Also, some more detailed feedback and explanation of the issues you are experiencing would be very helpful. Right now, I'm not understanding what you are exactly referring to.
I also had problems with the Spanish version, the issue is that they are arranged alphabetically, but obviously, the words in Spanish are different. For example, it could appear as part of the armor, but in reality what actually appears are the swords, and so on. None of the articles appear in order or with the corresponding merchant.
Hi, I would like to add your mod to my BETTER THE WITCHER 3 NEXT-GEN (NSFW) collection, but it conflicts in craftingMenu.ws with VladUI. Could you make a patch for that?
I don't know that mod's internal working, but if the conflict is this single line, it looks like Vladimir UI is only applying bold text to a vanilla string without editing the script functionality.
While my mod needs my edit to work.
I guess you can try to merge it by only choosing the line from my mod and see what happens.
But as you said, it is also very possible that there could be other conflicting functionalities even without explicit code conflict though, I'm not familiar on how that mod works.
01DarkLord04 I have done that, but sadly it doesn't work. It shows items on different categories. There is probably something else messing with both codes.
Mod don't work on 1.32 for me because i lost some crafting menu. The script compilations compiles without errors. The only remaining menu are armor : chest and crafting component
Sorry, but I have no time or desire to support something that I don't actively use myself and to take on me all future help request that it will entail.
Besides not having the old version installed (why would I? :D ), it is extremely time-consuming to support multiple versions in case of future bugfixes or updates that I may implement in the mod.
Just update your game. As I said, there is no reason to run outdated software.
I understand your answer and I would have the same opinion if I liked the next gen version of the game and if I didn't have a modlist of the classic version that I wanted to keep.
If we manage to create a version that is compatible with the classic version and compatible with a mod from the classic Ghost Mode era. Can we make a different nexus page for the classic version of your mod?
This solution would mean you wouldn't have to deal with requests from insufferable people like us who want an old gen version.
There are reasons to still play on 1.32. But as you said, I have no time or desire to explain that. it's your choice to not support OG, but the fact that you assume people don't know or are unable to upgrade to NG after 2 years shows something else about you. just keep those advices to yourself
I'm not assuming anything, people have the right to run outdated software for their own reasons if they desire so.
It is a legitimate choice, that is also a choice to run into possible problems when you want to use a mod that, but the rightful choice of the author, only supports the current version of the game. An outdated version also means that not even CDPR is maintaining it anymore.
I also take extra care to put any relevant information in the mod description: what is supported, what is not, known compatibility concerns, detailed instructions, and so on.
Mods are released for free as a result of the time and effort that someone has put into creating them, and decided to share them with other players instead of keeping them private. This often means putting extra effort into making them usable in a more generic configuration than only in the author's specific settings and mod list. They are offered "as is" without any guarantee, support, or obligation, everything, even replying to rude comments like this one, is done basically as a free service.
Feel free to not use anything I release if you don't like it, but if I have to deal with this sort of reply, I may as well lock the comment section and get rid of this rudeness once and for all.
I'm extremely sorry Dyvalas for the confusion. I tested your mod on version 1.32 vanilla with just your mod and it worked, then with Ghost Mode and it worked. The incompatibility comes from one of my many 300 mods. I have to test one by one to see which one it is cause incompatibility with your mod. I'll send you the French translation of the two mods I created via discord. I hadn't seen the rules you posted on the translations so I apologise for not following them...
As noted in the mod description, I don't use it (there is really no reason to run outdated software) and my mods are made exclusively for the current release version of the game, which right now is 4.04 Redkit update 2.
Somehow haft doesn't removed for me. Here mods that I have in conflict that automatically resolved. May be you know smth. And great mod btw https://postimg.cc/9RkMD7xv
45 comments
The mod includes the translations listed on the description page, as contributed by other users.
Also, some more detailed feedback and explanation of the issues you are experiencing would be very helpful. Right now, I'm not understanding what you are exactly referring to.
I will check it.
Could you make a patch for that?
// Vanilla
l_GroupTitle = GetLocStringByKeyExt( "item_category_" + l_GroupTag );
// VladUI
l_GroupTitle = "<font face=\"$BoldFont\" size=\"24\">" + GetLocStringByKeyExt( "item_category_" + l_GroupTag ) + "</font>";
// modRationalCrafting
l_GroupTitle = GetLocStringByKeyExt( modRCSetCategory( schematic.craftedItemName, l_GroupTag ) );
Could the solution be something as simple as editing this line? Or maybe the whole file and others would need to be reviewed?
While my mod needs my edit to work.
I guess you can try to merge it by only choosing the line from my mod and see what happens.
But as you said, it is also very possible that there could be other conflicting functionalities even without explicit code conflict though, I'm not familiar on how that mod works.
// VladUI + modRationalCrafting
l_GroupTitle = "<font face=\"$BoldFont\" size=\"24\">" + GetLocStringByKeyExt( modRCSetCategory( schematic.craftedItemName, l_GroupTag ) ) + "</font>";
should do the trick
There is probably something else messing with both codes.
Version 1.32 is an old and outdated version. You should update your game. There is really no reason to run outdated software.
Besides not having the old version installed (why would I? :D ), it is extremely time-consuming to support multiple versions in case of future bugfixes or updates that I may implement in the mod.
Just update your game. As I said, there is no reason to run outdated software.
If we manage to create a version that is compatible with the classic version and compatible with a mod from the classic Ghost Mode era. Can we make a different nexus page for the classic version of your mod?
This solution would mean you wouldn't have to deal with requests from insufferable people like us who want an old gen version.
Have a good day and keeps posting amazing mods !
it's your choice to not support OG, but the fact that you assume people don't know or are unable to upgrade to NG after 2 years shows something else about you. just keep those advices to yourself
It is a legitimate choice, that is also a choice to run into possible problems when you want to use a mod that, but the rightful choice of the author, only supports the current version of the game. An outdated version also means that not even CDPR is maintaining it anymore.
I also take extra care to put any relevant information in the mod description: what is supported, what is not, known compatibility concerns, detailed instructions, and so on.
Mods are released for free as a result of the time and effort that someone has put into creating them, and decided to share them with other players instead of keeping them private. This often means putting extra effort into making them usable in a more generic configuration than only in the author's specific settings and mod list. They are offered "as is" without any guarantee, support, or obligation, everything, even replying to rude comments like this one, is done basically as a free service.
Feel free to not use anything I release if you don't like it, but if I have to deal with this sort of reply, I may as well lock the comment section and get rid of this rudeness once and for all.
edit: sorry I was too harsh. last thing i want is to make sbdy's day harder for any reason. keep up the good work and have a nice day/evening
I'll send you the French translation of the two mods I created via discord. I hadn't seen the rules you posted on the translations so I apologise for not following them...
As noted in the mod description, I don't use it (there is really no reason to run outdated software) and my mods are made exclusively for the current release version of the game, which right now is 4.04 Redkit update 2.
You should update your game.
Here mods that I have in conflict that automatically resolved. May be you know smth. And great mod btw
https://postimg.cc/9RkMD7xv
/gameplay/items/def_item_crafting_recipes.xml
/gameplay/items_plus/def_item_crafting_recipes.xml
You can check if other mods that you are using edit the same file