The Witcher 2

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Created by

hub997 hiuuz Wednesday17

Uploaded by

hub997

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About this mod

More detail in textures thanks to artificial intelligence.

Requirements
Permissions and credits
Changelogs
RTX card owners must set the TextureMemoryBudget value to 600 (the default Ultra setting), another setting causes texture and performance problems.

Mod can work differently, depending on the hardware, so it is recommended only for high-end PC configurations.

Soon, the version with the substituted textures from The Witcher 3.

Soon video from the game.

Instruction:

Extract in the \The Witcher 2 Enhanced Edition\
CookedPC

If someone has corrupted the user.ini or rendering.ini settings, simply delete the file from the documents and enable the game, the game will then create default settings files and you do not need to reinstall the game.

Recommended settings:

If you are editing User.ini and Rendering.ini files, do not use the settings from the game launcher, because values ​​that have changed may return to the default settings.

User.ini
[Rendering]

AtlasTextureDownscale=0
DetailTextureDownscale=0
MaxAtlasTextureSize=4096
MaxTextureSize=4096
TextureMemoryBudget=VRAM size of the graphics card in MB-1024
(The maximum value for card holders over 5 GB VRAM is 4084,
when this value is exceeded, textures have problems with loading)
TextureDownscale=0
UberSampling=0 (Recommended when the game is often turned off)

Rendering.ini
[TextureStreaming]
MaxResidentMipMap=11
[TextureGroups]
WorldDiffuse=(Compression=TCM_DXTNoAlpha,MaxSize=4096)
WorldDiffuseWithAlpha=(Compression=TCM_DXTAlpha,MaxSize=4096)
CharacterDiffuse=(Compression=TCM_DXTNoAlpha,MaxSize=4096)
CharacterDiffuseWithAlpha=(Compression=TCM_DXTAlpha,MaxSize=4096)
SpeedTreeDiffuse=(Compression=TCM_DXTNoAlpha,MaxSize=4096)
SpeedTreeDiffuseDetail=(Compression=TCM_DXTAlpha,MaxSize=4096)
SpeedTreeDiffuseWithAlpha=(Compression=TCM_DXTAlpha,MaxSize=4096)