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- The Witcher 3
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- ReShade Preset
- Simply Cinematic Photorealistic Reshade
Simply Cinematic Photorealistic Reshade
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VersionV1.3
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12 comments
appreciated :3
I am currently trying to set up the game lighting into a visual state that suits me - and I looked into your reshade.
Well, I am running the dx11 version and I am not fond of the outlook of loosing 20fps (I would probably loose more as you are very likely using a much a graphics card if you seriously consider running the game with dx12 and RT...).
Anyway, it was quite evident from your screenshots and it turned out the same ingame: The vanilla version is way overexposed.
I have seen that problem in a few other ppromising looking reshade presets as well, so I gave it a try to fix this as you are still woring on your settings:
First things first, I have uploaded a few pictures with the results, first vanilla, then my modded version and then your current download version.
I first reduced all settings mainly affecting the highlights:
LiftGammaGain: values for Gain: all -0.019 (so the blue value is at 1.000)
Bloom: exposure to 0.9 and threshold to 0.65
Lightroom: global white level: 255
exposure: -0.07
global gamma: 0.15
global contrast: 0.16
global black curve: 0.12
global shadow curve: 0.045
global midtones curve: 0.04
global highllights curve: -0.12
global white curve: -0.15 --> this one doesn't do much, global white level, exposure and global highllights curve are more important
global saturation and vibrance: both +0.01 to compensate for the increase of gamma
As the screenshots should show, the result is very similar to before, but without the overexposure.
Of course, some ambient effects will now have a reduced intensity, but I think a larger value for "global midtones curve" should bring it closer to the full version for the vibrance / luminance where it is expected (the brighter areas arround torches/candles etc, normally lit environment, ...), a lower value for global black curve should get it closer with regard to shadows and dark areas
I think the preset could also use a considerable increase of the "global saturation" and "globa vibrance" values untill the result somewhat matches the full version coloration, right now it seems about as under-saturated as the vanilla game is over-saturated.
Finaly at last: I have the impression that the color palette is a bit tinted towards red, at least indoors anyways.
I hope this practical opinion of mine helps you achieve the result you want to see.
Its just that you asked and the screenshots of the full version make me want to play the game like that, while the vanilla style version in its current state doesn't :-)
Happy modding!
-- Edited --
As I was in the mood for it, I was trying out my additional suggestions myself. After juggling numbers arround for a few hours, I am finally quite excited about the result. If you want, I could send you the definition file with a PM.
Cheers, Jojo
Having worked on Redkit, W3 seems a bit weird the way it's put together! Who knows how these shaders mix.
Otherewise it's an excellent reshade, and thanks for your work on it!
Hope it helps, I will try to figure out what might be the issue and possibly fix it in next version
There are so many things to tweak on the various shaders, it's easier to switch DLSS off!