Thank you OP for this, I was getting frustrated with lack of fast travel, but I can do with the fast walk, I doesn't seem to have a button for controller (playing from steam pc), but that's actually fine, combat run speed being touched is sweet, that means I can still be immersed when fighting.
hi, can you tell me which lines to add manually to what functions or as new funtcions so i can merge the mod with another that modifies these 3 files your mod does?
can you make a version that is 1.25 cuz 1.5 looks a bit goofy for me but I still want more speed or if you can just tell me which value to change in which file to make it work?
The "Method 2" which is described here in the "description" page of the mod , at the bottom, - works for people who got the old Witcher 2 version. But for the ENHANCED EDITION THAT USES THE LAUNCHER TO TICK ADD/REMOVE MODS EASILY, it's a little different. I already had a mod (the Master Witcher Redux), so i was left only with the "merging" option and editing it myself (THIS MEANS that you do not need to download this mod, because you will write it yourself!).
BTW : you need minor merging skills (using the GIBBED RED TOOLS to unpack, add new mods to an existing one, then repack to merge them together, etcetera etcetera - > there are lots of tutorials on mod pages here on nexus and even on youtube).
So here's what worked for me:
****[step 1]****: unpack your current mod "scripts.dzip" file
For example: i've got the Master Witcher Redux mod, which has been placed in My Documents\Witcher 2\usercontent\master_wicher. So i made a backup copy of the "scripts.dzip" file , then i unpacked it with GIBBED RED TOOLS.
****[step 2]****: look in what you unpacked -> directories: scrips\game\player\states =>there are 2 files of interest there you must find in that "states" folder: a)exploration.ws b)movable.ws
(Forget about the third file which is mentioned/found in as an optional download in this mod's download page - it does not impact movement speed.
****[step 3]****: Edit those 2 files with a text editor:
a) "exploration.ws " search for and you should find parent.SetAnimationTimeMultiplier(1.25); parent.SetAnimationTimeMultiplier(1.0f);
These are the lines for running(1st) and walking speed(2nd), change those to whatever you wish, then save. (i personally changed running to 1.7 but kept the walking to the vanilla 1.0f).
This code does not repeat, it can be found ONLY in one unique place in exploration.ws, so don't worry about searching and editing much (same goes for the next file).
b) do the same for the "movable.ws "
****[step 4]****: Mod has been tweaked/merged, whatever. Now it just needs to be repacked - so repack it with the GIBBED RED TOOLS.
****[step 5]****: You now have a new scripts.dzip file, which will replace you old one in the My Documents\Witcher 2\usercontent\WHATEVER-MOD-FOLDER-IS-HERE ("master_wicher" in my case).
PS: in case you did not already have a mod, i GUESS that you need to unpack the vanilla "base_scripts.dzip" file, which can be found in the WITCHER-GAME-FOLDER\CookedPC\). (remember to backup your files dude!) Then, steps 2->4 are the same. For step 5 i suspect you would need to create a new folder in which you place this NEW "scripts.dzip" file you just cooked (the vanilla one is left untouched in the game's folder); Then you need to put this new folder inDocuments\Witcher 2\usercontent\; Then you run the launcher and tick your new mod (launcher automatically detects any new changes made in the Documents\Witcher 2\usercontent\ ).
PPS: i may suck at explaining, sorry, did my best to try and shed some light. It was difficult for me too at first, but after merging 2-3 mods, then it gets very easy.
Can't do the same for Movable.ws, unless copy the same from Exploration.ws to Movable. This mod still has the 1.21 lines in it and I'm thinking that I shouldn't move anything from this mod over to what I have, which is the latest Steam version
I will start by answering your question: Yes it does. I just went all brain-surgeon on the mod files and comparing them to the "vanilla" - i can say that there are lots of new lines and changes (i am talking for my version at least, which is GOG 3.4.4.1).
For example: i will talk just for the changes of the "exploration.ws" file (not the other 2 files in this mod). Line 18 starts regular with "event OnEnterState()" But then we have a few more added lines like (ignore my arrows): >>> if( bFastMove ) parent.SetAnimationTimeMultiplier(1.25); //1.2.1 >>> parent.AddTimer('ResetCombat', 2.f); //1.2.1
or, later on, (about 30 more lines down): >>> event OnLeaveState() >>> thePlayer.SetAnimationTimeMultiplier(1.0f); //1.2.1
30 lines later, an entire new script is added to try and add a new "button"/command for sprinting.
I suspect that the " //1.2.1 " part is to note the game version it was made for. (maybe the newer versions do not support those commands any more).
I think this goes way above my head so ill just stick with the vanilla run speed, and just use cheat engine when i really have to traverse a huge distance by foot. Too bad tho, i loved having 35% enhanced running speed in the first game for free-roam.
16 comments
or if you can just tell me which value to change in which file to make it work?
The "Method 2" which is described here in the "description" page of the mod , at the bottom, - works for people who got the old Witcher 2 version.
But for the ENHANCED EDITION THAT USES THE LAUNCHER TO TICK ADD/REMOVE MODS EASILY, it's a little different.
I already had a mod (the Master Witcher Redux), so i was left only with the "merging" option and editing it myself (THIS MEANS that you do not need to download this mod, because you will write it yourself!).
BTW : you need minor merging skills (using the GIBBED RED TOOLS to unpack, add new mods to an existing one, then repack to merge them together, etcetera etcetera - > there are lots of tutorials on mod pages here on nexus and even on youtube).
So here's what worked for me:
****[step 1]****: unpack your current mod "scripts.dzip" file
For example: i've got the Master Witcher Redux mod, which has been placed in My Documents\Witcher 2\usercontent\master_wicher.
So i made a backup copy of the "scripts.dzip" file , then i unpacked it with GIBBED RED TOOLS.
****[step 2]****: look in what you unpacked -> directories: scrips\game\player\states
=>there are 2 files of interest there you must find in that "states" folder:
a)exploration.ws
b)movable.ws
(Forget about the third file which is mentioned/found in as an optional download in this mod's download page - it does not impact movement speed.
****[step 3]****: Edit those 2 files with a text editor:
a) "exploration.ws "
search for and you should find
parent.SetAnimationTimeMultiplier(1.25);
parent.SetAnimationTimeMultiplier(1.0f);
These are the lines for running(1st) and walking speed(2nd), change those to whatever you wish, then save. (i personally changed running to 1.7 but kept the walking to the vanilla 1.0f).
This code does not repeat, it can be found ONLY in one unique place in exploration.ws, so don't worry about searching and editing much (same goes
for the next file).
b) do the same for the "movable.ws "
****[step 4]****: Mod has been tweaked/merged, whatever. Now it just needs to be repacked - so repack it with the GIBBED RED TOOLS.
****[step 5]****: You now have a new scripts.dzip file, which will replace you old one in the My Documents\Witcher 2\usercontent\WHATEVER-MOD-FOLDER-IS-HERE ("master_wicher" in my case).
PS: in case you did not already have a mod, i GUESS that you need to unpack the vanilla "base_scripts.dzip" file, which can be found in the WITCHER-GAME-FOLDER\CookedPC\).
(remember to backup your files dude!)
Then, steps 2->4 are the same.
For step 5 i suspect you would need to create a new folder in which you place this NEW "scripts.dzip" file you just cooked (the vanilla one is left untouched in the game's folder);
Then you need to put this new folder inDocuments\Witcher 2\usercontent\;
Then you run the launcher and tick your new mod (launcher automatically detects any new changes made in the Documents\Witcher 2\usercontent\ ).
PPS: i may suck at explaining, sorry, did my best to try and shed some light.
It was difficult for me too at first, but after merging 2-3 mods, then it gets very easy.
Happy hunting, witchers!
I just went all brain-surgeon on the mod files and comparing them to the "vanilla" - i can say that there are lots of new lines and changes (i am talking for my version at least, which is GOG 3.4.4.1).
For example: i will talk just for the changes of the "exploration.ws" file (not the other 2 files in this mod).
Line 18 starts regular with "event OnEnterState()"
But then we have a few more added lines like (ignore my arrows):
>>> if( bFastMove ) parent.SetAnimationTimeMultiplier(1.25); //1.2.1
>>> parent.AddTimer('ResetCombat', 2.f); //1.2.1
or, later on, (about 30 more lines down):
>>> event OnLeaveState()
>>> thePlayer.SetAnimationTimeMultiplier(1.0f); //1.2.1
30 lines later, an entire new script is added to try and add a new "button"/command for sprinting.
I suspect that the " //1.2.1 " part is to note the game version it was made for. (maybe the newer versions do not support those commands any more).
I think this goes way above my head so ill just stick with the vanilla run speed, and just use cheat engine when i really have to traverse a huge distance by foot. Too bad tho, i loved having 35% enhanced running speed in the first game for free-roam.