Don't try to merge mod with latest versions. It will be a mess and u will break quest function as mentioned below. Instead manually edit file. All this mod does is edit 2 small lines
Find : class W3UsableItem extends CItemEntity then coment out like shown below , next two lines:
Hi, I really want this mod but i'm not sure of what is the solution you posted. Do I have to manually install the mod after modifying it? Before? Maybe you don't even need the mod and the vanilla file can be modified? If so, where do I find this file? Sorry for all of this questions but I am eager to install this mod.
Sorry i should have been more clear. Go to Witcher 3 folder . then go to content\content0\scripts\game\gameplay\items\itemEntity.ws (that is vanila file location) Copy that file to some other location. Open newly copied file in text editor , like notepad++ edit lines that i said above.
Now create new folder named modTorchParry create subfolders inside content\scripts\game\gameplay\items\ copy newly edited file in that last folder (items) now u finished creating a mod. Copy that new created folder modTorchParry to your mods and merge it
TLDR: Get vanila file itemEntity.ws , create your own mod. Edit copy of vanila file and merge it
they are below class W3LightSource extends W3UsableItem, and, just as I thought, removing them allows Geralt to perform strong attacks while holding a torch. Thanks again for showing me the power of editing files :)
Yes, but when creating mod for easy merging purposes , do not "remove" lines Instead use // in front of line. and optional add //comment at end of coded line , just so you know what does what and why is changed when merging in your example //blockedActions.PushBack( EIAB_HeavyAttacks ); //commented out to allow strong attack while using torch //blockedActions.PushBack( EIAB_SpecialAttackHeavy ); //commented out to allow strong attack while using torch
I can confirm after enabling/disabling mods that in the Blood and Wine side quest; 'Extreme Cosplay', having this mod enabled will stop you from being able to equip the elven shield needed to progress in the quest.
Does this happen with the original version of the mod made by mdesanta777? or the newer updated version made by ziraelxx posted below? After comparing both versions, I think it would most likely would happen with either versions but I guess I'm just curious, thanks...
here is the version for 1.21 https://drive.google.com/open?id=0B_P1O1qcntiHaE1DRS1JeklHM1k I'm not the author, none of this code belongs to me, I simply updated it Enjoy
SoullessMadness wrote: it needs update for patch 1.12
it works fine with 1.12 (:
Yes, the update wasn't functionally necessary. However, since CDPR removed a lot of comments from the scripts, it's easier to Script Merge the updated version of this mod with other updated mods.
32 comments
Instead manually edit file.
All this mod does is edit 2 small lines
Find : class W3UsableItem extends CItemEntity
then coment out like shown below , next two lines:
//blockedActions.PushBack( EIAB_Parry );
//blockedActions.PushBack( EIAB_Counter );
done
Go to Witcher 3 folder . then go to
content\content0\scripts\game\gameplay\items\itemEntity.ws
(that is vanila file location)
Copy that file to some other location.
Open newly copied file in text editor , like notepad++
edit lines that i said above.
Now create new folder named modTorchParry
create subfolders inside
content\scripts\game\gameplay\items\
copy newly edited file in that last folder (items)
now u finished creating a mod. Copy that new created folder modTorchParry to your mods and merge it
TLDR:
Get vanila file itemEntity.ws , create your own mod. Edit copy of vanila file and merge it
blockedActions.PushBack( EIAB_HeavyAttacks );
blockedActions.PushBack( EIAB_SpecialAttackHeavy );
they are below class W3LightSource extends W3UsableItem, and, just as I thought, removing them allows Geralt to perform strong attacks while holding a torch. Thanks again for showing me the power of editing files :)
Instead use //
in front of line. and optional add //comment at end of coded line , just so you know what does what and why is changed when merging
in your example
//blockedActions.PushBack( EIAB_HeavyAttacks ); //commented out to allow strong attack while using torch
//blockedActions.PushBack( EIAB_SpecialAttackHeavy ); //commented out to allow strong attack while using torch
Endorsed
https://drive.google.com/open?id=0B_P1O1qcntiHaE1DRS1JeklHM1k
I'm not the author, none of this code belongs to me, I simply updated it
Enjoy
Yes, the update wasn't functionally necessary. However, since CDPR removed a lot of comments from the scripts, it's easier to Script Merge the updated version of this mod with other updated mods.