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Tomasz M

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raber1974

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  1. raber1974
    raber1974
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    Mod is updated, some few changes were made. One important that I made strings file with naming for skills. If you want to add your language - please post it here, and then I'll add it to every version of mod with credits for you. Thank you!
  2. AdJPulsar
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    Hello!
    How to edit the vanilla version mod? I would like to add/remove some active perks? Please give a tip. Thanks! 
    1. raber1974
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      Ok, it's a bit complicated. I've made a string with proper naming. If you want remove some skills - remove that string too, to avoid some unmatch in skills name  
      change everything after "activeSkills.Clear();" and check all spacing to be sure that it's looks the same as here

      //PerksActive
      activeSkills.Clear();
      activeSkills.PushBack(S_Sword_s21); // Fast Attack - Muscle Memory
      activeSkills.PushBack(S_Sword_s17); // Fast Attack - Precise Blows
      activeSkills.PushBack(S_Sword_s01); // Fast Attack - Whirl
      activeSkills.PushBack(S_Sword_s05); // Fast Attack - Crippling Strikes
      activeSkills.PushBack(S_Sword_s04); // Strong Attack - Strength Training
      activeSkills.PushBack(S_Sword_s08); // Strong Attack - Crushing Blows
      activeSkills.PushBack(S_Sword_s02); // Strong Attack - Rend
      activeSkills.PushBack(S_Sword_s06); // Strong Attack - Sunder Armor
      activeSkills.PushBack(S_Sword_s10); // Defense - Arrow Deflection
      activeSkills.PushBack(S_Sword_s09); // Defense - Fleet Footed
      activeSkills.PushBack(S_Sword_s11); // Defense - Counterattack
      activeSkills.PushBack(S_Sword_s03); // Defense - Deadly Precision
      activeSkills.PushBack(S_Sword_s13); // Marksmanship - Lightning Reflexes
      activeSkills.PushBack(S_Sword_s15); // Marksmanship - Cold Blood
      activeSkills.PushBack(S_Sword_s07); // Marksmanship - Anatomical Knowledge
      activeSkills.PushBack(S_Sword_s12); // Marksmanship - Crippling Shot
      activeSkills.PushBack(S_Sword_s16); // Battle Trance - Resolve
      activeSkills.PushBack(S_Sword_s18); // Battle Trance - Undying
      activeSkills.PushBack(S_Sword_s20); // Battle Trance - Razor Focus
      activeSkills.PushBack(S_Sword_s19); // Battle Trance - Flood of Anger
      activeSkills.PushBack(S_Magic_s20); // Aard Sign - Far-Reaching Aard
      activeSkills.PushBack(S_Magic_s01); // Aard Sign - Aard Sweep
      activeSkills.PushBack(S_Magic_s12); // Aard Sign - Aard Intensity
      activeSkills.PushBack(S_Magic_s06); // Aard Sign - Shock Wave
      activeSkills.PushBack(S_Magic_s08); // Igni Sign - Melt Armor
      activeSkills.PushBack(S_Magic_s02); // Igni Sign - Firestream
      activeSkills.PushBack(S_Magic_s07); // Igni Sign - Igni Intensity
      activeSkills.PushBack(S_Magic_s09); // Igni Sign - Pyromaniac
      activeSkills.PushBack(S_Magic_s10); // Yrden Sign - Sustained Glyphs
      activeSkills.PushBack(S_Magic_s03); // Yrden Sign - Magic Trap
      activeSkills.PushBack(S_Magic_s16); // Yrden Sign - Yrden Intensity
      activeSkills.PushBack(S_Magic_s11); // Yrden Sign - Supercharged Glyphs
      activeSkills.PushBack(S_Magic_s13); // Quen Sign - Exploding Shield
      activeSkills.PushBack(S_Magic_s04); // Quen Sign - Active Shield
      activeSkills.PushBack(S_Magic_s15); // Quen Sign - Quen Intensity
      activeSkills.PushBack(S_Magic_s14); // Quen Sign - Quen Discharge
      activeSkills.PushBack(S_Magic_s17); // Axii Sign - Delusion
      activeSkills.PushBack(S_Magic_s05); // Axii Sign - Puppet
      activeSkills.PushBack(S_Magic_s18); // Axii Sign - Axii Intensity
      activeSkills.PushBack(S_Magic_s19); // Axii Sign - Domination
      activeSkills.PushBack(S_Alchemy_s01); // Brewing - Heightened Tolerance
      activeSkills.PushBack(S_Alchemy_s02); // Brewing - Refreshment
      activeSkills.PushBack(S_Alchemy_s03); // Brewing - Delayed Recovery
      activeSkills.PushBack(S_Alchemy_s04); // Brewing - Side Effects
      activeSkills.PushBack(S_Alchemy_s12); // Oil Preparation - Poisoned Blades
      activeSkills.PushBack(S_Alchemy_s05); // Oil Preparation - Protective Coating
      activeSkills.PushBack(S_Alchemy_s06); // Oil Preparation - Fixative
      activeSkills.PushBack(S_Alchemy_s07); // Oil Preparation - Hunter Instinct
      activeSkills.PushBack(S_Alchemy_s09); // Bomb Creation - Steady Aim
      activeSkills.PushBack(S_Alchemy_s10); // Bomb Creation - Pyrotechnics
      activeSkills.PushBack(S_Alchemy_s08); // Bomb Creation - Efficiency
      activeSkills.PushBack(S_Alchemy_s11); // Bomb Creation - Cluster Bombs
      activeSkills.PushBack(S_Alchemy_s18); // Mutation - Acquired Tolerance
      activeSkills.PushBack(S_Alchemy_s13); // Mutation - Tissue Transmutation
      activeSkills.PushBack(S_Alchemy_s19); // Mutation - Synergy
      activeSkills.PushBack(S_Alchemy_s14); // Mutation - Adaptation
      activeSkills.PushBack(S_Alchemy_s16); // Trial of the Grasses - Frenzy
      activeSkills.PushBack(S_Alchemy_s20); // Trial of the Grasses - Endure Pain
      activeSkills.PushBack(S_Alchemy_s15); // Trial of the Grasses - Fast Metabolism
      activeSkills.PushBack(S_Alchemy_s17); // Trial of the Grasses - Killing Spree
      activeSkills.PushBack(S_Perk_01); // General - Sun and Stars
      activeSkills.PushBack(S_Perk_02); // General - Steady Shot
      activeSkills.PushBack(S_Perk_13); // General - Metabolism Boosts
      activeSkills.PushBack(S_Perk_14); // General - Gorged on Power
      activeSkills.PushBack(S_Perk_04); // General - Survival Instinct
      activeSkills.PushBack(S_Perk_09); // General - Rage Management
      activeSkills.PushBack(S_Perk_17); // General - Trick Shot
      activeSkills.PushBack(S_Perk_15); // General - Gourmet
      activeSkills.PushBack(S_Perk_05); // General - Cat School Techniques
      activeSkills.PushBack(S_Perk_11); // General - Focus
      activeSkills.PushBack(S_Perk_18); // General - Advanced Pyrotechnics
      activeSkills.PushBack(S_Perk_16); // General - In Combat's Fires
      activeSkills.PushBack(S_Perk_06); // General - Griffin School Techniques
      activeSkills.PushBack(S_Perk_10); // General - Adrenaline Burst
      activeSkills.PushBack(S_Perk_19); // General - Battle Frenzy
      activeSkills.PushBack(S_Perk_20); // General - Heavy Artillery
      activeSkills.PushBack(S_Perk_07); // General - Bear School Techniques
      activeSkills.PushBack(S_Perk_12); // General - Metabolic Control
      activeSkills.PushBack(S_Perk_22); // General - Strong Back
      activeSkills.PushBack(S_Perk_21); // General - Attack is the Best Defense
      activeSkills.PushBack(S_Perk_03); // Additional Perks - Predatory Instinct
      activeSkills.PushBack(S_Perk_23); // Additional Perks - Huntsman
      activeSkills.PushBack(S_Perk_24); // Additional Perks - Devastating Blows
      activeSkills.PushBack(S_Perk_25); // Additional Perks - Balanced Diet
      activeSkills.PushBack(S_Perk_26); // Additional Perks - Meticulous Maintenance
      //PerksActive
    2. pewple
      pewple
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      BRUH THIS IS PRICELESS

      ARIGATOU
    3. raber1974
      raber1974
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      You're welcome!
  3. Diabolo07
    Diabolo07
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    hi bro I can translate it into Polish where I can send it to you or I can put it on nexus as a translation
    1. raber1974
      raber1974
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      Hey, mate! That will be wonderful! Do it as you want, but if you want to post it on nexus pls leave credits for original mod creator, and if you want, credits for me as an updater for NG version, will be very grateful for this. And thx 4 your help! 
    2. Diabolo07
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      I already have it ready, where to send it to you?, I noticed one problem, that the names from your mod overlap with the names from the game
    3. raber1974
      raber1974
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      You can contact me via discord by raber1974#4308. As for overlapping rly don't know what to say coz if it's causes problems, pls instruct me for how I can change that.
  4. montyb
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    I must be doing something wrong but...
    Installed Vanilla version and the names of the abilities don't have the 'passive ability' added to their name?
    1. raber1974
      raber1974
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      Only English language is supported, don't have knowledge for translation to another languages(((
    2. montyb
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      yEAYeah Im playing in English, installed by dragging the zip into Witcher 3 MM and ran script merger like normal, but yeah, no name adjustments?
    3. raber1974
      raber1974
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      Ok, I'll check it 
    4. raber1974
      raber1974
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      Should be fixed right now, forgot to move string file to content folder. I was sleepy a bit)
    5. montyb
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      Bargain, cheers mate!
      Was thinking id somehow broken something on install haha.
    6. raber1974
      raber1974
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      Thank you. Enjoy! 
  5. huahuaguoshan
    huahuaguoshan
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    It has been updated, but what exactly is the change?
    1. raber1974
      raber1974
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      Changed few code lines, to make a vanilla compatibility without Additional Perks mod upon request. So there 2 versions, for Additional Perks, and for vanilla game. There was a script error, if AP not installed, so I made version for vanilla game.
    2. huahuaguoshan
      huahuaguoshan
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      Got it!
    3. raber1974
      raber1974
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      Going to figure out how to change description of skill, for making it more immersive. Nothing big just "This skill is passive". So probably there will be another update 
    4. raber1974
      raber1974
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      Mod is updated! Enjoy (:
  6. Lustigsito
    Lustigsito
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    is a requirement have the dlc? i dont have them is it okay?
    1. raber1974
      raber1974
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      Should be working. But better to install Additional Perks for full compatibility 
    2. Lustigsito
      Lustigsito
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      just another question, i already have 1 ability on the perk tree but, do i have to reset it with a potion or anything else? i am new modding this game, sorry for ask man.
    3. Lustigsito
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      Error [modactiveperks]game\gameplay\ability\playerabilitymanager.ws(351): I dont know any 'S_Perk_23'
      Error [modactiveperks]game\gameplay\ability\playerabilitymanager.ws(352): I dont know any 'S_Perk_25'
      Error [modactiveperks]game\gameplay\ability\playerabilitymanager.ws(353): I dont know any 'S_Perk_26'
      Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
      Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
      Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.


       this is what i got XD
    4. raber1974
      raber1974
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      Install Additional Perks mod or remove code lines in script file related to S_Perk_23' S_Perk_25' S_Perk_26'
    5. Lustigsito
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      how?
    6. raber1974
      raber1974
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      https://www.nexusmods.com/witcher3/mods/7273 here, follow the instructions, and my mod should work
    7. raber1974
      raber1974
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      If you struggling with install of Additional Perks, I've uploaded vanilla version in optional files, should resolve conflict 
    8. Lustigsito
      Lustigsito
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      i gonna try it with the vanilla version, answer you in a few minutes.
    9. Lustigsito
      Lustigsito
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      the vanilla files works good on vanilla version. thanks
    10. raber1974
      raber1974
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      You're welcome 
  7. theber13
    theber13
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    I know this is no place to ask for, but can someone update this mod for next-gen?
    https://www.nexusmods.com/witcher3/mods/707

    the bosses in game with this mod, simple get invincible!!!
    tested with 4.04 version steam.

    this is so good to use the mod! I really apretiated the efforts
    of the criator, don't think he is active here in the witcher game.

    tanks. and sorry again.
    1. raber1974
      raber1974
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      Ask ElementaryLewis for this 
    2. theber13
      theber13
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      ok. tanks
  8. jackblade67
    jackblade67
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    hä, which icons mod is this what you use
    i dont know this
    1. raber1974
      raber1974
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      Here https://www.nexusmods.com/witcher3/mods/9653
    2. jackblade67
      jackblade67
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      thank you bro, nice from you
  9. Kchavez007
    Kchavez007
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    Great mod thanks!
    By the way, could you provide some kind of support for the latest version of this mod?
    https://www.nexusmods.com/witcher3/mods/496
    1. raber1974
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      Try to merge them. But as I can see SSS is already with passive activation for skills, but you need insert them in slots. And the reason why I made an update is balance. SSS provide synergy for every tab with skill which can make you overpowered. Therefore I would advise just to use my mod, or try to merge it with SSS, there is only one script, probably gonna work.
  10. Gergo900410
    Gergo900410
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    Where find the Docs?
    1. raber1974
      raber1974
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      near "videos" 
      change everything after "activeSkills.Clear();" and check all spacing to be sure that it's looks the same as here

      //PerksActive
      activeSkills.Clear();
      activeSkills.PushBack(S_Sword_s21); // Fast Attack - Muscle Memory
      activeSkills.PushBack(S_Sword_s17); // Fast Attack - Precise Blows
      activeSkills.PushBack(S_Sword_s01); // Fast Attack - Whirl
      activeSkills.PushBack(S_Sword_s05); // Fast Attack - Crippling Strikes
      activeSkills.PushBack(S_Sword_s04); // Strong Attack - Strength Training
      activeSkills.PushBack(S_Sword_s08); // Strong Attack - Crushing Blows
      activeSkills.PushBack(S_Sword_s02); // Strong Attack - Rend
      activeSkills.PushBack(S_Sword_s06); // Strong Attack - Sunder Armor
      activeSkills.PushBack(S_Sword_s10); // Defense - Arrow Deflection
      activeSkills.PushBack(S_Sword_s09); // Defense - Fleet Footed
      activeSkills.PushBack(S_Sword_s11); // Defense - Counterattack
      activeSkills.PushBack(S_Sword_s03); // Defense - Deadly Precision
      activeSkills.PushBack(S_Sword_s13); // Marksmanship - Lightning Reflexes
      activeSkills.PushBack(S_Sword_s15); // Marksmanship - Cold Blood
      activeSkills.PushBack(S_Sword_s07); // Marksmanship - Anatomical Knowledge
      activeSkills.PushBack(S_Sword_s12); // Marksmanship - Crippling Shot
      activeSkills.PushBack(S_Sword_s16); // Battle Trance - Resolve
      activeSkills.PushBack(S_Sword_s18); // Battle Trance - Undying
      activeSkills.PushBack(S_Sword_s20); // Battle Trance - Razor Focus
      activeSkills.PushBack(S_Sword_s19); // Battle Trance - Flood of Anger
      activeSkills.PushBack(S_Magic_s20); // Aard Sign - Far-Reaching Aard
      activeSkills.PushBack(S_Magic_s01); // Aard Sign - Aard Sweep
      activeSkills.PushBack(S_Magic_s12); // Aard Sign - Aard Intensity
      activeSkills.PushBack(S_Magic_s06); // Aard Sign - Shock Wave
      activeSkills.PushBack(S_Magic_s08); // Igni Sign - Melt Armor
      activeSkills.PushBack(S_Magic_s02); // Igni Sign - Firestream
      activeSkills.PushBack(S_Magic_s07); // Igni Sign - Igni Intensity
      activeSkills.PushBack(S_Magic_s09); // Igni Sign - Pyromaniac
      activeSkills.PushBack(S_Magic_s10); // Yrden Sign - Sustained Glyphs
      activeSkills.PushBack(S_Magic_s03); // Yrden Sign - Magic Trap
      activeSkills.PushBack(S_Magic_s16); // Yrden Sign - Yrden Intensity
      activeSkills.PushBack(S_Magic_s11); // Yrden Sign - Supercharged Glyphs
      activeSkills.PushBack(S_Magic_s13); // Quen Sign - Exploding Shield
      activeSkills.PushBack(S_Magic_s04); // Quen Sign - Active Shield
      activeSkills.PushBack(S_Magic_s15); // Quen Sign - Quen Intensity
      activeSkills.PushBack(S_Magic_s14); // Quen Sign - Quen Discharge
      activeSkills.PushBack(S_Magic_s17); // Axii Sign - Delusion
      activeSkills.PushBack(S_Magic_s05); // Axii Sign - Puppet
      activeSkills.PushBack(S_Magic_s18); // Axii Sign - Axii Intensity
      activeSkills.PushBack(S_Magic_s19); // Axii Sign - Domination
      activeSkills.PushBack(S_Alchemy_s01); // Brewing - Heightened Tolerance
      activeSkills.PushBack(S_Alchemy_s02); // Brewing - Refreshment
      activeSkills.PushBack(S_Alchemy_s03); // Brewing - Delayed Recovery
      activeSkills.PushBack(S_Alchemy_s04); // Brewing - Side Effects
      activeSkills.PushBack(S_Alchemy_s12); // Oil Preparation - Poisoned Blades
      activeSkills.PushBack(S_Alchemy_s05); // Oil Preparation - Protective Coating
      activeSkills.PushBack(S_Alchemy_s06); // Oil Preparation - Fixative
      activeSkills.PushBack(S_Alchemy_s07); // Oil Preparation - Hunter Instinct
      activeSkills.PushBack(S_Alchemy_s09); // Bomb Creation - Steady Aim
      activeSkills.PushBack(S_Alchemy_s10); // Bomb Creation - Pyrotechnics
      activeSkills.PushBack(S_Alchemy_s08); // Bomb Creation - Efficiency
      activeSkills.PushBack(S_Alchemy_s11); // Bomb Creation - Cluster Bombs
      activeSkills.PushBack(S_Alchemy_s18); // Mutation - Acquired Tolerance
      activeSkills.PushBack(S_Alchemy_s13); // Mutation - Tissue Transmutation
      activeSkills.PushBack(S_Alchemy_s19); // Mutation - Synergy
      activeSkills.PushBack(S_Alchemy_s14); // Mutation - Adaptation
      activeSkills.PushBack(S_Alchemy_s16); // Trial of the Grasses - Frenzy
      activeSkills.PushBack(S_Alchemy_s20); // Trial of the Grasses - Endure Pain
      activeSkills.PushBack(S_Alchemy_s15); // Trial of the Grasses - Fast Metabolism
      activeSkills.PushBack(S_Alchemy_s17); // Trial of the Grasses - Killing Spree
      activeSkills.PushBack(S_Perk_01); // General - Sun and Stars
      activeSkills.PushBack(S_Perk_02); // General - Steady Shot
      activeSkills.PushBack(S_Perk_13); // General - Metabolism Boosts
      activeSkills.PushBack(S_Perk_14); // General - Gorged on Power
      activeSkills.PushBack(S_Perk_04); // General - Survival Instinct
      activeSkills.PushBack(S_Perk_09); // General - Rage Management
      activeSkills.PushBack(S_Perk_17); // General - Trick Shot
      activeSkills.PushBack(S_Perk_15); // General - Gourmet
      activeSkills.PushBack(S_Perk_05); // General - Cat School Techniques
      activeSkills.PushBack(S_Perk_11); // General - Focus
      activeSkills.PushBack(S_Perk_18); // General - Advanced Pyrotechnics
      activeSkills.PushBack(S_Perk_16); // General - In Combat's Fires
      activeSkills.PushBack(S_Perk_06); // General - Griffin School Techniques
      activeSkills.PushBack(S_Perk_10); // General - Adrenaline Burst
      activeSkills.PushBack(S_Perk_19); // General - Battle Frenzy
      activeSkills.PushBack(S_Perk_20); // General - Heavy Artillery
      activeSkills.PushBack(S_Perk_07); // General - Bear School Techniques
      activeSkills.PushBack(S_Perk_12); // General - Metabolic Control
      activeSkills.PushBack(S_Perk_22); // General - Strong Back
      activeSkills.PushBack(S_Perk_21); // General - Attack is the Best Defense
      activeSkills.PushBack(S_Perk_03); // Additional Perks - Predatory Instinct
      activeSkills.PushBack(S_Perk_23); // Additional Perks - Huntsman
      activeSkills.PushBack(S_Perk_24); // Additional Perks - Devastating Blows
      activeSkills.PushBack(S_Perk_25); // Additional Perks - Balanced Diet
      activeSkills.PushBack(S_Perk_26); // Additional Perks - Meticulous Maintenance
      //PerksActive