I tested this setting and it worked fine on my computer. My PC is a HP PRO DESK 600 G1 with 16GB RAM, 4th generation Intel i5, Intel HD graphics 4600 I just had to change the resolution to one compatible with my monitor (I opted for the 1280x600 resolution) and it gave me 25 to 30 FPS, sometimes 20 in places with more details but it works really well! It's 100% playable, thanks
5 comments
[Dlc]
abetterui.dzip=1
alchemy_suit.dzip=1
base_scripts.dzip=1
darkdiff.dzip=1
dlc_finishers.dzip=1
elf_flotsam.dzip=1
fistfightmanager.dzip=1
fistfightmanager.ws=1
hairdresser.dzip=1
harpy_feathers.dzip=1
magical_suit.dzip=1
merchant.dzip=1
pack0.dzip=1
roche_jacket.dzip=1
succubuss.dzip=1
summer.dzip=1
swordsman_suit.dzip=1
troll.dzip=1
winter.dzip=1
[Engine]
CustomRenderingSettings=1
PerformancePlatform=0
[Gameplay]
DisableQte=1
HardQte=0
ShowCombatLog=1
ShowSubtitles=1
ShowTutorial=0
UsePad=0
[Graphics]
Brightness=1.23077
Gamma=1.64103
[Input]
DoubleTap=0.15
InvertCameraX=0
InvertCameraY=0
KeyboardLayout=QWERTY
[InputQWERTY]
IK_0=(Gamekey=GI_Holster,Value=1.000000)
IK_1=(Gamekey=GI_Steel,Value=1.000000)
IK_2=(Gamekey=GI_Silver,Value=1.000000)
IK_3=(Gamekey=GI_Hotkey03,Value=1.000000)
IK_4=(Gamekey=GI_Hotkey04,Value=1.000000)
IK_5=(Gamekey=GI_Hotkey05,Value=1.000000)
IK_6=(Gamekey=GI_Hotkey06,Value=1.000000)
IK_7=(Gamekey=GI_Hotkey07,Value=1.000000)
IK_8=(Gamekey=GI_Hotkey08,Value=1.000000)
IK_9=(Gamekey=GI_Hotkey09,Value=1.000000)
IK_A=(Gamekey=GI_AxisLeftX,Value=-1.000000)
IK_Alt=(Gamekey=GI_LockTarget,Value=1.000000)
IK_C=(Gamekey=GI_Character,Value=1.000000)
IK_CapsLock=(Gamekey=GI_WalkFlag,Value=1.000000)
IK_D=(Gamekey=GI_AxisLeftX,Value=1.000000)
IK_Delete=(GameKey="GI_Cancel",Value=1)
IK_Down=(GameKey="GI_Down",Value=1)
IK_E=(Gamekey=GI_Block,Value=1.000000)
IK_Enter=(GameKey="GI_Enter",Value=1)
IK_Escape=(Gamekey=GI_Exit,Value=1.000000)
IK_F=(Gamekey=GI_CircleOfPower,Value=1.000000)
IK_F5=(Gamekey=GI_F5,Value=1.000000)
IK_F9=(Gamekey=GI_F9,Value=1.000000)
IK_H=(Gamekey=GI_H,Value=1.000000)
IK_I=(Gamekey=GI_Inventory,Value=1.000000)
IK_J=(Gamekey=GI_Journal,Value=1.000000)
IK_LControl=(Gamekey=GI_FastMenu,Value=1.000000)
IK_LShift=(Gamekey=GI_WalkSwitch,Value=1.000000)
IK_LeftMouse=(Gamekey=GI_AttackFast,Value=1.000000)
IK_M=(Gamekey=GI_Nav,Value=1.000000)
IK_MouseX=(GameKey="GI_MouseX",Value=1)
IK_MouseY=(GameKey="GI_MouseY",Value=1)
IK_Pad_A_CROSS=(Gamekey=GI_Accept_Evade,Value=1.000000)
IK_Pad_B_CIRCLE=(Gamekey=GI_UseAbility,Value=1.000000)
IK_Pad_Back_Select=(GameKey="GI_TutorialHint",Value=1)
IK_Pad_DigitDown=(Gamekey=GI_Holster,Value=1.000000)
IK_Pad_DigitLeft=(Gamekey=GI_Steel,Value=1.000000)
IK_Pad_DigitRight=(Gamekey=GI_Silver,Value=1.000000)
IK_Pad_DigitUp=(Gamekey=GI_Adrenaline,Value=1.000000)
IK_Pad_LeftAxisX=(Gamekey=GI_AxisLeftX,Value=1.000000)
IK_Pad_LeftAxisY=(Gamekey=GI_AxisLeftY,Value=1.000000)
IK_Pad_LeftShoulder=(Gamekey=GI_LockTarget,Value=1.000000)
IK_Pad_LeftThumb=(Gamekey=GI_Medallion,Value=1.000000)
IK_Pad_LeftTrigger=(Gamekey=GI_FastMenu,Value=1.000000)
IK_Pad_RightAxisX=(GameKey="GI_AxisRightX",Value=1)
IK_Pad_RightAxisY=(GameKey="GI_AxisRightY",Value=1)
IK_Pad_RightShoulder=(Gamekey=GI_UseItem,Value=1.000000)
IK_Pad_RightThumb=(Gamekey=GI_CircleOfPower,Value=1.000000)
IK_Pad_RightTrigger=(Gamekey=GI_Block,Value=1.000000)
IK_Pad_Start=(Gamekey=GI_Exit,Value=1.000000)
IK_Pad_X_SQUARE=(Gamekey=GI_AttackFast,Value=1.000000)
IK_Pad_Y_TRIANGLE=(Gamekey=GI_AttackStrong,Value=1.000000)
IK_Q=(Gamekey=GI_UseAbility,Value=1.000000)
IK_R=(Gamekey=GI_UseItem,Value=1.000000)
IK_RightMouse=(Gamekey=GI_AttackStrong,Value=1.000000)
IK_S=(Gamekey=GI_AxisLeftY,Value=-1.000000)
IK_Space=(Gamekey=GI_Accept_Evade,Value=1.000000)
IK_Tab=(GameKey="GI_TutorialHint",Value=1)
IK_Up=(GameKey="GI_Up",Value=1)
IK_W=(Gamekey=GI_AxisLeftY,Value=1.000000)
IK_X=(Gamekey=GI_Adrenaline,Value=1.000000)
IK_Z=(Gamekey=GI_Medallion,Value=1.000000)
[MouseInput]
KeyboardCooldownSpeed=0.025
MouseDampX=5500
MouseDampY=5500
MouseSensitivityX=0.5
MouseSensitivityY=0.5
MouseSmoothness=1
SensitivityX=0.5
SensitivityY=0.5
Smoothness=1
UseMouseDamp=true
[Rendering]
AllowAntialias=0
AllowBloom=0
AllowBlur=0
AllowCutsceneDOF=1
AllowDOF=0
AllowDecals=0.0
AllowMotionBlur=0
AllowRain=0
AllowSSAO=0
AllowScatterDOF=0
AllowShafts=0
AllowSharpen=0
AllowVignette=0
AspectRatio=0
AtlasTextureDownscale=2
CharacterLodGameplayDownscale=1
DanglesLimiter=1
DetailTextureDownscale=1
FoliageDistanceScale=0.0
Fullscreen=1
MaxAtlasTextureSize=2048
MaxCubeShadowCount=3
MaxCubeShadowSize=2048
MaxSpotShadowCount=3
MaxSpotShadowSize=2048
MaxTextureSize=2048
MeshDistanceScale=1.0
ShadowQuality=1
ShadowedLights=1
TextureDownscale=2
TextureMemoryBudget=800
TextureTimeBudget=11
UberSampling=0
VSync=0
[Sound]
MusicVolume=0.025641
SoundVolume=0.948718
[Viewport]
Height=600
Width=960
[config]
FPSlimit=60
RenderAheadLimit=3
My PC is a HP PRO DESK 600 G1 with 16GB RAM, 4th generation Intel i5, Intel HD graphics 4600
I just had to change the resolution to one compatible with my monitor (I opted for the 1280x600 resolution) and it gave me 25 to 30 FPS, sometimes 20 in places with more details but it works really well! It's 100% playable, thanks
You are a lifesaver..
First I was only playing it by changing the resolution...
now in a fullscreen with playable graphics...