Me too, dint edit anything, and works like a charm, though the instructions are cornfusing for newbs like me. I'm got the Medallion 1 sec cooldown mod. The mod file is player.ws. You have to extract base_scripts.dzip from The Witcher 2/CookedPC folder by dragging it onto Gibbed.RED.Unpack.exe. It will create a folder called base_scripts. You copy your mod file to that base_scripts folder with the appropriate folder structure. Then drag that base_scipts folder onto the Gibbed.RED.Pack.exe. You should then have yourself a shiny new base_scripts.dzip file. Then copy that new file to your CookedPC folder in your Witcher 2 folder. Then enjoy spamming the witchers sight
After modifying the necessary parameters to lower the cooldown from 10-seconds to 1-second, it doesn't seem to work in-game.
I've unpacked the file, edited player.ws with Notepad++ and changed the appropriate line from 10.f to 1.f. I then repacked it and -- to ensure it packed properly -- unpacked it again to double-check the new parameters.
After everything was looked over, I launched the game to test the function.
it works like wonder for me and could cuztomize other scripts as well. i guess someone from 2015 got same problem with u. gonna guess u use the EE version? if it is then try check: launcher -> options -> DLC Settings... ->>> make sure base_scripts.dzip is enabled if still dont work try verify files using steam then redo the unpack-edit_player.ws-pack while making sure 'base_scripts.dzip is enabled'
ps: if the cooldown still didnt apply then i dunno whats wrong coz what u need to change is actually 10 to 1 and nothing else
I edited Medallion Cooldown Reduced manual with Notepad. First I edited my other mods with Nexusmanager. Then I opened base_script.dzip with the RED tool (description). Now look for the player.ws and open it with an editor. Scroll down to line 4206 and look for m_canUseMedallion = false; theHud.m_hud.SetIsMedallionActive( false ); AddTimer( 'OnEnableMedallion', 10.f, false );
In the last line you can change "10.f" to "1.f"(10 seconds -> 1 second). Don't forget to pack back the base folder into dzip again.
Worked for me too. Searched for Red tools on nexus. Dropped the base_script.dzip on the unpack exe file. edited 10.f to 1.f in the player.ws. Dropped the unpacked folder on the pack exe to create base_script.dzip again
When I drag the base_script.dzip file to the .exe, I get a Command Prompt window that opens for a split second and then closes. No additional folder. Any ideas what I'm doing wrong?
Oh man is this a lifesaver (though I edited the file manually based on what this mod did rather than using the mod directly, since other mods edited the same file). I have no clue how they thought that 10 seconds was reasonable. I guess that they realized how stupid it was given that they made it more or less a toggle in the Witcher 3 (though there, they then proceeded to do dumb stuff with zooming and fisheye lens junk and the like, and which is worse is debatable). It's stuff like this that makes it so that playing these games on the PC is _so_ much more pleasant than on consoles, even if you still use a controller. They do _awesome_ stuff with these games and then make choices like these that make it much less pleasant to play. Thank God for mods. :)
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the Medallion 1 sec cooldown mod. The mod file is player.ws. You have to extract base_scripts.dzip from The Witcher 2/CookedPC folder by dragging it onto Gibbed.RED.Unpack.exe. It will create a folder called base_scripts. You copy your mod file to that base_scripts folder with the appropriate folder structure. Then drag that base_scipts folder onto the Gibbed.RED.Pack.exe. You should then have yourself a shiny new base_scripts.dzip file. Then copy that new file to your CookedPC folder in your Witcher 2 folder. Then enjoy spamming the witchers sight
I've unpacked the file, edited player.ws with Notepad++ and changed the appropriate line from 10.f to 1.f. I then repacked it and -- to ensure it packed properly -- unpacked it again to double-check the new parameters.
After everything was looked over, I launched the game to test the function.
It simply doesn't work for me.
Not sure what I could have possibly done wrong.
My line 4204 to 4206 is as follows:
m_canUseMedallion = false;
theHud.m_hud.SetIsMedallionActive( false );
AddTimer( 'OnEnableMedallion', 1.f, false );
if still dont work try verify files using steam then redo the unpack-edit_player.ws-pack while making sure 'base_scripts.dzip is enabled'
ps: if the cooldown still didnt apply then i dunno whats wrong coz what u need to change is actually 10 to 1 and nothing else
2. Download Gibbed Editor:
https://www.nexusmods.com/witcher2/mods/768?tab=description
3. and follow this instructions (unpacking)
https://forums.nexusmods.com/index.php?/topic/3252624-gibbed-red-tools/page-4#entry76212913
4.
base_scripts\game\player "player.ws" file
m_canUseMedallion = false;
theHud.m_hud.SetIsMedallionActive( false );
AddTimer( 'OnEnableMedallion', 10.f, false );
In the last line you can change "10.f" to "1.f"(10 seconds -> 1 second).
5. and follow this instructions - PACK it back
https://forums.nexusmods.com/index.php?/topic/3252624-gibbed-red-tools/page-4#entry76212913
m_canUseMedallion = false;
theHud.m_hud.SetIsMedallionActive( false );
AddTimer( 'OnEnableMedallion', 10.f, false );
In the last line you can change "10.f" to "1.f"(10 seconds -> 1 second).
Don't forget to pack back the base folder into dzip again.
Using the files from this mod broke my game...
ps: what tnad said too