I just realised the optional file had missing } , not sure how that happen , anyway I fixed the issue now.
so if you could not use the file due to error missing } , the issue is solved now. (if something does not work , please let me know so I can try to fix it :) )
this happen on aard mod I uploaded , to be honest I have no idea why this error happens , it has something to do with how I upload files?
(I would need someone to tell me what I am doing wrong to fix it.) (thats why I posted the instructions under installation on main) anyway the fix for this is:
1) to delete this mod 2) open rangedweapons.ws with notepad (it is located at C:\Steam\steamapps\common\The Witcher3\content\content0\scripts\game\gameplay\items\rangedWeapons )
and search for Count then
3) make shotCountLimit = 999; (before it was = 1)
save , exit and mod works , to delete mod simply change to =1 again.
if you have tons mods editing this file then edit one with highest prority (that edits rangedweapons . ws) or simply edit all (on ranged weapon . ws ) (since all you do is change one code line) then run script merger.
(do say if this works , I have tested this myself and it works but would be great knowing it works for other people.)
*Edit ok I got help and I will try to fix the main issue :) (going to fix the aard mod as well.)
should work when you place it into mods folder now. (do run script merger still.)
there are also mods that change damage as texture cache, but none are easy to edit.
I did figure out how to make all crossbow instant kill (as %) and with no reload it is more fun as well. (since original vanilla 100 damage is very bad )
since some mods are a bit pain to install , the instant kill % is more simple simillar to what I did with aard. (which I learned thanks to mmx1415 comments)
I also figured out how to make all crossbow have level 1 requirement (which is also very simple)
and I also figured how to make bolts stop disappear or how to speed up projectiles flying to target.
(I also have no idea what I am doing in regards to modding but you can compare code from mods and old files and read some comments which help a lot , some stuff is super easy to change , other well not really.)
9 comments
so if you could not use the file due to error missing } , the issue is solved now.
(if something does not work , please let me know so I can try to fix it :) )
(custom values)
check the mod :
Custom God Damage on Crossbows 4.04 and 1.32 at The Witcher 3 Nexus - Mods and community
I got permissions from the author jgheld so I will upload the part where the mod edits crossbow damage as stand alone mod :)
(you can see I am big noob :D )
other mods/changes I upload should work fine now.
*Edit
I added optional instant kill effect on crossbow to make them stronger.
I have not figured out yet how to modify % chance but its close enough :)
Error [modnoreload]gameplay\items\rangedweapons\rangedweapon.ws(6): Class 'RangedWeapon' was already exported.
Error [modnoreload]gameplay\items\rangedweapons\rangedweapon.ws(668): Class 'Crossbow' already defined.
Error [modnoreload]gameplay\items\rangedweapons\rangedweapon.ws(985): Class 'RangedWeaponStateState_WeaponWait' already defined.
Error [modnoreload]gameplay\items\rangedweapons\rangedweapon.ws(1082): Class 'RangedWeaponStateState_WeaponDraw' already defined.
Error [modnoreload]gameplay\items\rangedweapons\rangedweapon.ws(1189): Class 'RangedWeaponStateState_WeaponReload' already defined.
Error [modnoreload]gameplay\items\rangedweapons\rangedweapon.ws(1249): Class 'RangedWeaponStateState_WeaponAim' already defined.
Error [modnoreload]gameplay\items\rangedweapons\rangedweapon.ws(1441): Class 'RangedWeaponStateState_WeaponShoot' already defined.
Error [modnoreload]gameplay\items\rangedweapons\rangedweapon.ws(1594): Class 'RangedWeaponStateState_WeaponHolster' already defined.
(I would need someone to tell me what I am doing wrong to fix it.)
(thats why I posted the instructions under installation on main)
anyway the fix for this is:
1) to delete this mod
2) open rangedweapons.ws with notepad (it is located at C:\Steam\steamapps\common\The Witcher3\content\content0\scripts\game\gameplay\items\rangedWeapons )
and search for Count then
3) make shotCountLimit = 999; (before it was = 1)
save , exit and mod works , to delete mod simply change to =1 again.
if you have tons mods editing this file then edit one with highest prority (that edits rangedweapons . ws) or simply edit all (on ranged weapon . ws ) (since all you do is change one code line)
then run script merger.
(do say if this works , I have tested this myself and it works but would be great knowing it works for other people.)
*Edit ok I got help and I will try to fix the main issue :) (going to fix the aard mod as well.)
should work when you place it into mods folder now. (do run script merger still.)
than i would have guns in the game amk :D
Crossbow Overhaul Next Gen compatiable at The Witcher 3 Nexus - Mods and community
Firearms at The Witcher 3 Nexus - Mods and community
Firearms - Next-Gen at The Witcher 3 Nexus - Mods and community
(only use one of these if you do)
there are also mods that change damage as texture cache, but none are easy to edit.
I did figure out how to make all crossbow instant kill (as %) and with no reload it is more fun as well. (since original vanilla 100 damage is very bad )
since some mods are a bit pain to install , the instant kill % is more simple simillar to what I did with aard.
(which I learned thanks to mmx1415 comments)
I also figured out how to make all crossbow have level 1 requirement (which is also very simple)
and I also figured how to make bolts stop disappear or how to speed up projectiles flying to target.
(I also have no idea what I am doing in regards to modding but you can compare code from mods and old files and read some comments which help a lot , some stuff is super easy to change , other well not really.)