is added to opponents if they hit you successfully (i.e. with damage greater than zero). And this is not forever, but for the duration of the standard bleeding (as described in the description).
    2. Zowbaid
      Zowbaid
      • premium
      • 105 kudos
      Sorry maybe my questioning was confusing. What I meant was, does this mod make the potion effect only trigger when Geralt is "bleeding" like he has the bleed debuff? Or does it only trigger if the monsters are bleeding? Or does it MAKE them bleed when they hit you? I wasn't sure what you meant in the description when you say Geralt is wounded. So I was just confused about the new effect.

      And my second question was in relation to if Geralt was the one bleeding that if it be possible to create a submod, that gives those enemies that are weak to this potion bleed attacks. Meaning that when they attack Geralt, they cause him to bleed. That way this potion would be a perfect counter for those types of monsters. You know what I mean? Like if all vampire attacks and necrophage attacks caused "bleeding" to Geralt, then it would make perfect sense to use this potion so that when Geralt "bleeds" it actually works against them. Like a perfect counter-attack for them.
    3. ElementaryLewis
      ElementaryLewis
      • premium
      • 647 kudos
      To simplify.
      Akat mod, make it so the potion cause bleeding to vampire only if they hit Geralt, not when he is bleeding.

      Zow idea, make it whatever monster/animal cause bleeding to Geralt, they got bleeding as well.
    4. Veanes
      Veanes
      • supporter
      • 5 kudos
      You are the best !
      You manage to translate the words of the two people above into understandable language!
    5. Akatoshka7
      Akatoshka7
      • member
      • 70 kudos
      I changed the mod description. Did this make it clearer? Just to be clear, the mod's operation has NOTHING to do with Geralt's bleeding. This would be an extremely stupid design - even sillier than vanilla, considering that, as you yourself have noticed, not all vampires, and especially necrophages, cause Geralt to bleed.
    6. Zowbaid
      Zowbaid
      • premium
      • 105 kudos
      Ah, thanks Lewis. Alright I get it now. It makes sense. Thank you guys!
  6. frztdmn
    frztdmn
    • member
    • 1 kudos
    thx for this. Preparing for test it
    1. Akatoshka7
      Akatoshka7
      • member
      • 70 kudos
      If you want, you can share your impressions later.
  7. oldflipgamer
    oldflipgamer
    • premium
    • 81 kudos
    Nice man. This matches the A Night to Remember trailer. When the effect only takes once Geralt was bitten. 
    1. Akatoshka7
      Akatoshka7
      • member
      • 70 kudos
      Something like this. Although, I should note that in the game, this particular bite will not cause bleeding in a vampire, because its implementation is not like a normal hit.
  8. AmonRaThe3rd
    AmonRaThe3rd
    • member
    • 1 kudos
    Phenomenal as always! vanilla superior black blood was too op it makes all supposedly deadly monster a joke. Thank you for all your amazing mods.
    1. Akatoshka7
      Akatoshka7
      • member
      • 70 kudos
      I am very pleased to hear this! And yes, it was a cheat that didn't even make much sense...
  9. ElementaryLewis
    ElementaryLewis
    • premium
    • 647 kudos
    OKAY! I didn't know that. This is adding in the mod list.
    1. Akatoshka7
      Akatoshka7
      • member
      • 70 kudos
      To be honest, I fixed it years ago... and I forgot. I also thought about putting this in the bug fixes... but judging from the description of the potion, that's how it was intended. To be honest, it's not even a bad design... this is a design beyond good and evil.
    2. Ka1am33t
      Ka1am33t
      • member
      • 2 kudos
      Very cool and more balanced! Does it also change the description of the potion, to match the effect?
    3. Akatoshka7
      Akatoshka7
      • member
      • 70 kudos
      For Russian and English , yes. Thanks to one good person, I will also be adding Spanish languages soon.
    4. Ka1am33t
      Ka1am33t
      • member
      • 2 kudos
      You are the best! I like this change a lot!
    5. Akatoshka7
      Akatoshka7
      • member
      • 70 kudos
  10. Kakatrix
    Kakatrix
    • member
    • 6 kudos
    Вы прямо в ударе сегодня. Отличный мод :)
    1. Akatoshka7
      Akatoshka7
      • member
      • 70 kudos
      Что-то вроде того. Просто в плане размера изменений в скриптах три моих последних мода очень маленькие, поэтому и не было слишком трудно выпустить их так быстро.