In response to post #42766310. #45041205 is also a reply to the same post.
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rodgar275 wrote: if only this worked with 1.31...
philipstromberg wrote: It doesn't?? I was just about to start witcher again but not being able to hit heavy with right click suuuucks
WHat do you mean Rodgar275? I followed instructions for the 1st version of this mod and game loads fine and I am using gog goty 1.31. I don't have many mods, though, Script merger didn't even show any conflicts.
I edit my previous comment, because it itsn't true anymore. Previously it wored yes, but now after installing the FriendlyHUD mod the game didn't launch and complained about script errors in the player.ws file that involved actionlocks that weren't defined. This has got something to do with the rightmouseheavyattack, because after unmerging it and deleting the game launched fine. Since I am terribly new to the W3 modding scene, I can't be sure if this is an incompatability with the mod itself and the gog goty 1.31 version (although the game launched normally before) or more likely with the FriendlyHud. I will examine it more in-depth later...
its is possibility to make patch/mod that would change mouse buttons in menu and inventory? left to right/right to left. idk I tried so many things like switch it in windows use other software and nothing help.
Hi i downlaoded it and it isnt doing anything except rebinding the Heavy Attack to RMB which you could simply do yourself in the optiomns. its not solving the Problem that you cant bind Block and Heavy Attack to one Button. Maybe i am doing anything wrong. I installed with the Nexus Mod Manager and startedd the game. Is there something else i need to do?
Sorry for the late response, did you follow the Readme instructions to add the custom keybinds? To be honest the meat of the mod is the instructions to edit the input.settings file to double assign Heavy and Block onto RMB, because the way the game scripts both actions it just works fine with swords. The included modded script is only necessary to prevent this from breaking RMB function during fist fights, because they originally coded swords and fists differently, which was the main obstacle to making this a real mod. Let me know if you're still having trouble.
***Edit: When the instructions say to paste the new 'HeavyAttack' line into your input.settings, it's assuming that RightMouse is ALREADY set to the default LockandGuard. If you've already re-assigned RightMouse, you need to set it back before following the instructions. The end goal is that there are just two combat entries for IK_RightMouse in your input.settings, one for AttackHeavy and one for LockandGuard. You can double-up assigned keys manually in the settings file and the game will just make it work as long as it's not blatantly contradictory.
If you want, but if you just extract the zip file to the Witcher 3\Mod folder, the game takes care of it. It's not hard to remove, eiter. Just check out the readme and see if that's something you can follow.
Just uploaded it as an optional file. It's the game default keybinds with only the right mouse heavy and e guard changes. Anything other than those keys can be changed in game.
Okay so the issue is, you use Rend by holding right mouse to strike, right? But holding right mouse already triggers guard/riposte. A regular heavy attack works on right mouse because it sneaks into a key-release window before guard fully activates. So there needs to be some compromise.
So what would you prefer as an option? Switching guard/riposte in combat to another key (like 'e' or whatever your preference) in combat? Binding Rend (and whirl, etc.) to another key like 'e' in combat only? Or keeping the 'shift' alternative, but at least using right mouse for Rend so it's consistent? Could also try developing a timing gimmick so you get Rend from a short hold and block from a longer hold, but I think any workable window would just make block not responsive enough. Anyway, got an alternative in mind?
since shift is not used now 1 option is just "Shift" (without having to hold shift and hold left mouse button) or swap rend with whirwind (whirwind you just hold left mouse button as far as I remember) for people who just use rend but not whirwind. also rend you can charge for how long you want depending on how much stamina/adrenaline you have/want to spend on it so you can hold rend for long and any timing won't work out.
Alright, if it's just a simple key substitute I might as well just include the short instructions here. If you want to swap Whirl and Rend (so Whirl now requires shift, and Rend is clean Left Mouse), just open the modified input.settings file and go to Edit>Replace and in find put: "IK_LeftMouse=(Action=SpecialAttackWithAlternateLight,State=Duration,IdleTime=0.2)" (without quotes) and replace it with "IK_LeftMouse=(Action=SpecialAttackWithAlternateHeavy,State=Duration,IdleTime=0.2)" (no quotes). You should see some of the replacement take place right at the top under "[BASE_ALL_ATTACKS]".
If you want to bind it to shift, keep in mind that shift still acts as the 'sprint' key which is useful for fleeing engagements because you're dying and/or bored. If you want to change the shift key, do edit>find and type in [Combat] and it'll bring you to a heading a quarter of the way down the document. Now in the find box search for "LShift" (no quotes) and it'll take you down to a heading that says "IK_LShift=(Action=Sprint)". Basically any key you match with the command "(Action=SpecialAttackHeavy,State=Duration,IdleTime=0.2)" will become your new Rend key. Just make sure you also change any commands that it could conflict with in [Combat]. As long as you do it under the heading [Combat], it will only change the effect for when Geralt's sword (or fist) is drawn and leave your peaceful exploring alone. Repeat under the heading [Combat_Replacer_Ciri] if you need it to work for her too for some reason.
I'll also toss up a version that switches guard to 'E'. Personally I prefer using Right Mouse, but 'E' isn't used in combat anyways so that's a good choice.
**Edit: New version, 1.1 is up. Let me know if the install is straightforward enough.
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WHat do you mean Rodgar275? I followed instructions for the 1st version of this mod and game loads fine and I am using gog goty 1.31. I don't have many mods, though, Script merger didn't even show any conflicts.I edit my previous comment, because it itsn't true anymore. Previously it wored yes, but now after installing the FriendlyHUD mod the game didn't launch and complained about script errors in the player.ws file that involved actionlocks that weren't defined. This has got something to do with the rightmouseheavyattack, because after unmerging it and deleting the game launched fine. Since I am terribly new to the W3 modding scene, I can't be sure if this is an incompatability with the mod itself and the gog goty 1.31 version (although the game launched normally before) or more likely with the FriendlyHud. I will examine it more in-depth later...
***Edit: When the instructions say to paste the new 'HeavyAttack' line into your input.settings, it's assuming that RightMouse is ALREADY set to the default LockandGuard. If you've already re-assigned RightMouse, you need to set it back before following the instructions. The end goal is that there are just two combat entries for IK_RightMouse in your input.settings, one for AttackHeavy and one for LockandGuard. You can double-up assigned keys manually in the settings file and the game will just make it work as long as it's not blatantly contradictory.
Not using it but downloaded and endorsed in 15 min
So what would you prefer as an option? Switching guard/riposte in combat to another key (like 'e' or whatever your preference) in combat? Binding Rend (and whirl, etc.) to another key like 'e' in combat only? Or keeping the 'shift' alternative, but at least using right mouse for Rend so it's consistent? Could also try developing a timing gimmick so you get Rend from a short hold and block from a longer hold, but I think any workable window would just make block not responsive enough. Anyway, got an alternative in mind?
since shift is not used now 1 option is just "Shift" (without having to hold shift and hold left mouse button) or swap rend with whirwind (whirwind you just hold left mouse button as far as I remember) for people who just use rend but not whirwind.
also rend you can charge for how long you want depending on how much stamina/adrenaline you have/want to spend on it so you can hold rend for long and any timing won't work out.
If you want to swap Whirl and Rend (so Whirl now requires shift, and Rend is clean Left Mouse), just open the modified input.settings file and go to Edit>Replace and in find put: "IK_LeftMouse=(Action=SpecialAttackWithAlternateLight,State=Duration,IdleTime=0.2)" (without quotes) and replace it with "IK_LeftMouse=(Action=SpecialAttackWithAlternateHeavy,State=Duration,IdleTime=0.2)" (no quotes). You should see some of the replacement take place right at the top under "[BASE_ALL_ATTACKS]".
If you want to bind it to shift, keep in mind that shift still acts as the 'sprint' key which is useful for fleeing engagements because you're dying and/or bored. If you want to change the shift key, do edit>find and type in [Combat] and it'll bring you to a heading a quarter of the way down the document. Now in the find box search for "LShift" (no quotes) and it'll take you down to a heading that says "IK_LShift=(Action=Sprint)". Basically any key you match with the command "(Action=SpecialAttackHeavy,State=Duration,IdleTime=0.2)" will become your new Rend key. Just make sure you also change any commands that it could conflict with in [Combat]. As long as you do it under the heading [Combat], it will only change the effect for when Geralt's sword (or fist) is drawn and leave your peaceful exploring alone. Repeat under the heading [Combat_Replacer_Ciri] if you need it to work for her too for some reason.
**Edit: New version, 1.1 is up. Let me know if the install is straightforward enough.