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Dyvalas

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Dyvalas

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45 comments

  1. Veanes
    Veanes
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    Sticky
    This Mod work for 1.32 but it is not compatible with UI overhaul like vladimir UI !!!
    1. Dyvalas
      Dyvalas
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      I haven't tested myself on OldGen but I'm stickying Veanes post, just in case.
    2. 01DarkLord04
      01DarkLord04
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      Yeah, it should work, craftingMenu.ws wasn't changed in the NG update
  2. Zankom
    Zankom
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     Mod works but i cant see the new filters. Here are my mods that affect the crafting menu. "modwolfie" is the e3 wolf companion mod.

  3. Good mod, I made translation strings for Turkish language. Here you can use it.
  4. LopezGamer2001
    LopezGamer2001
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    It doesn't work in other languages, the categories are wrong
    1. Dyvalas
      Dyvalas
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      What "other languages" are you referring to?

      The mod includes the translations listed on the description page, as contributed by other users. 
    2. LopezGamer2001
      LopezGamer2001
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      spanish
    3. Dyvalas
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      Spanish is included as a translated language.

      Also, some more detailed feedback and explanation of the issues you are experiencing would be very helpful. Right now, I'm not understanding what you are exactly referring to.
    4. Vanpysky
      Vanpysky
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      I also had problems with the Spanish version, the issue is that they are arranged alphabetically, but obviously, the words in Spanish are different. For example, it could appear as part of the armor, but in reality what actually appears are the swords, and so on. None of the articles appear in order or with the corresponding merchant.
    5. Dyvalas
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      Ok, I understand, there is probably some issue with the Spanish translations that I was provided, they probably are not in the correct order.

      I will check it.
  5. ElGamerEduard
    ElGamerEduard
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    Hi, I would like to add your mod to my BETTER THE WITCHER 3 NEXT-GEN (NSFW) collection, but it conflicts in craftingMenu.ws with VladUI.
    Could you make a patch for that?
    1. Dyvalas
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      I don't use that mod, and it seems to extensively affect too much the vanilla game.
    2. ElGamerEduard
      ElGamerEduard
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      I've been trying to get them to work, and when I merge the scripts, it shows that there is only one line of conflicting code:

      // Vanilla
      l_GroupTitle = GetLocStringByKeyExt(  "item_category_" + l_GroupTag  );

      // VladUI
      l_GroupTitle = "<font face=\"$BoldFont\" size=\"24\">" + GetLocStringByKeyExt(  "item_category_" + l_GroupTag  ) + "</font>"; 

      // modRationalCrafting
      l_GroupTitle = GetLocStringByKeyExt( modRCSetCategory( schematic.craftedItemName, l_GroupTag ) );

      Could the solution be something as simple as editing this line? Or maybe the whole file and others would need to be reviewed?
    3. Dyvalas
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      I don't know that mod's internal working, but if the conflict is this single line, it looks like Vladimir UI is only applying bold text to a vanilla string without editing the script functionality.

      While my mod needs my edit to work.

      I guess you can try to merge it by only choosing the line from my mod and see what happens.

      But as you said, it is also very possible that there could be other conflicting functionalities even without explicit code conflict though, I'm not familiar on how that mod works.
    4. 01DarkLord04
      01DarkLord04
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      I don't use VladUI either, but judging by what you wrote

      // VladUI + modRationalCrafting
      l_GroupTitle = "<font face=\"$BoldFont\" size=\"24\">" + GetLocStringByKeyExt( modRCSetCategory( schematic.craftedItemName, l_GroupTag ) ) + "</font>";

      should do the trick
    5. ElGamerEduard
      ElGamerEduard
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      01DarkLord04 I have done that, but sadly it doesn't work. It shows items on different categories.
      There is probably something else messing with both codes.
    6. Dyvalas
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      Unfortunately Vlad UI modifies the whole UI too much, it is basically another thing compared to vanilla
  6. flowiegg
    flowiegg
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    I appreciate it very much!
  7. Veanes
    Veanes
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    Mod don't work on 1.32 for me because i lost some crafting menu. The script compilations compiles without errors. The only remaining menu are armor : chest and crafting component
    1. Dyvalas
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      As noted in the mod description, my mods are made exclusively for the current release version of the game, which right now is 4.04 Redkit update 2.

      Version 1.32 is an old and outdated version. You should update your game. There is really no reason to run outdated software.
    2. AndreyAleksandrov
      AndreyAleksandrov
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      Ok, thanks for the feedback. If someone makes a version of your mod for OG and/or Ghost mod - will you include it in the list of downloadable files?
    3. Dyvalas
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      Sorry, but I have no time or desire to support something that I don't actively use myself and to take on me all future help request that it will entail.

      Besides not having the old version installed (why would I? :D ), it is extremely time-consuming to support multiple versions in case of future bugfixes or updates that I may implement in the mod.

      Just update your game. As I said, there is no reason to run outdated software.
    4. Veanes
      Veanes
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      I understand your answer and I would have the same opinion if I liked the next gen version of the game and if I didn't have a modlist of the classic version that I wanted to keep.

      If we manage to create a version that is compatible with the classic version and compatible with a mod from the classic Ghost Mode era. Can we make a different nexus page for the classic version of your mod?

      This solution would mean you wouldn't have to deal with requests from insufferable people like us who want an old gen version.

      Have a good day and keeps posting amazing mods !
    5. deleted131082844
      deleted131082844
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      There are reasons to still play on 1.32. But as you said, I have no time or desire to explain that.
      it's your choice to not support OG, but the fact that you assume people don't know or are unable to upgrade to NG after 2 years shows something else about you. just keep those advices to yourself 
    6. Dyvalas
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      I'm not assuming anything, people have the right to run outdated software for their own reasons if they desire so.

      It is a legitimate choice, that is also a choice to run into possible problems when you want to use a mod that, but the rightful choice of the author, only supports the current version of the game. An outdated version also means that not even CDPR is maintaining it anymore.

      I also take extra care to put any relevant information in the mod description: what is supported, what is not, known compatibility concerns, detailed instructions, and so on.

      Mods are released for free as a result of the time and effort that someone has put into creating them, and decided to share them with other players instead of keeping them private. This often means putting extra effort into making them usable in a more generic configuration than only in the author's specific settings and mod list. They are offered "as is" without any guarantee, support, or obligation, everything, even replying to rude comments like this one, is done basically as a free service.

      Feel free to not use anything I release if you don't like it, but if I have to deal with this sort of reply, I may as well lock the comment section and get rid of this rudeness once and for all.
    7. deleted131082844
      deleted131082844
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      tldr. Whats all this? Mod as you want, and stay there. It's simple, that's all.  didn't aim to offend you my good man, Keep up the good work

      edit: sorry I was too harsh. last thing i want is to make sbdy's day harder for any reason. keep up the good work and have a nice day/evening 
    8. tkoJames
      tkoJames
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      good save I was about to fight you lmao 
    9. Veanes
      Veanes
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      I'm extremely sorry Dyvalas for the confusion. I tested your mod on version 1.32 vanilla with just your mod and it worked, then with Ghost Mode and it worked. The incompatibility comes from one of my many 300 mods. I have to test one by one to see which one it is cause incompatibility with your mod.
      I'll send you the French translation of the two mods I created via discord. I hadn't seen the rules you posted on the translations so I apologise for not following them...
  8. 01DarkLord04
    01DarkLord04
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    Awesome, thank you! Was planning to make separate categories for runes/glyphs myself a while ago :) My Unread Schematics goes well with it.
  9. 1962sweet
    1962sweet
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    Thank you very much for the successfully completed work, now we urgently need to install this very necessary mod! Good luck to you!
  10. AndreyAleksandrov
    AndreyAleksandrov
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    Please make a version for OG - from you or from enthusiasts. The mod is cool, but it is no longer displayed on 1.31.
    1. Dyvalas
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      Version 1.32 is an old and outdated version.

      As noted in the mod description, I don't use it (there is really no reason to run outdated software) and my mods are made exclusively for the current release version of the game, which right now is 4.04 Redkit update 2.

      You should update your game.
  11. raber1974
    raber1974
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    Somehow haft doesn't removed for me. 
    Here mods that I have in conflict that automatically resolved. May be you know smth. And great mod btw 
    https://postimg.cc/9RkMD7xv 
    1. Dyvalas
      Dyvalas
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      Haft is removed from these files

      /gameplay/items/def_item_crafting_recipes.xml
      /gameplay/items_plus/def_item_crafting_recipes.xml


      You can check if other mods that you are using edit the same file