Mod is updated, some few changes were made. One important that I made strings file with naming for skills. If you want to add your language - please post it here, and then I'll add it to every version of mod with credits for you. Thank you!
Ok, it's a bit complicated. I've made a string with proper naming. If you want remove some skills - remove that string too, to avoid some unmatch in skills name change everything after "activeSkills.Clear();" and check all spacing to be sure that it's looks the same as here
//PerksActive activeSkills.Clear(); activeSkills.PushBack(S_Sword_s21); // Fast Attack - Muscle Memory activeSkills.PushBack(S_Sword_s17); // Fast Attack - Precise Blows activeSkills.PushBack(S_Sword_s01); // Fast Attack - Whirl activeSkills.PushBack(S_Sword_s05); // Fast Attack - Crippling Strikes activeSkills.PushBack(S_Sword_s04); // Strong Attack - Strength Training activeSkills.PushBack(S_Sword_s08); // Strong Attack - Crushing Blows activeSkills.PushBack(S_Sword_s02); // Strong Attack - Rend activeSkills.PushBack(S_Sword_s06); // Strong Attack - Sunder Armor activeSkills.PushBack(S_Sword_s10); // Defense - Arrow Deflection activeSkills.PushBack(S_Sword_s09); // Defense - Fleet Footed activeSkills.PushBack(S_Sword_s11); // Defense - Counterattack activeSkills.PushBack(S_Sword_s03); // Defense - Deadly Precision activeSkills.PushBack(S_Sword_s13); // Marksmanship - Lightning Reflexes activeSkills.PushBack(S_Sword_s15); // Marksmanship - Cold Blood activeSkills.PushBack(S_Sword_s07); // Marksmanship - Anatomical Knowledge activeSkills.PushBack(S_Sword_s12); // Marksmanship - Crippling Shot activeSkills.PushBack(S_Sword_s16); // Battle Trance - Resolve activeSkills.PushBack(S_Sword_s18); // Battle Trance - Undying activeSkills.PushBack(S_Sword_s20); // Battle Trance - Razor Focus activeSkills.PushBack(S_Sword_s19); // Battle Trance - Flood of Anger activeSkills.PushBack(S_Magic_s20); // Aard Sign - Far-Reaching Aard activeSkills.PushBack(S_Magic_s01); // Aard Sign - Aard Sweep activeSkills.PushBack(S_Magic_s12); // Aard Sign - Aard Intensity activeSkills.PushBack(S_Magic_s06); // Aard Sign - Shock Wave activeSkills.PushBack(S_Magic_s08); // Igni Sign - Melt Armor activeSkills.PushBack(S_Magic_s02); // Igni Sign - Firestream activeSkills.PushBack(S_Magic_s07); // Igni Sign - Igni Intensity activeSkills.PushBack(S_Magic_s09); // Igni Sign - Pyromaniac activeSkills.PushBack(S_Magic_s10); // Yrden Sign - Sustained Glyphs activeSkills.PushBack(S_Magic_s03); // Yrden Sign - Magic Trap activeSkills.PushBack(S_Magic_s16); // Yrden Sign - Yrden Intensity activeSkills.PushBack(S_Magic_s11); // Yrden Sign - Supercharged Glyphs activeSkills.PushBack(S_Magic_s13); // Quen Sign - Exploding Shield activeSkills.PushBack(S_Magic_s04); // Quen Sign - Active Shield activeSkills.PushBack(S_Magic_s15); // Quen Sign - Quen Intensity activeSkills.PushBack(S_Magic_s14); // Quen Sign - Quen Discharge activeSkills.PushBack(S_Magic_s17); // Axii Sign - Delusion activeSkills.PushBack(S_Magic_s05); // Axii Sign - Puppet activeSkills.PushBack(S_Magic_s18); // Axii Sign - Axii Intensity activeSkills.PushBack(S_Magic_s19); // Axii Sign - Domination activeSkills.PushBack(S_Alchemy_s01); // Brewing - Heightened Tolerance activeSkills.PushBack(S_Alchemy_s02); // Brewing - Refreshment activeSkills.PushBack(S_Alchemy_s03); // Brewing - Delayed Recovery activeSkills.PushBack(S_Alchemy_s04); // Brewing - Side Effects activeSkills.PushBack(S_Alchemy_s12); // Oil Preparation - Poisoned Blades activeSkills.PushBack(S_Alchemy_s05); // Oil Preparation - Protective Coating activeSkills.PushBack(S_Alchemy_s06); // Oil Preparation - Fixative activeSkills.PushBack(S_Alchemy_s07); // Oil Preparation - Hunter Instinct activeSkills.PushBack(S_Alchemy_s09); // Bomb Creation - Steady Aim activeSkills.PushBack(S_Alchemy_s10); // Bomb Creation - Pyrotechnics activeSkills.PushBack(S_Alchemy_s08); // Bomb Creation - Efficiency activeSkills.PushBack(S_Alchemy_s11); // Bomb Creation - Cluster Bombs activeSkills.PushBack(S_Alchemy_s18); // Mutation - Acquired Tolerance activeSkills.PushBack(S_Alchemy_s13); // Mutation - Tissue Transmutation activeSkills.PushBack(S_Alchemy_s19); // Mutation - Synergy activeSkills.PushBack(S_Alchemy_s14); // Mutation - Adaptation activeSkills.PushBack(S_Alchemy_s16); // Trial of the Grasses - Frenzy activeSkills.PushBack(S_Alchemy_s20); // Trial of the Grasses - Endure Pain activeSkills.PushBack(S_Alchemy_s15); // Trial of the Grasses - Fast Metabolism activeSkills.PushBack(S_Alchemy_s17); // Trial of the Grasses - Killing Spree activeSkills.PushBack(S_Perk_01); // General - Sun and Stars activeSkills.PushBack(S_Perk_02); // General - Steady Shot activeSkills.PushBack(S_Perk_13); // General - Metabolism Boosts activeSkills.PushBack(S_Perk_14); // General - Gorged on Power activeSkills.PushBack(S_Perk_04); // General - Survival Instinct activeSkills.PushBack(S_Perk_09); // General - Rage Management activeSkills.PushBack(S_Perk_17); // General - Trick Shot activeSkills.PushBack(S_Perk_15); // General - Gourmet activeSkills.PushBack(S_Perk_05); // General - Cat School Techniques activeSkills.PushBack(S_Perk_11); // General - Focus activeSkills.PushBack(S_Perk_18); // General - Advanced Pyrotechnics activeSkills.PushBack(S_Perk_16); // General - In Combat's Fires activeSkills.PushBack(S_Perk_06); // General - Griffin School Techniques activeSkills.PushBack(S_Perk_10); // General - Adrenaline Burst activeSkills.PushBack(S_Perk_19); // General - Battle Frenzy activeSkills.PushBack(S_Perk_20); // General - Heavy Artillery activeSkills.PushBack(S_Perk_07); // General - Bear School Techniques activeSkills.PushBack(S_Perk_12); // General - Metabolic Control activeSkills.PushBack(S_Perk_22); // General - Strong Back activeSkills.PushBack(S_Perk_21); // General - Attack is the Best Defense activeSkills.PushBack(S_Perk_03); // Additional Perks - Predatory Instinct activeSkills.PushBack(S_Perk_23); // Additional Perks - Huntsman activeSkills.PushBack(S_Perk_24); // Additional Perks - Devastating Blows activeSkills.PushBack(S_Perk_25); // Additional Perks - Balanced Diet activeSkills.PushBack(S_Perk_26); // Additional Perks - Meticulous Maintenance //PerksActive
Hey, mate! That will be wonderful! Do it as you want, but if you want to post it on nexus pls leave credits for original mod creator, and if you want, credits for me as an updater for NG version, will be very grateful for this. And thx 4 your help!
You can contact me via discord by raber1974#4308. As for overlapping rly don't know what to say coz if it's causes problems, pls instruct me for how I can change that.
Changed few code lines, to make a vanilla compatibility without Additional Perks mod upon request. So there 2 versions, for Additional Perks, and for vanilla game. There was a script error, if AP not installed, so I made version for vanilla game.
Going to figure out how to change description of skill, for making it more immersive. Nothing big just "This skill is passive". So probably there will be another update
just another question, i already have 1 ability on the perk tree but, do i have to reset it with a potion or anything else? i am new modding this game, sorry for ask man.
Error [modactiveperks]game\gameplay\ability\playerabilitymanager.ws(351): I dont know any 'S_Perk_23' Error [modactiveperks]game\gameplay\ability\playerabilitymanager.ws(352): I dont know any 'S_Perk_25' Error [modactiveperks]game\gameplay\ability\playerabilitymanager.ws(353): I dont know any 'S_Perk_26' Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Try to merge them. But as I can see SSS is already with passive activation for skills, but you need insert them in slots. And the reason why I made an update is balance. SSS provide synergy for every tab with skill which can make you overpowered. Therefore I would advise just to use my mod, or try to merge it with SSS, there is only one script, probably gonna work.
41 comments
How to edit the vanilla version mod? I would like to add/remove some active perks? Please give a tip. Thanks!
change everything after "activeSkills.Clear();" and check all spacing to be sure that it's looks the same as here
//PerksActive
activeSkills.Clear();
activeSkills.PushBack(S_Sword_s21); // Fast Attack - Muscle Memory
activeSkills.PushBack(S_Sword_s17); // Fast Attack - Precise Blows
activeSkills.PushBack(S_Sword_s01); // Fast Attack - Whirl
activeSkills.PushBack(S_Sword_s05); // Fast Attack - Crippling Strikes
activeSkills.PushBack(S_Sword_s04); // Strong Attack - Strength Training
activeSkills.PushBack(S_Sword_s08); // Strong Attack - Crushing Blows
activeSkills.PushBack(S_Sword_s02); // Strong Attack - Rend
activeSkills.PushBack(S_Sword_s06); // Strong Attack - Sunder Armor
activeSkills.PushBack(S_Sword_s10); // Defense - Arrow Deflection
activeSkills.PushBack(S_Sword_s09); // Defense - Fleet Footed
activeSkills.PushBack(S_Sword_s11); // Defense - Counterattack
activeSkills.PushBack(S_Sword_s03); // Defense - Deadly Precision
activeSkills.PushBack(S_Sword_s13); // Marksmanship - Lightning Reflexes
activeSkills.PushBack(S_Sword_s15); // Marksmanship - Cold Blood
activeSkills.PushBack(S_Sword_s07); // Marksmanship - Anatomical Knowledge
activeSkills.PushBack(S_Sword_s12); // Marksmanship - Crippling Shot
activeSkills.PushBack(S_Sword_s16); // Battle Trance - Resolve
activeSkills.PushBack(S_Sword_s18); // Battle Trance - Undying
activeSkills.PushBack(S_Sword_s20); // Battle Trance - Razor Focus
activeSkills.PushBack(S_Sword_s19); // Battle Trance - Flood of Anger
activeSkills.PushBack(S_Magic_s20); // Aard Sign - Far-Reaching Aard
activeSkills.PushBack(S_Magic_s01); // Aard Sign - Aard Sweep
activeSkills.PushBack(S_Magic_s12); // Aard Sign - Aard Intensity
activeSkills.PushBack(S_Magic_s06); // Aard Sign - Shock Wave
activeSkills.PushBack(S_Magic_s08); // Igni Sign - Melt Armor
activeSkills.PushBack(S_Magic_s02); // Igni Sign - Firestream
activeSkills.PushBack(S_Magic_s07); // Igni Sign - Igni Intensity
activeSkills.PushBack(S_Magic_s09); // Igni Sign - Pyromaniac
activeSkills.PushBack(S_Magic_s10); // Yrden Sign - Sustained Glyphs
activeSkills.PushBack(S_Magic_s03); // Yrden Sign - Magic Trap
activeSkills.PushBack(S_Magic_s16); // Yrden Sign - Yrden Intensity
activeSkills.PushBack(S_Magic_s11); // Yrden Sign - Supercharged Glyphs
activeSkills.PushBack(S_Magic_s13); // Quen Sign - Exploding Shield
activeSkills.PushBack(S_Magic_s04); // Quen Sign - Active Shield
activeSkills.PushBack(S_Magic_s15); // Quen Sign - Quen Intensity
activeSkills.PushBack(S_Magic_s14); // Quen Sign - Quen Discharge
activeSkills.PushBack(S_Magic_s17); // Axii Sign - Delusion
activeSkills.PushBack(S_Magic_s05); // Axii Sign - Puppet
activeSkills.PushBack(S_Magic_s18); // Axii Sign - Axii Intensity
activeSkills.PushBack(S_Magic_s19); // Axii Sign - Domination
activeSkills.PushBack(S_Alchemy_s01); // Brewing - Heightened Tolerance
activeSkills.PushBack(S_Alchemy_s02); // Brewing - Refreshment
activeSkills.PushBack(S_Alchemy_s03); // Brewing - Delayed Recovery
activeSkills.PushBack(S_Alchemy_s04); // Brewing - Side Effects
activeSkills.PushBack(S_Alchemy_s12); // Oil Preparation - Poisoned Blades
activeSkills.PushBack(S_Alchemy_s05); // Oil Preparation - Protective Coating
activeSkills.PushBack(S_Alchemy_s06); // Oil Preparation - Fixative
activeSkills.PushBack(S_Alchemy_s07); // Oil Preparation - Hunter Instinct
activeSkills.PushBack(S_Alchemy_s09); // Bomb Creation - Steady Aim
activeSkills.PushBack(S_Alchemy_s10); // Bomb Creation - Pyrotechnics
activeSkills.PushBack(S_Alchemy_s08); // Bomb Creation - Efficiency
activeSkills.PushBack(S_Alchemy_s11); // Bomb Creation - Cluster Bombs
activeSkills.PushBack(S_Alchemy_s18); // Mutation - Acquired Tolerance
activeSkills.PushBack(S_Alchemy_s13); // Mutation - Tissue Transmutation
activeSkills.PushBack(S_Alchemy_s19); // Mutation - Synergy
activeSkills.PushBack(S_Alchemy_s14); // Mutation - Adaptation
activeSkills.PushBack(S_Alchemy_s16); // Trial of the Grasses - Frenzy
activeSkills.PushBack(S_Alchemy_s20); // Trial of the Grasses - Endure Pain
activeSkills.PushBack(S_Alchemy_s15); // Trial of the Grasses - Fast Metabolism
activeSkills.PushBack(S_Alchemy_s17); // Trial of the Grasses - Killing Spree
activeSkills.PushBack(S_Perk_01); // General - Sun and Stars
activeSkills.PushBack(S_Perk_02); // General - Steady Shot
activeSkills.PushBack(S_Perk_13); // General - Metabolism Boosts
activeSkills.PushBack(S_Perk_14); // General - Gorged on Power
activeSkills.PushBack(S_Perk_04); // General - Survival Instinct
activeSkills.PushBack(S_Perk_09); // General - Rage Management
activeSkills.PushBack(S_Perk_17); // General - Trick Shot
activeSkills.PushBack(S_Perk_15); // General - Gourmet
activeSkills.PushBack(S_Perk_05); // General - Cat School Techniques
activeSkills.PushBack(S_Perk_11); // General - Focus
activeSkills.PushBack(S_Perk_18); // General - Advanced Pyrotechnics
activeSkills.PushBack(S_Perk_16); // General - In Combat's Fires
activeSkills.PushBack(S_Perk_06); // General - Griffin School Techniques
activeSkills.PushBack(S_Perk_10); // General - Adrenaline Burst
activeSkills.PushBack(S_Perk_19); // General - Battle Frenzy
activeSkills.PushBack(S_Perk_20); // General - Heavy Artillery
activeSkills.PushBack(S_Perk_07); // General - Bear School Techniques
activeSkills.PushBack(S_Perk_12); // General - Metabolic Control
activeSkills.PushBack(S_Perk_22); // General - Strong Back
activeSkills.PushBack(S_Perk_21); // General - Attack is the Best Defense
activeSkills.PushBack(S_Perk_03); // Additional Perks - Predatory Instinct
activeSkills.PushBack(S_Perk_23); // Additional Perks - Huntsman
activeSkills.PushBack(S_Perk_24); // Additional Perks - Devastating Blows
activeSkills.PushBack(S_Perk_25); // Additional Perks - Balanced Diet
activeSkills.PushBack(S_Perk_26); // Additional Perks - Meticulous Maintenance
//PerksActive
ARIGATOU
Installed Vanilla version and the names of the abilities don't have the 'passive ability' added to their name?
Was thinking id somehow broken something on install haha.
Error [modactiveperks]game\gameplay\ability\playerabilitymanager.ws(352): I dont know any 'S_Perk_25'
Error [modactiveperks]game\gameplay\ability\playerabilitymanager.ws(353): I dont know any 'S_Perk_26'
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
this is what i got XD
https://www.nexusmods.com/witcher3/mods/707
the bosses in game with this mod, simple get invincible!!!
tested with 4.04 version steam.
this is so good to use the mod! I really apretiated the efforts
of the criator, don't think he is active here in the witcher game.
tanks. and sorry again.
i dont know this
By the way, could you provide some kind of support for the latest version of this mod?
https://www.nexusmods.com/witcher3/mods/496
change everything after "activeSkills.Clear();" and check all spacing to be sure that it's looks the same as here
//PerksActive
activeSkills.Clear();
activeSkills.PushBack(S_Sword_s21); // Fast Attack - Muscle Memory
activeSkills.PushBack(S_Sword_s17); // Fast Attack - Precise Blows
activeSkills.PushBack(S_Sword_s01); // Fast Attack - Whirl
activeSkills.PushBack(S_Sword_s05); // Fast Attack - Crippling Strikes
activeSkills.PushBack(S_Sword_s04); // Strong Attack - Strength Training
activeSkills.PushBack(S_Sword_s08); // Strong Attack - Crushing Blows
activeSkills.PushBack(S_Sword_s02); // Strong Attack - Rend
activeSkills.PushBack(S_Sword_s06); // Strong Attack - Sunder Armor
activeSkills.PushBack(S_Sword_s10); // Defense - Arrow Deflection
activeSkills.PushBack(S_Sword_s09); // Defense - Fleet Footed
activeSkills.PushBack(S_Sword_s11); // Defense - Counterattack
activeSkills.PushBack(S_Sword_s03); // Defense - Deadly Precision
activeSkills.PushBack(S_Sword_s13); // Marksmanship - Lightning Reflexes
activeSkills.PushBack(S_Sword_s15); // Marksmanship - Cold Blood
activeSkills.PushBack(S_Sword_s07); // Marksmanship - Anatomical Knowledge
activeSkills.PushBack(S_Sword_s12); // Marksmanship - Crippling Shot
activeSkills.PushBack(S_Sword_s16); // Battle Trance - Resolve
activeSkills.PushBack(S_Sword_s18); // Battle Trance - Undying
activeSkills.PushBack(S_Sword_s20); // Battle Trance - Razor Focus
activeSkills.PushBack(S_Sword_s19); // Battle Trance - Flood of Anger
activeSkills.PushBack(S_Magic_s20); // Aard Sign - Far-Reaching Aard
activeSkills.PushBack(S_Magic_s01); // Aard Sign - Aard Sweep
activeSkills.PushBack(S_Magic_s12); // Aard Sign - Aard Intensity
activeSkills.PushBack(S_Magic_s06); // Aard Sign - Shock Wave
activeSkills.PushBack(S_Magic_s08); // Igni Sign - Melt Armor
activeSkills.PushBack(S_Magic_s02); // Igni Sign - Firestream
activeSkills.PushBack(S_Magic_s07); // Igni Sign - Igni Intensity
activeSkills.PushBack(S_Magic_s09); // Igni Sign - Pyromaniac
activeSkills.PushBack(S_Magic_s10); // Yrden Sign - Sustained Glyphs
activeSkills.PushBack(S_Magic_s03); // Yrden Sign - Magic Trap
activeSkills.PushBack(S_Magic_s16); // Yrden Sign - Yrden Intensity
activeSkills.PushBack(S_Magic_s11); // Yrden Sign - Supercharged Glyphs
activeSkills.PushBack(S_Magic_s13); // Quen Sign - Exploding Shield
activeSkills.PushBack(S_Magic_s04); // Quen Sign - Active Shield
activeSkills.PushBack(S_Magic_s15); // Quen Sign - Quen Intensity
activeSkills.PushBack(S_Magic_s14); // Quen Sign - Quen Discharge
activeSkills.PushBack(S_Magic_s17); // Axii Sign - Delusion
activeSkills.PushBack(S_Magic_s05); // Axii Sign - Puppet
activeSkills.PushBack(S_Magic_s18); // Axii Sign - Axii Intensity
activeSkills.PushBack(S_Magic_s19); // Axii Sign - Domination
activeSkills.PushBack(S_Alchemy_s01); // Brewing - Heightened Tolerance
activeSkills.PushBack(S_Alchemy_s02); // Brewing - Refreshment
activeSkills.PushBack(S_Alchemy_s03); // Brewing - Delayed Recovery
activeSkills.PushBack(S_Alchemy_s04); // Brewing - Side Effects
activeSkills.PushBack(S_Alchemy_s12); // Oil Preparation - Poisoned Blades
activeSkills.PushBack(S_Alchemy_s05); // Oil Preparation - Protective Coating
activeSkills.PushBack(S_Alchemy_s06); // Oil Preparation - Fixative
activeSkills.PushBack(S_Alchemy_s07); // Oil Preparation - Hunter Instinct
activeSkills.PushBack(S_Alchemy_s09); // Bomb Creation - Steady Aim
activeSkills.PushBack(S_Alchemy_s10); // Bomb Creation - Pyrotechnics
activeSkills.PushBack(S_Alchemy_s08); // Bomb Creation - Efficiency
activeSkills.PushBack(S_Alchemy_s11); // Bomb Creation - Cluster Bombs
activeSkills.PushBack(S_Alchemy_s18); // Mutation - Acquired Tolerance
activeSkills.PushBack(S_Alchemy_s13); // Mutation - Tissue Transmutation
activeSkills.PushBack(S_Alchemy_s19); // Mutation - Synergy
activeSkills.PushBack(S_Alchemy_s14); // Mutation - Adaptation
activeSkills.PushBack(S_Alchemy_s16); // Trial of the Grasses - Frenzy
activeSkills.PushBack(S_Alchemy_s20); // Trial of the Grasses - Endure Pain
activeSkills.PushBack(S_Alchemy_s15); // Trial of the Grasses - Fast Metabolism
activeSkills.PushBack(S_Alchemy_s17); // Trial of the Grasses - Killing Spree
activeSkills.PushBack(S_Perk_01); // General - Sun and Stars
activeSkills.PushBack(S_Perk_02); // General - Steady Shot
activeSkills.PushBack(S_Perk_13); // General - Metabolism Boosts
activeSkills.PushBack(S_Perk_14); // General - Gorged on Power
activeSkills.PushBack(S_Perk_04); // General - Survival Instinct
activeSkills.PushBack(S_Perk_09); // General - Rage Management
activeSkills.PushBack(S_Perk_17); // General - Trick Shot
activeSkills.PushBack(S_Perk_15); // General - Gourmet
activeSkills.PushBack(S_Perk_05); // General - Cat School Techniques
activeSkills.PushBack(S_Perk_11); // General - Focus
activeSkills.PushBack(S_Perk_18); // General - Advanced Pyrotechnics
activeSkills.PushBack(S_Perk_16); // General - In Combat's Fires
activeSkills.PushBack(S_Perk_06); // General - Griffin School Techniques
activeSkills.PushBack(S_Perk_10); // General - Adrenaline Burst
activeSkills.PushBack(S_Perk_19); // General - Battle Frenzy
activeSkills.PushBack(S_Perk_20); // General - Heavy Artillery
activeSkills.PushBack(S_Perk_07); // General - Bear School Techniques
activeSkills.PushBack(S_Perk_12); // General - Metabolic Control
activeSkills.PushBack(S_Perk_22); // General - Strong Back
activeSkills.PushBack(S_Perk_21); // General - Attack is the Best Defense
activeSkills.PushBack(S_Perk_03); // Additional Perks - Predatory Instinct
activeSkills.PushBack(S_Perk_23); // Additional Perks - Huntsman
activeSkills.PushBack(S_Perk_24); // Additional Perks - Devastating Blows
activeSkills.PushBack(S_Perk_25); // Additional Perks - Balanced Diet
activeSkills.PushBack(S_Perk_26); // Additional Perks - Meticulous Maintenance
//PerksActive