Hey everyone! Quick one. Update 1.4 is now available adding translations in Polish, German, Portuguese (Brazil) and Chinese (simplified). Huge thank yous to RudzikoV and szogo87, Sakatsuky, ssc19940105 and RadiantesT for making these, you guys rock!! Happy meditating everyone :)
Hey everyone, and Happy New Year!! Update 1.3 is now available. It brings lots of fixes, especially for keyboard users, as well as adding a couple of new features like a Close camera mode, and an option for Manual Camera Control! You can see the full list of changes in the Changelog on the mod page - happy modding!
Hi there you recommended to use the Swords and Meditation mod alongside yours and there was this written in the description "recommend editing the mod to remove the code using gamepad direction buttons to change the positions of the items, so you can use them instead to navigate the clock menu". Could you show me how I can do that as I don't have any experience in making mods and don't know where to start. And since I use a gamepad it is a requirement for me.
- install Swords and Meditation as normal - find the file "[your game installation path]\Mods\modSwordscampfire\content\scripts\local\swordscampfire.ws" - open it in a text editor of your choosing, something like Notepad++ or Visual Studio Code (both free) are ideal, but you can even use Notepad, you just won't be able to see line numbers - we are going to edit two lines in this file to disable it reading the directional button inputs - scroll down to line 500, where it says if (theInput.IsActionPressed( 'SteelSword' ) && FactsQuerySum("pressed_swords_campfire")<=0 )- add false && just before "theInput", so it should look like if (false && theInput.IsActionPressed( 'SteelSword' ) && FactsQuerySum("pressed_swords_campfire")<=0 )- this will have disabled one of the buttons, now we need to repeat the process for the other, so scrolldown to line 516, where it says if (theInput.IsActionPressed( 'SilverSword' ) && FactsQuerySum("pressed_xbow_campfire")<=0 )and as before add "false &&" before "theInput"" so it looks like if (false && theInput.IsActionPressed( 'SilverSword' ) && FactsQuerySum("pressed_xbow_campfire")<=0 )- after you've done both of the above edits, save the file - run the game, and you should find it works as intended - here is an image of how it should look after you are done:
Remember you will need to repeat this process if you uninstall and reinstall Swords and Meditation. I hope this helps, let me know how you get on!
There are a few suggestions, it would be really nice to see them in addition to the existing functionality: 1) Add the ability to hide more interface tabs (e.g. character skills, inventory, alchemy) before entering meditation mode (like meditation tab)
2) Add the ability to use potions by pressing the appropriate keys without leaving meditation mode (this functionality was in the Preparations mod).
3) Do not close the meditation window after exiting the Alchemy window. Very annoying feature now, because after crafting alchemy often need to scroll a certain amount of time, and because of this you have to re-launch meditation
I absolutely love this mod, but I don't have it installed for one reason only; when Geralt meditates in the wild near an existing campfire, he will still spawn a new campfire on top of it. If you could somehow create a condition check so he doesn't light a new fire and uses just the regular kneeling animations when near an existing fire this mod would be so perfect.
Very nice mod, the only thing that's not working for me is that the keybind to get into meditation ('N') doesn't seem to work properly. Geralt kneels down (looking at him from the back view) but then shortly after just gets back up again, with none of the meditation UI stuff appearing.
Hi, I am getting this error, and the game doesnt start: Error [modalchemyrequiresmeditation]modalchemyrequiresmeditationplayerwitcherannotation.ws(690): Wrap function 'ApplyGamepadTriggerEffect' must wrap an existing function.
I think you're using an outdated mod on Next Gen 4.04. Make sure each mod confirms to work on 4.04 in the description, or was updated since 19th July 2023.
You can also take screenshot of your Mods folder and share it to us.
Hey, I'm having this exact same issue. I checked if my mods were outdated, there was one, made it so you can only light candles in witcher sense. Thought maybe that was it since it's a trigger related thing but no, game actually booted fine with it but I still got rid of it just in case.
This seems to be the result of a script merge, "game\player\playerWitcher.ws", including this mod, Brothers in Arms, Complete Animations Redux, and No Potion Screen FX. If I delete that merge the game loads up fine, but even partially merging them seems to trigger the error.
Wouldn't be a problem, except Complete Animations is having an issue where specifically the potion drinking anims won't work, but others will. Haven't tested very much to see if more than that is broken but the blade oiling anims at least were working.
Hopefully you can work something out with all that, I need to step away for a bit before I break something lol. I can provide screenshots if you need.
Edit: I managed to get it working, looks like I just didn't know how to use the script merger. I figured it telling me there were "zero conflicts" meant zero problems. Nope, there were like 20 missing lines and a few lines that were just wrong. I don't get how those aren't conflicts, but whatever, it works now and all my animations work too. I gotta say though, other than the weird compiling error which doesn't even seem to be this mods fault, it's worked flawlessly the whole time I've had it. Good stuff, Modcrab
Bro you really need to do a official patch for Vladimir X E3 UI's , would be amazing, I manage to merge both, but the alchemy screen is pretty messy, can use, but is not same as something visually pleasing.
Edit: Nevermind, I make it work. Awesome mod by the way.
Edit 2: You could do some more interesting timelapse icons, not sure if is a texture or a redswf, if is texture I could help
HEY modcrab.! thanks again for this coolass mod! are you willing to hear me out? after using the Real-Life Time Flow mod, i thought to myself: is it possible to make meditation pass by minutes not hours, maybe add a timer sorta , where you can set exact time to skip to. Maybe someone did something like that and i dont know. Main idea is i wanted to make time in game as irl , 10:09 am for instance but its worth a try dont you think?
Hey thank you so much for the kind words! It's a cool idea!! I'm not looking to add more features at the moment, but the perms are open if someone else wants to have a go
Hey, the patch resolved a script conflict in alchemyMenu.ws - I don't use FriendlyHUD so it's hard for me to say exactly what the code in FriendlyHUD was responsible for, but it was related to something it referred to as 'show item count when crafting', as well as determining whether a recipe 'was new'. If you try and run Script Merger without my patch you will be able to see where the conflict takes place.
284 comments
- find the file "[your game installation path]\Mods\modSwordscampfire\content\scripts\local\swordscampfire.ws"
- open it in a text editor of your choosing, something like Notepad++ or Visual Studio Code (both free) are ideal, but you can even use Notepad, you just won't be able to see line numbers
- we are going to edit two lines in this file to disable it reading the directional button inputs
- scroll down to line 500, where it says
if (theInput.IsActionPressed( 'SteelSword' ) && FactsQuerySum("pressed_swords_campfire")<=0 )
- addfalse &&
just before "theInput", so it should look likeif (false && theInput.IsActionPressed( 'SteelSword' ) && FactsQuerySum("pressed_swords_campfire")<=0 )
- this will have disabled one of the buttons, now we need to repeat the process for the other, so scrolldown to line 516, where it saysif (theInput.IsActionPressed( 'SilverSword' ) && FactsQuerySum("pressed_xbow_campfire")<=0 )
and as before add "false &&" before "theInput"" so it looks likeif (false && theInput.IsActionPressed( 'SilverSword' ) && FactsQuerySum("pressed_xbow_campfire")<=0 )
- after you've done both of the above edits, save the file- run the game, and you should find it works as intended
- here is an image of how it should look after you are done:
Remember you will need to repeat this process if you uninstall and reinstall Swords and Meditation. I hope this helps, let me know how you get on!
There are a few suggestions, it would be really nice to see them in addition to the existing functionality:
1) Add the ability to hide more interface tabs (e.g. character skills, inventory, alchemy) before entering meditation mode (like meditation tab)
2) Add the ability to use potions by pressing the appropriate keys without leaving meditation mode (this functionality was in the Preparations mod).
3) Do not close the meditation window after exiting the Alchemy window. Very annoying feature now, because after crafting alchemy often need to scroll a certain amount of time, and because of this you have to re-launch meditation
Cheers, awesome job with the mod!
Error [modalchemyrequiresmeditation]modalchemyrequiresmeditationplayerwitcherannotation.ws(690): Wrap function 'ApplyGamepadTriggerEffect' must wrap an existing function.
Make sure each mod confirms to work on 4.04 in the description, or was updated since 19th July 2023.
You can also take screenshot of your Mods folder and share it to us.
This seems to be the result of a script merge, "game\player\playerWitcher.ws", including this mod, Brothers in Arms, Complete Animations Redux, and No Potion Screen FX. If I delete that merge the game loads up fine, but even partially merging them seems to trigger the error.
Wouldn't be a problem, except Complete Animations is having an issue where specifically the potion drinking anims won't work, but others will. Haven't tested very much to see if more than that is broken but the blade oiling anims at least were working.
Hopefully you can work something out with all that, I need to step away for a bit before I break something lol. I can provide screenshots if you need.
Edit: I managed to get it working, looks like I just didn't know how to use the script merger. I figured it telling me there were "zero conflicts" meant zero problems. Nope, there were like 20 missing lines and a few lines that were just wrong. I don't get how those aren't conflicts, but whatever, it works now and all my animations work too.
I gotta say though, other than the weird compiling error which doesn't even seem to be this mods fault, it's worked flawlessly the whole time I've had it. Good stuff, Modcrab
Edit: Nevermind, I make it work. Awesome mod by the way.
Edit 2: You could do some more interesting timelapse icons, not sure if is a texture or a redswf, if is texture I could help
is it possible to make meditation pass by minutes not hours, maybe add a timer sorta , where you can set exact time to skip to.
Maybe someone did something like that and i dont know. Main idea is i wanted to make time in game as irl , 10:09 am for instance
but its worth a try dont you think?
is it possible to ever make a compatibility patch for the mod Better Alchemy Next Gen Edition?