This page was last updated on 06 April 2018, 6:58PM
Changelogs
Version 1.5
- Proper implementation of modified localization file (Polish language included)
- Revised battle formula (under-the-hood calculations)
- Quicker guarding recovery from defense breakers
- Vigor consumption on parrying and dodging
- Rebalanced critical hit chance
- Fixed group finishers to include monsters
- More accurate target marking
- Removed blood splatter from parrying arrows
- Minor bug fixes
Version 1.4.0
- Added armor for Letho in final fight and restored his boss health status bar
- Added chance of critical hit with Enhanced Riposte, Violent Strength, and Precision
- Removed stun chance from Violent Strength ability
- Finishers unlocked by default
- Fixed Tutorial meditation loop bug
- Mod menus tweaked with some elements reorganized
- Raven's Armor choice made when starting a new game
- Clock system option: 12-hour, 24-hour, or OFF in MOD OPTIONS
- Fixed a glaring cutscene mistake with Geralt's sword not showing at all
- New difficulty level: MASTER WITCHER
- Dark mode items made available for all difficulty levels
- Configurable enemy combat speed from MOD OPTIONS
- Fast movement alternative (non-combat) by double-tapping movement keys
- Fixed Yrden-immobilized enemies from always facing Geralt
- Fixed long loading transitions after the end of some dialogues (on modified game time rate)
MASTER WITCHER:
For those who may not have been aware, 'Insane' actually fell between 'Hard' and 'Dark' in terms of difficulty stats, the caveat being that the game ends if you die along with all associated saves being locked. But the loophole to avoiding a permanent game over would be to load a previously saved game before the game over screen shows up. It makes this little mechanic rather moot.
The new 'Master Witcher' mode is a replacement for 'Insane.' It's a slight variation to the damage formula designed for higher lethality. The damage multiplier is tripled against the player, while enemies receive a double dose.
NB: You can now switch between all difficulties in-game. The restriction change from 'Dark' has been removed.
CRITICAL HITS & FINISHERS:
Critical hits provide opportunities for follow up finishers. They can only be performed with strong attacks. Visually, an enemy will flash notify a critical hit by glowing coupled with the large instant kill blood splatter. Executing a subsequent strong attack on a critically wounded enemy will finish him. Sudden Death is no longer a prerequisite for finishers.
ENEMY TURBO:
This is the enemy combat speed modifier. The default for the mod until now had been hard-coded at +25%. There are 3 additional settings: +50%, +100%, or turning it off. However, you can experiment with custom values by manually editing the ..\Documents\Witcher 2\Config\MasterWitcher.ini file.
e.g. EnemyTurbo=1.0 corresponds to +0% (normal); EnemyTurbo=2.0 means +100% (twice as fast). Values should stay within 1.0 and 2.0, or they will be automatically adjusted. The variable will appear under [Gameplay] once you modify the setting from the game menu for the first time.
Version 1.3.1
- Fixed some cutscenes that were not displaying Geralt's current weapon
- Fixed quickslot potions from activating immediately on first use
- Fixed rare instance of stuck animation when using quickslot potions
- Fixed timing issues with certain level transitions when game time set to real time (eg. Vergen portal)
- Forced time passage in real time for certain areas (eg. Prologue, Chapter 2's spirit battle)
- Gem of Teleportation can be instantly targeted at the current enemy resulting in an Aard-like blast
- Quick Quen shield absorbs 100% damage, but is expended instantly after getting hit
- Removed toxicity camera effect from dialogue and cutscenes
- Rebalanced damage (makes Geralt a little tougher)
- Re-priced (cheaper) whetstones
- Save game disabled during static fist fights
Version 1.3
- Potions can be added to pockets for quick access in combat
- Potions of the same kind are cumulative in duration and toxicity
- Camera effects from increasing toxicity
- Whetstone upgrades restore 5 points of damage efficiency
- Bonus ability Honed Reflexes achieved after performing 50 reflex parries
- Fixed a riposte bug sometimes counterattacking in the wrong direction
- Included more text in language file
- Removed baked version number in title logo of the game menu.
Version 1.2.2
- Fixed a problem with the Gem of Teleportation not being present in-game
- Aard/Igni alchemy amplification drains all adrenaline and requires it to be full when performed from focused state
- Loaded characters start with full health
Version 1.2.1
- Fixed an issue with not being able to target fast enough when using the Heliotrope
- Can roll out of a knockdown immediately
- Some effects tweaks
Version 1.2
- Start a game with saved character stats (NOTES)
- Fast move alternative (non-combat) by tapping movement key (default 'Shift')
- Timed guarding option (NOTES)
- Slow motion enemy death option (adjustable frequency)
- Dead enemies stay option
- Menu options tweaks (added another page under MOD OPTIONS)
- Language compatibility (translation required)
NOTES
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LOAD CHARACTER:
When the game is saved (auto/quick/manual) or when loading the most recent saved game,
the current character stats are saved. These include the player level, the abilities from
training, sword, magic, and alchemy, and any unused talent points acquired. After that,
the option to LOAD CHARACTER from NEW GAME will be available. So this lets you start the
game from the beginning with a developed character.
The stats are written to the file ../Documents/Witcher 2/Config/SaveChar.ini.
TIMED GUARDING:
Enabling this option lowers Geralt's guard if not under attack within 1.5 seconds. If
disabled, guard block can be held normally.
Version 1.1
- Weapon degradation and walk mode default made optional from MOD OPTIONS
- Alternate between swords and fists by holding steel/silver key (default '1' or '2')
- Reflex parrying from enhanced Guard Reflex ability performed with fast attack
- Blocking Aard/Igni attacks with Aard/Igni signs made more reliable
- Impossible-to-block attacks only from monsters or bosses
- Dodge roll/pirouette end duration lag eliminated
- Tutorial compatible with edited instructions
- Added weapon repair kits and schematics to Isidor (Ch.2) and Falas (Ch.3)
- Renamed junk back to normal, DISMANTLE tag only shows in Crafting screen
- Cleaned up pack0.dzip files, moved new item definitions to their own file space