The Witcher 2

564 comments

  1. MerseyRockoff
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    Important information about the mod:

    • This mod requires a fresh game start. You won't really break anything if you load it mid-playthrough, but you will miss out on a bunch of fixes.
    • When copying files don't forget about localization files. Each supported language needs to have 2 files (for English these would be en0.w2strings & en_user.w2strings). Failing to install these files will break the game.
    • Fully supports the following localizations - English, Russian, Czech, German, French, Italian, Polish, Spanish and Hungarian.
    • Unfortunately I haven't found a tool that would let me decode the remaining locales - Portuguese, Japanese, Traditional Chinese, Turkish and Korean, so these ones are currently unsupported. You can still use this mod with them (as long as you copy the corresponding user.w2strings file), but you will see some stuff (not a lot) in English during the game.
    • I have tested each and every fix multiple times. But I am just 1 person, so if you encounter anything at all that looks weird, please report it immediately.
  2. Gergo900410
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    I found a camera error in when I the speak Ciaran!
    1. MerseyRockoff
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      At what time in the video it happens?
    2. Gergo900410
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      In The Rose of Remembrance Quest after when I use the axii when Ciaran wake up!
  3. eresxfsdyr
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    After installing the mod, unfortunately, the level of knowledge about monsters no longer increases through killings. Its only for me?
    1. MerseyRockoff
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      This mod doesn't touch this aspect at all.
    2. eresxfsdyr
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      Its vanilla game bug?
  4. 1ubergamer
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    What a great mod! Plug and play, and the impact its had on the dice game not flinging the die every which way alone is a big frustration easer.

    NOTE: YOU'LL BE TOLD IN THE INSTRUCTIONS to make back ups of everything. Had I not carefully followed instructions during installation, I'd have blown up my game, so... be careful as you follow the instructions, and then enjoy it as much as I am!
  5. SharkVader66
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    Would it also be possible to stop all the guards in Loc Muinne from being hostile if you're on Iorveths path?
  6. CossacksVodkaEnjoyer
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    Just a small request to add a longer despawn timer for dead bodies if you ever decide to give this mod another pass in the future. I know it could probably already be done fairly easily by manually merging dead.ws from your base_scripts.dzip with one found in a mod like EMC which changes it to 300 seconds, however it's still a bit of a hassle.
    Having it bundled from the go would be a nice little addition for us people who enjoy the immersion of watching the corpes pile up but not so much copy-pasting code lol
    1. MerseyRockoff
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      Yes, I think we can do that. No ETA when I will be working on the mod again, though.
    2. CossacksVodkaEnjoyer
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      Cool, no rush man. Currently doing another playthrough of the first game before getting to this one again anyway, plus I also have my workaround haha.
      Really enjoying your mod for the first game by the way, it does a great job at improving upon the base game in a very natural way.

      Also, small question; would I be right if I said that it would be a bad idea trying to use your mod along with comprehensive rebalance mods such as FCR or CEO? I'm guessing copius amounts of manual merging would be required to get things to play nicely? Just for future reference. 
    3. Izilae
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      Thank you for creating this amazing fix mod!

      I think that increasing the time of apparition of the bodies is a good idea and will be more immersive! If you do it for your Witcher 2 patch can you also apply it to the Witcher 1 patch? (and why not for W3!)
    4. CossacksVodkaEnjoyer
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      A mod that does that already exist for the Witcher 1 at least, and it doesn't conflict with Project Mersey, so you can always use that. Would be cool if someone cranked it up a bit for the Witcher 3 too, but at least the despawning isn't hyper agressive there like it is in the Witcher 2. 
    5. MerseyRockoff
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      @Nordland11
      Yes, merging with FCR will probably require manual base_scripts merging. But that being said, Project Mersey doesn't actually edit scripts that much. So I don't think it would be that much work. There might still be some work with xml files though, I'm not really familiar on what FCR edits. But the most bulk of files should be fine.
    6. CossacksVodkaEnjoyer
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      Great, thanks for the heads up!
    7. Izilae
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      If anyone is interested, I found the mod "Permanent Corpses" for Witcher 2 available on the discord of GudMods at this address ;)
    8. CossacksVodkaEnjoyer
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      @Izilae I guess merging it manually would still be required. But good to know anyway. Do you know if it only touches dead bodies or if it affects blood decals as well? Don't think I've seen anyone attempt that yet. 
    9. CossacksVodkaEnjoyer
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      Would like to shamelessly plug this idea again now that work on the mod has been resumed. 
  7. Zoofil666666
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    Hello, how about restoring this memory? https://youtu.be/ReKdt9PWYBk?si=o0gHPD9n_DtmUcKJ
    1. MerseyRockoff
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      Interesting. Didn't know about this one. At what point do you think it should play?
    2. Zoofil666666
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      Probably at the very beginning of the game, but it was replaced by killing the demavand. If you transfer it to the game, I think it's better to make it as an independent memory
    3. SharkVader66
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      It is more a recap of the story of the first game as a trailer for the 2nd one. I do not think it was intended to be in the game.
  8. superciccioso
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    Hi and many thanks for the mod. Is this bug, Radovid Persuasion , included in your patch?
    1. MerseyRockoff
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      It isn't and it's not a fix, because it's intended to not be able to lie to him in that one particular dialogue choice. In fact further dialogue choices depend on whether or not Geralt tried to lied in the first place and by forcing that check to go through (which the mod does) just bypasses big portion of normal dialogue with him. So you only damage your experience.
    2. superciccioso
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      Ok, thanks for the explanation and for all your amazing mods.
  9. loolko
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    HOW did you edit a .w2ent files ? pretty please 
    1. MerseyRockoff
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      What exactly do you want to do?
    2. loolko
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      well probably nothing related to your great mod. buuut I want to make freeze effect on bombs (petards) but they are rigid scripted to not give any other critical effects. I think that the answer is in w2ent files of bombs because they specifically mention CET_(critical effect related to the bomb type) in those files (I tried to change scripts in base_scripts but this does not work). I just need to know how to edit those w2ent files.
    3. MerseyRockoff
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      Well, editing w2ent files are just about the weirdly hardest thing to do. First of all you need REDkit. With that you can open and edit the w2ent files, but before you can use them in game you afterwards have to "cook" them using one of the tools in Witcher 2/bin folder. If you get that far I can tell you how to do that. And you will also need to use Gibbed RED Tools after cooking the files to extract them.
    4. loolko
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      I have REDkit and Gibbed RED tools - the latter I use a lot. I am no new to modding W2 but those w2ent files are mystery to me. When I open them in xml (Notepad++) I see some text - scripts, but when i edit them the game crashes (as expected), but when I open them in REDkit ( there is no script text and there I am lost. I need some example to "bounce off" - like how did you edit probability of trophies in monster.w2ent files ? I went "Asset Browser -> game->monsters->arachas.w2ent->Inventory->trophy:arachas Trophy->probability: and there I cannot edit the value". 
      Anyway I really DO appreciate your effort to answer me.
    5. MerseyRockoff
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      I can try, but maybe you can message me on Discord, it's going to be difficult to explain over Nexus messages.
      My ID: MerseyRockoff#7033
  10. Zoofil666666
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    Здравствуйте, пишу через переводчика поэтому могут быть ошибки. Я очень рад, что вы добавляете вырезанный контент во вторую часть. Я очень ценю это. Спасибо!
    1. MerseyRockoff
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      You wrote with translator, but forgot to translate? Anyway, you're welcome.
  11. Paynecars
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    Greetings. It seems like this mod doesn't fix the problem with the quest "Little Shop of Dreams"

    If you take "The Scent of Incense" (former) quest and you ignore Matilda Szabo (pretty easy to do since she doesn't shout, therefore not creating attention), then after completing the (former) it is impossible to complete the latter. You can threaten or Axii Vencel Pugg, but that doesn't do anything, and the only option left is to believe him.
    I tried to edit the files so I can buy the recipes (both true and false ones) in hopes that it'll fix the quest, but that didn't do anything. For some reason the game locks out the needed dialogue if you complete those 2 quests in wrong order.

    Could you please do something about it?
    Thanks!
    1. MerseyRockoff
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      Yeah, probably. I'll take a look at it the next time I'm modding the game. But it won't be super soon.