Heya! in your screenshot(description page->bottom) it seems to me u used something to change environment tonemaps? Reshade perhaps? If so , which one? I was playing with my own (nvidia filter) but i never got "jungle areas" to look right. It became too dark(black) green instead of proper green
When set to AllowSharpen=0, the mod does not work. When you set it to AllowSharpen=1, the mode works. You said to set the value to 0 in the description section. What is the reason?
I don't know why it works for you, it should work fine either way. I turn off sharpening mainly for visual reasons, because my textures don't need an additional sharpening filter, because they are already sharpened by me and in the case of many textures, an oversharpening effect may occur.
I get massive frame drops from 100 fps down to like 15 in the weirdest places. Most of the time i'm around 50-60fps. Is this the game engine or is it an AMD specific issue with this mod?
Dude, what? Why would the texture size have something to do with RTX series gpu? You've no idea what you're talking about. This has to do with the old game engine, not what type of GPU someone has.
Sorry, but there is no such problem on GTX cards, but on RTX cards it occurs. I tested it on GTX 1080 and RTX 2080. Most likely, it's about VRAM management, which is significantly different from GTX series.
I looked at the gallery that you provided and was impressed by the AI upscaling. Could you tell me what AI upscaling software you used? Your upscaling looks better than most other people's upscaling that's why i'm asking.
Unfortunately, I can't say as there will be a ton of similar mods coming soon, not necessarily of good quality that would distract from my mod, which would be a disadvantage for me.
You can try typing "stable diffusion upscaling" in Youtube and watch some guides and showcases. You can install Stable Diffusion for free, but there's a learning curve and a lot of addition stuff to install. It's fun tho. Btw I'm not saying the mod author uses this.
Since the author didn't want to say it, I will- he probably used ESRGAN. I use it to restore 720p videos to 8K and it does the job flawlessly.. if you know how to set it up. The author probably just doesn't want to let people know what he used since it is pretty easy to set up, just takes a little bit of time, and people could then just create their own mods and post them on here.
No, is not ESRGAN and creating such textures is not a matter of a few settings and it takes a lot of time and work, sometimes the computer runs for whole days.
Hello there. i noticed that your textures don't work for terrain. For example, try yourself in floatsam. I made several times the comparison and screenshots between your textures in port folder (in texturepaint folder) vs no mod, and there is no difference. Still the OG crappy 1024 px ones Do you have an idea where lays the issue ?
First, EXCELLENT JOB with this mod, thank a lot! You made a game look how it meant to be.. :)
And second, if anyone is interested, I can confirm, that "TextureMemoryBudget" is a problem on (at least some) RTX cards. Like "Komsip" wrote before me, max stable value is 600 (which is max "vanilla" value). If I try anything more, it crashes or have texture related glitches. Good location for testing is start of Chapter 1 - when You first met Iorweth and then go into Flotsam with Triss like a bag of potatoes on Roche.. ;) Then, if texture budget is anywhere above default 600, it either crash on arriving to Flotsam (when loading cutscene with Letho), or it plays that cutscene, but with badly damaged textures (many environmental textures are just black).
Setting texture budget on 600 seems to solve an issue.. It also seams that there is no significant downside in lowering budget either (texture pop-in is reasonable, at least on SSD, no extremely visible low res textures in game, cutscenes etc.), so for any RTX user (or anyone, who has stability issues), i recommend to stick with "TextureMemoryBudget=600" value.
And just to clarify, I play on solid rig, so it is not related to weak PC. Here are my specs: Windows 10 (22H2 - build 19045.3570) AMD Ryzen 9 5900X 3.70 GHz nVidia RTX 3060 Ti (8 GB VRAM) (driver ver. 537.58 from 10.10.2023) 32 GB DDR4 RAM, Game instaled on m2 SSD
I can confirm this as well, was getting very frequent crashes on an RTX 4080 once in Flotsam, but setting the budget back to 600 seems to have resolved that with no noticeable increase in texture pop-in (which "Extreme Vegetation Rendering Distance" greatly improves). FYI, I also patched the game's exe to be large address aware since it's only 32-bit (4GB patch as it's also known).
Yes, the problem most often affects graphics cards from the RTX 30xx series and later. It works flawlessly on my RTX 2080. Unfortunately, I don't have an RTX 30xx for testing yet, maybe I could solve this problem then.
Why did these have to be 7z files? I'm not about to go download some questionable third party software just to extract these. Was there a reason you couldn't just use a .zip?
7-zip is not a questionable third party software, it's actually a free open-source and better than WinRAR. But you can use WinRAR to extract 7z files too.
576 comments
in your screenshot(description page->bottom) it seems to me u used something to change environment tonemaps?
Reshade perhaps? If so , which one?
I was playing with my own (nvidia filter) but i never got "jungle areas" to look right. It became too dark(black) green instead of proper green
i install the mod?
Extract folder from zipped file in \The Witcher 2 Enhanced Edition\CookedPC
i3 10100F
RTX 4060 TI
16 GB Ram
i5-13600k
7800XT
Btw I'm not saying the mod author uses this.
i noticed that your textures don't work for terrain.
For example, try yourself in floatsam.
I made several times the comparison and screenshots between your textures in port folder (in texturepaint folder) vs no mod, and there is no difference. Still the OG crappy 1024 px ones
Do you have an idea where lays the issue ?
And second, if anyone is interested, I can confirm, that "TextureMemoryBudget" is a problem on (at least some) RTX cards. Like "Komsip" wrote before me, max stable value is 600 (which is max "vanilla" value). If I try anything more, it crashes or have texture related glitches.
Good location for testing is start of Chapter 1 - when You first met Iorweth and then go into Flotsam with Triss like a bag of potatoes on Roche.. ;)
Then, if texture budget is anywhere above default 600, it either crash on arriving to Flotsam (when loading cutscene with Letho), or it plays that cutscene, but with badly damaged textures (many environmental textures are just black).
Setting texture budget on 600 seems to solve an issue.. It also seams that there is no significant downside in lowering budget either (texture pop-in is reasonable, at least on SSD, no extremely visible low res textures in game, cutscenes etc.), so for any RTX user (or anyone, who has stability issues), i recommend to stick with "TextureMemoryBudget=600" value.
And just to clarify, I play on solid rig, so it is not related to weak PC.
Here are my specs:
Windows 10 (22H2 - build 19045.3570)
AMD Ryzen 9 5900X 3.70 GHz
nVidia RTX 3060 Ti (8 GB VRAM) (driver ver. 537.58 from 10.10.2023)
32 GB DDR4 RAM, Game instaled on m2 SSD
But you can use WinRAR to extract 7z files too.