File information

Last updated

Original upload

Created by

Sov and Feregorn

Uploaded by

SovTempest

Virus scan

Safe to use

21 comments

  1. Feregorn
    Feregorn
    • premium
    • 141 kudos
    Locked
    Sticky
    Mod has now been updated for W3 Next-Gen Edition v4.0.4! Enjoy!!!
  2. URL3
    URL3
    • member
    • 0 kudos
    thx 
  3. rodgar275
    rodgar275
    • member
    • 0 kudos
    if only this worked with 1.31...
    1. philipstromberg
      philipstromberg
      • member
      • 0 kudos
      It doesn't?? I was just about to start witcher again but not being able to hit heavy with right click suuuucks
    2. Feregorn
      Feregorn
      • premium
      • 141 kudos
      In response to post #42766310. #45041205 is also a reply to the same post.


      Spoiler:  
      Show

      rodgar275 wrote: if only this worked with 1.31...

      philipstromberg wrote: It doesn't?? I was just about to start witcher again but not being able to hit heavy with right click suuuucks


       

      WHat do you mean Rodgar275? I followed instructions for the 1st version of this mod and game loads fine and I am using gog goty 1.31. I don't have many mods, though, Script merger didn't even show any conflicts.

      I edit my previous comment, because it itsn't true anymore. Previously it wored yes, but now after installing the FriendlyHUD mod the game didn't launch and complained about script errors in the player.ws file that involved actionlocks that weren't defined. This has got something to do with the rightmouseheavyattack, because after unmerging it and deleting the game launched fine. Since I am terribly new to the W3 modding scene, I can't be sure if this is an incompatability with the mod itself and the gog goty 1.31 version (although the game launched normally before) or more likely with the FriendlyHud. I will examine it more in-depth later...
  4. Raptoras
    Raptoras
    • member
    • 0 kudos
    Could you please make this mod compatible with patch 1.22 of the game? Thank you in advance!!
  5. BruceW
    BruceW
    • member
    • 1 kudos
    its is possibility to make patch/mod that would change mouse buttons in menu and inventory? left to right/right to left. idk I tried so many things like switch it in windows use other software and nothing help.
  6. Raptoras
    Raptoras
    • member
    • 0 kudos
    Could you please make this mod compatible with patch 1.12 of the game? Thank you in advance!!
    1. SovTempest
      SovTempest
      • member
      • 1 kudos
      Hey, just updated the mod for patch 1.12. Sorry it took so long, but it's ready for Blood and Wine at least!
  7. nurso12
    nurso12
    • member
    • 0 kudos
    Hi i downlaoded it and it isnt doing anything except rebinding the Heavy Attack to RMB which you could simply do yourself in the optiomns. its not solving the Problem that you cant bind Block and Heavy Attack to one Button. Maybe i am doing anything wrong. I installed with the Nexus Mod Manager and startedd the game. Is there something else i need to do?
    1. SovTempest
      SovTempest
      • member
      • 1 kudos
      Sorry for the late response, did you follow the Readme instructions to add the custom keybinds? To be honest the meat of the mod is the instructions to edit the input.settings file to double assign Heavy and Block onto RMB, because the way the game scripts both actions it just works fine with swords. The included modded script is only necessary to prevent this from breaking RMB function during fist fights, because they originally coded swords and fists differently, which was the main obstacle to making this a real mod. Let me know if you're still having trouble.

      ***Edit: When the instructions say to paste the new 'HeavyAttack' line into your input.settings, it's assuming that RightMouse is ALREADY set to the default LockandGuard. If you've already re-assigned RightMouse, you need to set it back before following the instructions. The end goal is that there are just two combat entries for IK_RightMouse in your input.settings, one for AttackHeavy and one for LockandGuard. You can double-up assigned keys manually in the settings file and the game will just make it work as long as it's not blatantly contradictory.
  8. MerryMichaelfield
    MerryMichaelfield
    • member
    • 0 kudos
    so do i use nexus mod manager?
    1. SovTempest
      SovTempest
      • member
      • 1 kudos
      If you want, but if you just extract the zip file to the Witcher 3\Mod folder, the game takes care of it. It's not hard to remove, eiter. Just check out the readme and see if that's something you can follow.
  9. georgetziotis
    georgetziotis
    • member
    • 19 kudos
    Witcher 2 style i like it.
    Not using it but downloaded and endorsed in 15 min
  10. anda69
    anda69
    • member
    • 0 kudos
    Hey could you please include your own input.settings in the download section for the E for blocking version? Thank you very much!
    1. SovTempest
      SovTempest
      • member
      • 1 kudos
      Just uploaded it as an optional file. It's the game default keybinds with only the right mouse heavy and e guard changes. Anything other than those keys can be changed in game.
  11. avaget
    avaget
    • member
    • 0 kudos
    works great for heavy attack but Rend (combat skill for super-heavy attack) still only works with left mouse button and shift, even with this mod
    1. SovTempest
      SovTempest
      • member
      • 1 kudos
      Okay so the issue is, you use Rend by holding right mouse to strike, right? But holding right mouse already triggers guard/riposte. A regular heavy attack works on right mouse because it sneaks into a key-release window before guard fully activates. So there needs to be some compromise.

      So what would you prefer as an option? Switching guard/riposte in combat to another key (like 'e' or whatever your preference) in combat? Binding Rend (and whirl, etc.) to another key like 'e' in combat only? Or keeping the 'shift' alternative, but at least using right mouse for Rend so it's consistent? Could also try developing a timing gimmick so you get Rend from a short hold and block from a longer hold, but I think any workable window would just make block not responsive enough. Anyway, got an alternative in mind?
    2. avaget
      avaget
      • member
      • 0 kudos
      thanks for quick response, here are my ideas

      since shift is not used now 1 option is just "Shift" (without having to hold shift and hold left mouse button) or swap rend with whirwind (whirwind you just hold left mouse button as far as I remember) for people who just use rend but not whirwind.
      also rend you can charge for how long you want depending on how much stamina/adrenaline you have/want to spend on it so you can hold rend for long and any timing won't work out.
    3. NarHekka
      NarHekka
      • premium
      • 7 kudos
      move 'guard/block' to a key bind sounds great if possible
    4. SovTempest
      SovTempest
      • member
      • 1 kudos
      Alright, if it's just a simple key substitute I might as well just include the short instructions here.
      If you want to swap Whirl and Rend (so Whirl now requires shift, and Rend is clean Left Mouse), just open the modified input.settings file and go to Edit>Replace and in find put: "IK_LeftMouse=(Action=SpecialAttackWithAlternateLight,State=Duration,IdleTime=0.2)" (without quotes) and replace it with "IK_LeftMouse=(Action=SpecialAttackWithAlternateHeavy,State=Duration,IdleTime=0.2)" (no quotes). You should see some of the replacement take place right at the top under "[BASE_ALL_ATTACKS]".

      If you want to bind it to shift, keep in mind that shift still acts as the 'sprint' key which is useful for fleeing engagements because you're dying and/or bored. If you want to change the shift key, do edit>find and type in [Combat] and it'll bring you to a heading a quarter of the way down the document. Now in the find box search for "LShift" (no quotes) and it'll take you down to a heading that says "IK_LShift=(Action=Sprint)". Basically any key you match with the command "(Action=SpecialAttackHeavy,State=Duration,IdleTime=0.2)" will become your new Rend key. Just make sure you also change any commands that it could conflict with in [Combat]. As long as you do it under the heading [Combat], it will only change the effect for when Geralt's sword (or fist) is drawn and leave your peaceful exploring alone. Repeat under the heading [Combat_Replacer_Ciri] if you need it to work for her too for some reason.
    5. SovTempest
      SovTempest
      • member
      • 1 kudos
      I'll also toss up a version that switches guard to 'E'. Personally I prefer using Right Mouse, but 'E' isn't used in combat anyways so that's a good choice.

      **Edit: New version, 1.1 is up. Let me know if the install is straightforward enough.